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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-13 20:34:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-25 11:33:26 +0300
commit51ec9441b74ccd02e5555b9385c3b2531f7411a6 (patch)
treeaa580862491e63e42e91b9d1d63317d3f3baf01b /intern/cycles/util/util_types_float4.h
parentb06cd746ce9fb8dfe5361fa9d148bde73c26f5d3 (diff)
Cycles: Split vectorized types into separate files
The final goal to reach is to make vectorized types much easier to maintain and the previous design had following issues: - Having all types and methods implementation made the source file rather bloated and unfun to navigate in. - It was not possible to quickly glance available API for the type you are interested in. - Adding more vectorization types will bloat the file even more, making things even more tricky to follow.
Diffstat (limited to 'intern/cycles/util/util_types_float4.h')
-rw-r--r--intern/cycles/util/util_types_float4.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types_float4.h b/intern/cycles/util/util_types_float4.h
new file mode 100644
index 00000000000..f0fc0d8f73a
--- /dev/null
+++ b/intern/cycles/util/util_types_float4.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_TYPES_FLOAT4_H__
+#define __UTIL_TYPES_FLOAT4_H__
+
+#ifndef __UTIL_TYPES_H__
+# error "Do not include this file directly, include util_types.h instead."
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+#ifndef __KERNEL_GPU__
+struct int4;
+
+struct ccl_try_align(16) float4 {
+#ifdef __KERNEL_SSE__
+ union {
+ __m128 m128;
+ struct { float x, y, z, w; };
+ };
+
+ __forceinline float4();
+ __forceinline float4(const float4& a);
+ __forceinline explicit float4(const __m128& a);
+
+ __forceinline operator const __m128&(void) const;
+ __forceinline operator __m128&(void);
+
+ __forceinline float4& operator =(const float4& a);
+
+#else /* __KERNEL_SSE__ */
+ float x, y, z, w;
+#endif /* __KERNEL_SSE__ */
+
+ __forceinline float operator[](int i) const;
+ __forceinline float& operator[](int i);
+};
+
+ccl_device_inline float4 make_float4(float f);
+ccl_device_inline float4 make_float4(float x, float y, float z, float w);
+ccl_device_inline float4 make_float4(const int4& i);
+#endif /* __KERNEL_GPU__ */
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_FLOAT4_H__ */