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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-09 14:01:38 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-09 14:04:41 +0300
commit2330cadb0fbdc31b2eed415996e376a830c1e1b9 (patch)
tree42c05456702847b37e7c4ab009de2fb8a49ebeee /intern/cycles/util/util_types_float3.h
parentc86d4b1d804eb9284eee1c796080196e7a48b3f8 (diff)
Cycles: Cleanup, don't use strict C prototypes
Those are more like a legacy of language, which is not needed in C++.
Diffstat (limited to 'intern/cycles/util/util_types_float3.h')
-rw-r--r--intern/cycles/util/util_types_float3.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/util/util_types_float3.h b/intern/cycles/util/util_types_float3.h
index 28146ad04f7..ed2300e7996 100644
--- a/intern/cycles/util/util_types_float3.h
+++ b/intern/cycles/util/util_types_float3.h
@@ -35,8 +35,8 @@ struct ccl_try_align(16) float3 {
__forceinline float3(const float3& a);
__forceinline explicit float3(const __m128& a);
- __forceinline operator const __m128&(void) const;
- __forceinline operator __m128&(void);
+ __forceinline operator const __m128&() const;
+ __forceinline operator __m128&();
__forceinline float3& operator =(const float3& a);
#else /* __KERNEL_SSE__ */