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authorNathan Letwory <nathan@mcneel.com>2014-05-19 14:49:36 +0400
committerNathan Letwory <nathan@mcneel.com>2014-05-19 15:46:58 +0400
commit0684ac93013681261e8acc5ac6296c5de785d7d8 (patch)
treea0c44d4b6ba118bd56755fae76705ca7e7145123 /intern/cycles/util
parent9a7c4ead3f57052c911570d1b507e1f5229210c8 (diff)
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they are from. Revert BVHType enum changes, as there's no need for code dedup here.
Diffstat (limited to 'intern/cycles/util')
-rw-r--r--intern/cycles/util/util_types.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h
index d1c9dc8398e..b1319011936 100644
--- a/intern/cycles/util/util_types.h
+++ b/intern/cycles/util/util_types.h
@@ -456,16 +456,6 @@ enum InterpolationType {
INTERPOLATION_SMART = 3,
};
-enum ShadingSystem {
- OSL,
- SVM
-};
-
-enum BVHType {
- BVH_DYNAMIC,
- BVH_STATIC
-};
-
/* macros */
/* hints for branch prediction, only use in code that runs a _lot_ */