diff options
author | Thomas Dinges <blender@dingto.org> | 2016-05-12 15:51:42 +0300 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2016-05-12 15:51:42 +0300 |
commit | 3c85e1ca1a916fe2ded9ab508f4cd55a2ee22549 (patch) | |
tree | 97d80514ed304f00ca264da319b4861ed879f60d /intern/cycles/util | |
parent | cde10e774c39bc4359259558abed6263ed15c392 (diff) |
Cycles: Add support for single channel byte textures.
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps).
Note: In order for this to work, the texture *must* have 1 channel only.
In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
Diffstat (limited to 'intern/cycles/util')
-rw-r--r-- | intern/cycles/util/util_texture.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/util/util_texture.h b/intern/cycles/util/util_texture.h index 1f0046c354c..2a1cfca4fdd 100644 --- a/intern/cycles/util/util_texture.h +++ b/intern/cycles/util/util_texture.h @@ -25,29 +25,37 @@ CCL_NAMESPACE_BEGIN #define TEX_NUM_BYTE4_IMAGES_CPU 1024 #define TEX_NUM_FLOAT4_IMAGES_CPU 1024 #define TEX_NUM_FLOAT_IMAGES_CPU 1024 +#define TEX_NUM_BYTE_IMAGES_CPU 1024 #define TEX_IMAGE_BYTE4_START_CPU TEX_NUM_FLOAT4_IMAGES_CPU #define TEX_IMAGE_FLOAT_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU) +#define TEX_IMAGE_BYTE_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU + TEX_NUM_BYTE_IMAGES_CPU) /* CUDA (Fermi) */ #define TEX_NUM_BYTE4_IMAGES_CUDA 88 #define TEX_NUM_FLOAT4_IMAGES_CUDA 5 #define TEX_NUM_FLOAT_IMAGES_CUDA 0 +#define TEX_NUM_BYTE_IMAGES_CUDA 0 #define TEX_IMAGE_BYTE4_START_CUDA TEX_NUM_FLOAT4_IMAGES_CUDA #define TEX_IMAGE_FLOAT_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA) +#define TEX_IMAGE_BYTE_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA + TEX_NUM_BYTE_IMAGES_CUDA) /* CUDA (KEPLER and above) */ #define TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER 145 #define TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER 5 #define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 0 +#define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 0 #define TEX_IMAGE_BYTE4_START_CUDA_KEPLER TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER #define TEX_IMAGE_FLOAT_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER) +#define TEX_IMAGE_BYTE_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE_IMAGES_CUDA_KEPLER) /* OpenCL */ #define TEX_NUM_BYTE4_IMAGES_OPENCL 1024 #define TEX_NUM_FLOAT4_IMAGES_OPENCL 1024 #define TEX_NUM_FLOAT_IMAGES_OPENCL 0 +#define TEX_NUM_BYTE_IMAGES_OPENCL 0 #define TEX_IMAGE_BYTE4_START_OPENCL TEX_NUM_FLOAT4_IMAGES_OPENCL #define TEX_IMAGE_FLOAT_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL) +#define TEX_IMAGE_BYTE_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL + TEX_NUM_BYTE_IMAGES_OPENCL) /* Color to use when textures are not found. */ |