Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
committerThomas Dinges <blender@dingto.org>2016-08-11 23:30:03 +0300
commit5ac7ef873b7b5895b3482387ba05168e694c6525 (patch)
treea3447b515188600e1cccaa917aad8eaf47c6410d /intern/cycles/util
parent3aed54dbd517f6c99b512ffa842bee75dea48fc7 (diff)
Cycles: Change code order for Image Data Types.
Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half). Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit. This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
Diffstat (limited to 'intern/cycles/util')
-rw-r--r--intern/cycles/util/util_texture.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/intern/cycles/util/util_texture.h b/intern/cycles/util/util_texture.h
index 0cecfe91ea9..ec3ee2b8191 100644
--- a/intern/cycles/util/util_texture.h
+++ b/intern/cycles/util/util_texture.h
@@ -24,58 +24,58 @@ CCL_NAMESPACE_BEGIN
/* CPU */
#define TEX_NUM_FLOAT4_CPU 1024
#define TEX_NUM_BYTE4_CPU 1024
+#define TEX_NUM_HALF4_CPU 1024
#define TEX_NUM_FLOAT_CPU 1024
#define TEX_NUM_BYTE_CPU 1024
-#define TEX_NUM_HALF4_CPU 1024
#define TEX_NUM_HALF_CPU 1024
#define TEX_START_FLOAT4_CPU 0
#define TEX_START_BYTE4_CPU TEX_NUM_FLOAT4_CPU
-#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
-#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU)
-#define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU)
-#define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU + TEX_NUM_HALF4_CPU)
+#define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
+#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU)
+#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU)
+#define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU)
/* CUDA (Geforce 4xx and 5xx) */
#define TEX_NUM_FLOAT4_CUDA 5
#define TEX_NUM_BYTE4_CUDA 85
+#define TEX_NUM_HALF4_CUDA 0
#define TEX_NUM_FLOAT_CUDA 0
#define TEX_NUM_BYTE_CUDA 0
-#define TEX_NUM_HALF4_CUDA 0
#define TEX_NUM_HALF_CUDA 0
#define TEX_START_FLOAT4_CUDA 0
#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
-#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
-#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA)
-#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
-#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA + TEX_NUM_HALF4_CUDA)
+#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
+#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
+#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
+#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
/* CUDA (Kepler, Geforce 6xx and above) */
#define TEX_NUM_FLOAT4_CUDA_KEPLER 1024
#define TEX_NUM_BYTE4_CUDA_KEPLER 1024
+#define TEX_NUM_HALF4_CUDA_KEPLER 0
#define TEX_NUM_FLOAT_CUDA_KEPLER 1024
#define TEX_NUM_BYTE_CUDA_KEPLER 1024
-#define TEX_NUM_HALF4_CUDA_KEPLER 0
#define TEX_NUM_HALF_CUDA_KEPLER 0
#define TEX_START_FLOAT4_CUDA_KEPLER 0
#define TEX_START_BYTE4_CUDA_KEPLER TEX_NUM_FLOAT4_CUDA_KEPLER
-#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
-#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER)
-#define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
-#define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER)
+#define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
+#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER)
+#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER)
+#define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
/* OpenCL */
#define TEX_NUM_FLOAT4_OPENCL 1024
#define TEX_NUM_BYTE4_OPENCL 1024
+#define TEX_NUM_HALF4_OPENCL 0
#define TEX_NUM_FLOAT_OPENCL 0
#define TEX_NUM_BYTE_OPENCL 0
-#define TEX_NUM_HALF4_OPENCL 0
#define TEX_NUM_HALF_OPENCL 0
#define TEX_START_FLOAT4_OPENCL 0
#define TEX_START_BYTE4_OPENCL TEX_NUM_FLOAT4_OPENCL
-#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
-#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL)
-#define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL)
-#define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL + TEX_NUM_HALF4_OPENCL)
+#define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
+#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL)
+#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL)
+#define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL)
/* Color to use when textures are not found. */