diff options
author | Sergey Sharybin <sergey@blender.org> | 2021-08-13 12:16:01 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2021-08-13 12:16:01 +0300 |
commit | b9486c39bcd57098b2baf8fb5d69088768a88e35 (patch) | |
tree | 2233e793ea92b267ccb3eae842cc910dff13f7ce /intern/cycles | |
parent | fd29a161cc892730859f6b28a026460f9dd4a1c5 (diff) |
Cleanup: Unused function parameter warning
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index f3ad9c3639a..1404c58290d 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1007,9 +1007,7 @@ static bool node_use_modified_socket_name(ShaderNode *node) return true; } -static ShaderInput *node_find_input_by_name(ShaderNode *node, - BL::Node &b_node, - BL::NodeSocket &b_socket) +static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket) { string name = b_socket.identifier(); ShaderInput *input = node->input(name.c_str()); @@ -1037,9 +1035,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, return input; } -static ShaderOutput *node_find_output_by_name(ShaderNode *node, - BL::Node &b_node, - BL::NodeSocket &b_socket) +static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket) { string name = b_socket.identifier(); ShaderOutput *output = node->output(name.c_str()); @@ -1195,7 +1191,7 @@ static void add_nodes(Scene *scene, if (node) { /* map node sockets for linking */ for (BL::NodeSocket &b_input : b_node.inputs) { - ShaderInput *input = node_find_input_by_name(node, b_node, b_input); + ShaderInput *input = node_find_input_by_name(node, b_input); if (!input) { /* XXX should not happen, report error? */ continue; @@ -1205,7 +1201,7 @@ static void add_nodes(Scene *scene, set_default_value(input, b_input, b_data, b_ntree); } for (BL::NodeSocket &b_output : b_node.outputs) { - ShaderOutput *output = node_find_output_by_name(node, b_node, b_output); + ShaderOutput *output = node_find_output_by_name(node, b_output); if (!output) { /* XXX should not happen, report error? */ continue; |