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authorAlexander Gavrilov <angavrilov@gmail.com>2016-07-16 14:16:54 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-07-18 23:54:30 +0300
commit5234e9ddd3ecefcf3a48d1f41e4dc18b89627f72 (patch)
treec30b3147018e688e46e5215287df2894a667f0d1 /intern/cycles
parent10b0e33de1b9b57693ebcec7d503d3b204043f56 (diff)
Cycles: add ConstantFolder class for constant folding boilerplate.
Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D2089
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/render/CMakeLists.txt2
-rw-r--r--intern/cycles/render/constant_fold.cpp122
-rw-r--r--intern/cycles/render/constant_fold.h59
-rw-r--r--intern/cycles/render/graph.cpp36
-rw-r--r--intern/cycles/render/graph.h8
-rw-r--r--intern/cycles/render/nodes.cpp338
-rw-r--r--intern/cycles/render/nodes.h43
7 files changed, 347 insertions, 261 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index b14da3e63d0..a632ddc0598 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -22,6 +22,7 @@ set(SRC
bake.cpp
buffers.cpp
camera.cpp
+ constant_fold.cpp
film.cpp
graph.cpp
image.cpp
@@ -49,6 +50,7 @@ set(SRC_HEADERS
background.h
buffers.h
camera.h
+ constant_fold.h
film.h
graph.h
image.h
diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp
new file mode 100644
index 00000000000..1fee6b2c081
--- /dev/null
+++ b/intern/cycles/render/constant_fold.cpp
@@ -0,0 +1,122 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "constant_fold.h"
+#include "graph.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+ConstantFolder::ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output)
+: graph(graph), node(node), output(output)
+{
+}
+
+bool ConstantFolder::all_inputs_constant() const
+{
+ foreach(ShaderInput *input, node->inputs) {
+ if(input->link) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void ConstantFolder::make_constant(float value) const
+{
+ foreach(ShaderInput *sock, output->links) {
+ sock->set(value);
+ }
+
+ graph->disconnect(output);
+}
+
+void ConstantFolder::make_constant(float3 value) const
+{
+ foreach(ShaderInput *sock, output->links) {
+ sock->set(value);
+ }
+
+ graph->disconnect(output);
+}
+
+void ConstantFolder::make_constant_clamp(float value, bool clamp) const
+{
+ make_constant(clamp ? saturate(value) : value);
+}
+
+void ConstantFolder::make_constant_clamp(float3 value, bool clamp) const
+{
+ if (clamp) {
+ value.x = saturate(value.x);
+ value.y = saturate(value.y);
+ value.z = saturate(value.z);
+ }
+
+ make_constant(value);
+}
+
+void ConstantFolder::bypass(ShaderOutput *new_output) const
+{
+ assert(new_output);
+
+ /* Remove all outgoing links from socket and connect them to new_output instead.
+ * The graph->relink method affects node inputs, so it's not safe to use in constant
+ * folding if the node has multiple outputs and will thus be folded multiple times. */
+ vector<ShaderInput*> outputs = output->links;
+
+ graph->disconnect(output);
+
+ foreach(ShaderInput *sock, outputs) {
+ graph->connect(new_output, sock);
+ }
+}
+
+void ConstantFolder::discard() const
+{
+ assert(output->type() == SocketType::CLOSURE);
+ graph->disconnect(output);
+}
+
+void ConstantFolder::bypass_or_discard(ShaderInput *input) const
+{
+ assert(input->type() == SocketType::CLOSURE);
+
+ if (input->link) {
+ bypass(input->link);
+ }
+ else {
+ discard();
+ }
+}
+
+bool ConstantFolder::try_bypass_or_make_constant(ShaderInput *input, float3 input_value, bool clamp) const
+{
+ if(!input->link) {
+ make_constant_clamp(input_value, clamp);
+ return true;
+ }
+ else if(!clamp) {
+ bypass(input->link);
+ return true;
+ }
+
+ return false;
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
new file mode 100644
index 00000000000..978c8e5335a
--- /dev/null
+++ b/intern/cycles/render/constant_fold.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __CONSTANT_FOLD_H__
+#define __CONSTANT_FOLD_H__
+
+#include "util_types.h"
+
+CCL_NAMESPACE_BEGIN
+
+class ShaderGraph;
+class ShaderInput;
+class ShaderNode;
+class ShaderOutput;
+
+class ConstantFolder {
+public:
+ ShaderGraph *const graph;
+ ShaderNode *const node;
+ ShaderOutput *const output;
+
+ ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output);
+
+ bool all_inputs_constant() const;
+
+ /* Constant folding helpers, always return true for convenience. */
+ void make_constant(float value) const;
+ void make_constant(float3 value) const;
+ void make_constant_clamp(float value, bool clamp) const;
+ void make_constant_clamp(float3 value, bool clamp) const;
+
+ /* Bypass node, relinking to another output socket. */
+ void bypass(ShaderOutput *output) const;
+
