diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-13 20:34:45 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-25 11:33:26 +0300 |
commit | 51ec9441b74ccd02e5555b9385c3b2531f7411a6 (patch) | |
tree | aa580862491e63e42e91b9d1d63317d3f3baf01b /intern/cycles/util/util_types_float2.h | |
parent | b06cd746ce9fb8dfe5361fa9d148bde73c26f5d3 (diff) |
Cycles: Split vectorized types into separate files
The final goal to reach is to make vectorized types much easier to maintain
and the previous design had following issues:
- Having all types and methods implementation made the source file rather
bloated and unfun to navigate in.
- It was not possible to quickly glance available API for the type you are
interested in.
- Adding more vectorization types will bloat the file even more, making
things even more tricky to follow.
Diffstat (limited to 'intern/cycles/util/util_types_float2.h')
-rw-r--r-- | intern/cycles/util/util_types_float2.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types_float2.h b/intern/cycles/util/util_types_float2.h new file mode 100644 index 00000000000..877ea7c9a3b --- /dev/null +++ b/intern/cycles/util/util_types_float2.h @@ -0,0 +1,39 @@ +/* + * Copyright 2011-2017 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __UTIL_TYPES_FLOAT2_H__ +#define __UTIL_TYPES_FLOAT2_H__ + +#ifndef __UTIL_TYPES_H__ +# error "Do not include this file directly, include util_types.h instead." +#endif + +CCL_NAMESPACE_BEGIN + +#ifndef __KERNEL_GPU__ +struct float2 { + float x, y; + + __forceinline float operator[](int i) const; + __forceinline float& operator[](int i); +}; + +ccl_device_inline float2 make_float2(float x, float y); +#endif /* __KERNEL_GPU__ */ + +CCL_NAMESPACE_END + +#endif /* __UTIL_TYPES_FLOAT2_H__ */ |