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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-22 07:35:04 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-22 07:35:04 +0300 |
commit | ef640ecf1004f7af9cfde09f5ce1cde2fb70747f (patch) | |
tree | 0fdf4cc76d005848fee55c5217af1114e45d1607 /intern/cycles/util/util_view.cpp | |
parent | 1beed61b761d3f964f57f99235c479ff1ddfe26f (diff) |
OpenGL: remove use of GLEW MX
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner.
Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths.
I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work.
Tested on Mac, will test on Linux & Windows immediately after pushing.
Diffstat (limited to 'intern/cycles/util/util_view.cpp')
-rw-r--r-- | intern/cycles/util/util_view.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/util/util_view.cpp b/intern/cycles/util/util_view.cpp index 10d86167921..7b453d123b8 100644 --- a/intern/cycles/util/util_view.cpp +++ b/intern/cycles/util/util_view.cpp @@ -252,7 +252,7 @@ void view_main_loop(const char *title, int width, int height, glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH); glutCreateWindow(title); - mxMakeCurrentContext(mxCreateContext()); + glewInit(); view_reshape(width, height); |