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authorThomas Dinges <blender@dingto.org>2016-04-16 21:48:33 +0300
committerThomas Dinges <blender@dingto.org>2016-04-16 21:49:59 +0300
commit557544f2c452303ff4b4d3af96551841e4d79040 (patch)
tree06e0409ce904eecda37a6784977d652087c34afc /intern/cycles/util
parentb973911feeec1bf487b35245005406fb32018cbf (diff)
Cycles: Refactor Image Texture limits.
Instead of treating Fermi GPU limits as default, and overriding them for other devices, we now nicely set them for each platform. * Due to setting values for all platforms, we don't have to offset the slot id for OpenCL anymore, as the image manager wont add float images for OpenCL now. * Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU, so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1925
Diffstat (limited to 'intern/cycles/util')
-rw-r--r--intern/cycles/util/util_texture.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/intern/cycles/util/util_texture.h b/intern/cycles/util/util_texture.h
index 0ae267571d2..2b6b8e743fb 100644
--- a/intern/cycles/util/util_texture.h
+++ b/intern/cycles/util/util_texture.h
@@ -21,26 +21,26 @@ CCL_NAMESPACE_BEGIN
/* Texture limits on various devices. */
-#define TEX_NUM_FLOAT_IMAGES 5
+/* CPU */
+#define TEX_NUM_BYTE_IMAGES_CPU 1024
+#define TEX_NUM_FLOAT_IMAGES_CPU 1024
+#define TEX_IMAGE_BYTE_START_CPU TEX_NUM_FLOAT_IMAGES_CPU
+
+/* CUDA (Fermi) */
+#define TEX_NUM_BYTE_IMAGES_CUDA 88
+#define TEX_NUM_FLOAT_IMAGES_CUDA 5
+#define TEX_IMAGE_BYTE_START_CUDA TEX_NUM_FLOAT_IMAGES_CUDA
+
+/* CUDA (KEPLER and above) */
+#define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 145
+#define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 5
+#define TEX_IMAGE_BYTE_START_CUDA_KELPER TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER
+
+/* OpenCL */
+#define TEX_NUM_BYTE_IMAGES_OPENCL 1024
+#define TEX_NUM_FLOAT_IMAGES_OPENCL 0
+#define TEX_IMAGE_BYTE_START_OPENCL TEX_NUM_FLOAT_IMAGES_OPENCL
-/* generic */
-#define TEX_NUM_IMAGES 88
-#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
-
-/* extended gpu */
-#define TEX_EXTENDED_NUM_IMAGES_GPU 145
-
-/* extended cpu */
-#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
-#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
-#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
-
-/* Limitations for packed images.
- *
- * Technically number of textures is unlimited, but it should in
- * fact be in sync with CPU limitations.
- */
-#define TEX_PACKED_NUM_IMAGES 1024
/* Color to use when textures are not found. */
#define TEX_IMAGE_MISSING_R 1