diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-21 06:40:13 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-21 06:40:13 +0300 |
commit | 3bf69b26ef8cce649283d130cdaf4fe3de239415 (patch) | |
tree | c406e8e95fc220c0346a870335714b12db3c07f8 /intern/cycles | |
parent | 96769f3b199f52ada7e4f7cd1f53d4e4a8f906ef (diff) |
Cycles Denoising: Skip feature pass writing for volume-only shaders
Volume shaders without anything connected to the surface output are treated
as if they had a transparent BSDF as the surface shader in Cycles, so the
denoiser should skip feature pass writing for them just as it does with an
actual transparent BSDF.
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/kernel_passes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index c5206940493..9d52834ffcc 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -152,6 +152,11 @@ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg, L->denoising_depth += ensure_finite(state->denoising_feature_weight * sd->ray_length); + /* Skip implicitly transparent surfaces. */ + if(sd->flag & SD_HAS_ONLY_VOLUME) { + return; + } + float3 normal = make_float3(0.0f, 0.0f, 0.0f); float3 albedo = make_float3(0.0f, 0.0f, 0.0f); float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f; |