diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-16 00:39:17 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-18 17:45:06 +0300 |
commit | fb88ff8f0c72be410c12a2f3b0226949d5041448 (patch) | |
tree | 36d6e81b0c79f321f2ff6257e590461ceb9d0ccd /intern/cycles | |
parent | b246f8141236712b1a08c9a5ee2feda9bf4e2527 (diff) |
Cleanup: fix compiler warning
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/render/geometry.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/geometry.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/mesh_displace.cpp | 3 |
3 files changed, 3 insertions, 4 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp index 0304f168187..5d89060c1a1 100644 --- a/intern/cycles/render/geometry.cpp +++ b/intern/cycles/render/geometry.cpp @@ -1813,7 +1813,7 @@ void GeometryManager::device_update(Device *device, if (geom->is_modified()) { if (geom->is_mesh()) { Mesh *mesh = static_cast<Mesh *>(geom); - if (displace(device, dscene, scene, mesh, progress)) { + if (displace(device, scene, mesh, progress)) { displacement_done = true; } } diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h index cd42f62c669..5c45754ad90 100644 --- a/intern/cycles/render/geometry.h +++ b/intern/cycles/render/geometry.h @@ -219,7 +219,7 @@ class GeometryManager { void collect_statistics(const Scene *scene, RenderStats *stats); protected: - bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress); + bool displace(Device *device, Scene *scene, Mesh *mesh, Progress &progress); void create_volume_mesh(Volume *volume, Progress &progress); diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index a08874e6fa8..3a11f39d977 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -163,8 +163,7 @@ static void read_shader_output(const Scene *scene, } } -bool GeometryManager::displace( - Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress) +bool GeometryManager::displace(Device *device, Scene *scene, Mesh *mesh, Progress &progress) { /* verify if we have a displacement shader */ if (!mesh->has_true_displacement()) { |