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authorSergey Sharybin <sergey.vfx@gmail.com>2014-12-16 18:27:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-12-25 00:50:49 +0300
commitab8d9c4b8853755faa62307750d961dc2ec43708 (patch)
tree707d52530016e210d46375e2c1c0db432ae230b1 /intern/cycles/util/util_types.h
parentf770bc4757a2b471d5aaee048359096c1c79a6b2 (diff)
Cycles: Add some utility functions and structures
Most of them are not currently used but are essential for the further work. - CPU kernels with SSE2 support will now have sse3b, sse3f and sse3i - Added templatedversions of min4, max4 which are handy to use with register variables. - Added util_swap function which gets arguments by pointers. So hopefully it'll be a portable version of std::swap.
Diffstat (limited to 'intern/cycles/util/util_types.h')
-rw-r--r--intern/cycles/util/util_types.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h
index ce84200d0b6..8c0f6d180b0 100644
--- a/intern/cycles/util/util_types.h
+++ b/intern/cycles/util/util_types.h
@@ -264,6 +264,19 @@ struct ccl_try_align(16) float4 {
__forceinline float& operator[](int i) { return *(&x + i); }
};
+template<typename T>
+class vector3
+{
+public:
+ T x, y, z;
+
+ ccl_always_inline vector3() {}
+ ccl_always_inline vector3(const T& a)
+ : x(a), y(a), z(a) {}
+ ccl_always_inline vector3(const T& x, const T& y, const T& z)
+ : x(x), y(y), z(z) {}
+};
+
#endif
#ifndef __KERNEL_GPU__