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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/util/view.cpp
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/util/view.cpp')
-rw-r--r--intern/cycles/util/view.cpp282
1 files changed, 282 insertions, 0 deletions
diff --git a/intern/cycles/util/view.cpp b/intern/cycles/util/view.cpp
new file mode 100644
index 00000000000..1c70cea1a8b
--- /dev/null
+++ b/intern/cycles/util/view.cpp
@@ -0,0 +1,282 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "util/opengl.h"
+#include "util/string.h"
+#include "util/time.h"
+#include "util/version.h"
+#include "util/view.h"
+
+#ifdef __APPLE__
+# include <GLUT/glut.h>
+#else
+# include <GL/glut.h>
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+/* structs */
+
+struct View {
+ ViewInitFunc initf;
+ ViewExitFunc exitf;
+ ViewResizeFunc resize;
+ ViewDisplayFunc display;
+ ViewKeyboardFunc keyboard;
+ ViewMotionFunc motion;
+
+ bool first_display;
+ bool redraw;
+
+ int mouseX, mouseY;
+ int mouseBut0, mouseBut2;
+
+ int width, height;
+} V;
+
+/* public */
+
+static void view_display_text(int x, int y, const char *text)
+{
+ const char *c;
+
+ glRasterPos3f(x, y, 0);
+
+ for (c = text; *c != '\0'; c++)
+ glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *c);
+}
+
+void view_display_info(const char *info)
+{
+ const int height = 20;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
+ glRectf(0.0f, V.height - height, V.width, V.height);
+ glDisable(GL_BLEND);
+
+ glColor3f(0.5f, 0.5f, 0.5f);
+
+ view_display_text(10, 7 + V.height - height, info);
+
+ glColor3f(1.0f, 1.0f, 1.0f);
+}
+
+void view_display_help()
+{
+ const int w = (int)((float)V.width / 1.15f);
+ const int h = (int)((float)V.height / 1.15f);
+
+ const int x1 = (V.width - w) / 2;
+ const int x2 = x1 + w;
+
+ const int y1 = (V.height - h) / 2;
+ const int y2 = y1 + h;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.5f, 0.5f, 0.5f, 0.8f);
+ glRectf(x1, y1, x2, y2);
+ glDisable(GL_BLEND);
+
+ glColor3f(0.8f, 0.8f, 0.8f);
+
+ string info = string("Cycles Renderer ") + CYCLES_VERSION_STRING;
+
+ view_display_text(x1 + 20, y2 - 20, info.c_str());
+ view_display_text(x1 + 20, y2 - 40, "(C) 2011-2016 Blender Foundation");
+ view_display_text(x1 + 20, y2 - 80, "Controls:");
+ view_display_text(x1 + 20, y2 - 100, "h: Info/Help");
+ view_display_text(x1 + 20, y2 - 120, "r: Reset");
+ view_display_text(x1 + 20, y2 - 140, "p: Pause");
+ view_display_text(x1 + 20, y2 - 160, "esc: Cancel");
+ view_display_text(x1 + 20, y2 - 180, "q: Quit program");
+
+ view_display_text(x1 + 20, y2 - 210, "i: Interactive mode");
+ view_display_text(x1 + 20, y2 - 230, "Left mouse: Move camera");
+ view_display_text(x1 + 20, y2 - 250, "Right mouse: Rotate camera");
+ view_display_text(x1 + 20, y2 - 270, "W/A/S/D: Move camera");
+ view_display_text(x1 + 20, y2 - 290, "0/1/2/3: Set max bounces");
+
+ glColor3f(1.0f, 1.0f, 1.0f);
+}
+
+static void view_display()
+{
+ if (V.first_display) {
+ if (V.initf)
+ V.initf();
+ if (V.exitf)
+ atexit(V.exitf);
+
+ V.first_display = false;
+ }
+
+ glClearColor(0.05f, 0.05f, 0.05f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, V.width, 0, V.height, -1, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glRasterPos3f(0, 0, 0);
+
+ if (V.display)
+ V.display();
+
+ glutSwapBuffers();
+}
+
+static void view_reshape(int width, int height)
+{
+ if (width <= 0 || height <= 0)
+ return;
+
+ V.width = width;
+ V.height = height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ if (V.resize)
+ V.resize(width, height);
+}
+
+static void view_keyboard(unsigned char key, int x, int y)
+{
+ if (V.keyboard)
+ V.keyboard(key);
+
+ if (key == 'm')
+ printf("mouse %d %d\n", x, y);
+ if (key == 'q') {
+ if (V.exitf)
+ V.exitf();
+ exit(0);
+ }
+}
+
+static void view_mouse(int button, int state, int x, int y)
+{
+ if (button == 0) {
+ if (state == GLUT_DOWN) {
+ V.mouseX = x;
+ V.mouseY = y;
+ V.mouseBut0 = 1;
+ }
+ else if (state == GLUT_UP) {
+ V.mouseBut0 = 0;
+ }
+ }
+ else if (button == 2) {
+ if (state == GLUT_DOWN) {
+ V.mouseX = x;
+ V.mouseY = y;
+ V.mouseBut2 = 1;
+ }
+ else if (state == GLUT_UP) {
+ V.mouseBut2 = 0;
+ }
+ }
+}
+
+static void view_motion(int x, int y)
+{
+ const int but = V.mouseBut0 ? 0 : 2;
+ const int distX = x - V.mouseX;
+ const int distY = y - V.mouseY;
+
+ if (V.motion)
+ V.motion(distX, distY, but);
+
+ V.mouseX = x;
+ V.mouseY = y;
+}
+
+static void view_idle()
+{
+ if (V.redraw) {
+ V.redraw = false;
+ glutPostRedisplay();
+ }
+
+ time_sleep(0.1);
+}
+
+void view_main_loop(const char *title,
+ int width,
+ int height,
+ ViewInitFunc initf,
+ ViewExitFunc exitf,
+ ViewResizeFunc resize,
+ ViewDisplayFunc display,
+ ViewKeyboardFunc keyboard,
+ ViewMotionFunc motion)
+{
+ const char *name = "app";
+ char *argv = (char *)name;
+ int argc = 1;
+
+ memset(&V, 0, sizeof(V));
+ V.width = width;
+ V.height = height;
+ V.first_display = true;
+ V.redraw = false;
+ V.initf = initf;
+ V.exitf = exitf;
+ V.resize = resize;
+ V.display = display;
+ V.keyboard = keyboard;
+ V.motion = motion;
+
+ glutInit(&argc, &argv);
+ glutInitWindowSize(width, height);
+ glutInitWindowPosition(0, 0);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow(title);
+
+ glewInit();
+
+ view_reshape(width, height);
+
+ glutDisplayFunc(view_display);
+ glutIdleFunc(view_idle);
+ glutReshapeFunc(view_reshape);
+ glutKeyboardFunc(view_keyboard);
+ glutMouseFunc(view_mouse);
+ glutMotionFunc(view_motion);
+
+ glutMainLoop();
+}
+
+void view_redraw()
+{
+ V.redraw = true;
+}
+
+CCL_NAMESPACE_END