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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-18 03:16:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-18 04:13:10 +0300 |
commit | c5a13ffcb4b98bbd46dca7637051a966d18cd46f (patch) | |
tree | 95979c1e9028ced7f1a26c0087e686ac405575c7 /intern/cycles | |
parent | 452c78757f44fe456dd10ee16bc509ab5455526b (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/integrator/path_trace_work_gpu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp index 02830a00405..bc380f269ad 100644 --- a/intern/cycles/integrator/path_trace_work_gpu.cpp +++ b/intern/cycles/integrator/path_trace_work_gpu.cpp @@ -344,7 +344,7 @@ bool PathTraceWorkGPU::enqueue_path_iteration() /* Finish shadows before potentially adding more shadow rays. We can only * store one shadow ray in the integrator state. * - * When there is a shadow catcher in the scene finish shadow rays before invoking interesect + * When there is a shadow catcher in the scene finish shadow rays before invoking intersect * closest kernel since so that the shadow paths are writing to the pre-split state. */ if (kernel == DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE || kernel == DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE || |