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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-31 03:49:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-31 03:49:38 +0400
commit29f6616d609fbd92cf313b0fdec555c2fcb4ede0 (patch)
treee0c9500368c5210071cb841ea86f5674b0cf6f25 /intern/cycles/util/util_types.h
parent60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (diff)
Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader. The pixels are stored in a half float texture, converterd from full float with native GPU instructions and SIMD on the CPU, so it should be pretty quick. Using a GLSL shader is useful for GPU render because it avoids a copy through CPU memory.
Diffstat (limited to 'intern/cycles/util/util_types.h')
-rw-r--r--intern/cycles/util/util_types.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h
index 758f39a76b2..f48fd1e124b 100644
--- a/intern/cycles/util/util_types.h
+++ b/intern/cycles/util/util_types.h
@@ -541,6 +541,70 @@ template<size_t i0, size_t i1, size_t i2, size_t i3> __device_inline const __m12
}
#endif
+/* Half Floats */
+
+#ifdef __KERNEL_OPENCL__
+
+__device_inline void float4_store_half(half *h, const float4 *f, float scale)
+{
+ vstore_half4(*f * scale, 0, h);
+}
+
+#else
+
+typedef unsigned short half;
+struct half4 { half x, y, z, w; };
+
+#ifdef __KERNEL_CUDA__
+
+__device_inline void float4_store_half(half *h, const float4 *f, float scale)
+{
+ h[0] = __float2half_rn(f->x * scale);
+ h[1] = __float2half_rn(f->y * scale);
+ h[2] = __float2half_rn(f->z * scale);
+ h[3] = __float2half_rn(f->w * scale);
+}
+
+#else
+
+__device_inline void float4_store_half(half *h, const float4 *f, float scale)
+{
+#ifndef __KERNEL_SSE2__
+ for(int i = 0; i < 4; i++) {
+ /* optimized float to half for pixels:
+ * assumes no negative, no nan, no inf, and sets denormal to 0 */
+ union { uint i; float f; } in;
+ in.f = ((*f)[i] > 0.0f)? (*f)[i] * scale: 0.0f;
+ int x = in.i;
+
+ int absolute = x & 0x7FFFFFFF;
+ int Z = absolute + 0xC8000000;
+ int result = (absolute < 0x38800000)? 0: Z;
+
+ h[i] = ((result >> 13) & 0x7FFF);
+ }
+#else
+ /* same as above with SSE */
+ const __m128 mm_scale = _mm_set_ps1(scale);
+ const __m128i mm_38800000 = _mm_set1_epi32(0x38800000);
+ const __m128i mm_7FFF = _mm_set1_epi32(0x7FFF);
+ const __m128i mm_7FFFFFFF = _mm_set1_epi32(0x7FFFFFFF);
+ const __m128i mm_C8000000 = _mm_set1_epi32(0xC8000000);
+
+ __m128i x = _mm_castps_si128(_mm_max_ps(_mm_mul_ps(*(__m128*)f, mm_scale), _mm_set_ps1(0.0f)));
+ __m128i absolute = _mm_and_si128(x, mm_7FFFFFFF);
+ __m128i Z = _mm_add_epi32(absolute, mm_C8000000);
+ __m128i result = _mm_andnot_si128(_mm_cmplt_epi32(absolute, mm_38800000), Z);
+ __m128i rh = _mm_and_si128(_mm_srai_epi32(result, 13), mm_7FFF);
+
+ _mm_storel_pi((__m64*)h, _mm_castsi128_ps(_mm_packs_epi32(rh, rh)));
+#endif
+}
+
+#endif
+
+#endif
+
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_H__ */