+ /* For closure nodes, discard node entirely or bypass to one of its inputs. */
+ void discard() const;
+ void bypass_or_discard(ShaderInput *input) const;
+
+ /* Bypass or make constant, unless we can't due to clamp being true. */
+ bool try_bypass_or_make_constant(ShaderInput *input, float3 input_value, bool clamp) const;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __CONSTANT_FOLD_H__ */
+
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index fd48bf2631e..ac78238dfee 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2013 Blender Foundation
+ * Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
#include "graph.h"
#include "nodes.h"
#include "shader.h"
+#include "constant_fold.h"
#include "util_algorithm.h"
#include "util_debug.h"
@@ -126,17 +127,6 @@ ShaderOutput *ShaderNode::output(ustring name)
return NULL;
}
-bool ShaderNode::all_inputs_constant() const
-{
- foreach(ShaderInput *input, inputs) {
- if(input->link) {
- return false;
- }
- }
-
- return true;
-}
-
void ShaderNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
foreach(ShaderInput *input, inputs) {
@@ -278,6 +268,17 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to)
}
}
+void ShaderGraph::disconnect(ShaderOutput *from)
+{
+ assert(!finalized);
+
+ foreach(ShaderInput *sock, from->links) {
+ sock->link = NULL;
+ }
+
+ from->links.clear();
+}
+
void ShaderGraph::disconnect(ShaderInput *to)
{
assert(!finalized);
@@ -525,15 +526,8 @@ void ShaderGraph::constant_fold()
}
}
/* Optimize current node. */
- if(node->constant_fold(this, output, output->links[0])) {
- /* Apply optimized value to other connected sockets and disconnect. */
- vector<ShaderInput*> links(output->links);
- for(size_t i = 0; i < links.size(); i++) {
- if(i > 0)
- links[i]->parent->copy_value(links[i]->socket_type, *links[0]->parent, links[0]->socket_type);
- disconnect(links[i]);
- }
- }
+ ConstantFolder folder(this, node, output);
+ node->constant_fold(folder);
}
}
}
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 61100cda60b..b35be48d8ca 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2013 Blender Foundation
+ * Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -41,6 +41,7 @@ class ShaderGraph;
class SVMCompiler;
class OSLCompiler;
class OutputNode;
+class ConstantFolder;
/* Bump
*
@@ -140,9 +141,7 @@ public:
/* ** Node optimization ** */
/* Check whether the node can be replaced with single constant. */
- virtual bool constant_fold(ShaderGraph * /*graph*/, ShaderOutput * /*socket*/, ShaderInput * /*optimized*/) { return false; }
-
- bool all_inputs_constant() const;
+ virtual void constant_fold(const ConstantFolder& /*folder*/) {}
/* Simplify settings used by artists to the ones which are simpler to
* evaluate in the kernel but keep the final result unchanged.
@@ -251,6 +250,7 @@ public:
OutputNode *output();
void connect(ShaderOutput *from, ShaderInput *to);
+ void disconnect(ShaderOutput *from);
void disconnect(ShaderInput *to);
void relink(ShaderNode *node, ShaderOutput *from, ShaderOutput *to);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index a8fd9da9ced..66c92bda54b 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -22,6 +22,7 @@
#include "svm_color_util.h"
#include "svm_math_util.h"
#include "osl.h"
+#include "constant_fold.h"
#include "util_sky_model.h"
#include "util_foreach.h"
@@ -1576,16 +1577,11 @@ RGBToBWNode::RGBToBWNode()
{
}
-bool RGBToBWNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void RGBToBWNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(linear_rgb_to_gray(color));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(linear_rgb_to_gray(color));
}
-
- return false;
}
void RGBToBWNode::compile(SVMCompiler& compiler)
@@ -1663,40 +1659,35 @@ ConvertNode::ConvertNode(SocketType::Type from_, SocketType::Type to_, bool auto
special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
}
-bool ConvertNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void ConvertNode::constant_fold(const ConstantFolder& folder)
{
/* proxy nodes should have been removed at this point */
assert(special_type != SHADER_SPECIAL_TYPE_PROXY);
/* TODO(DingTo): conversion from/to int is not supported yet, don't fold in that case */
- if(all_inputs_constant()) {
+ if(folder.all_inputs_constant()) {
if(from == SocketType::FLOAT) {
if(SocketType::is_float3(to)) {
- optimized->set(make_float3(value_float, value_float, value_float));
- return true;
+ folder.make_constant(make_float3(value_float, value_float, value_float));
}
}
else if(SocketType::is_float3(from)) {
if(to == SocketType::FLOAT) {
- if(from == SocketType::COLOR)
+ if(from == SocketType::COLOR) {
/* color to float */
- optimized->set(linear_rgb_to_gray(value_color));
- else
+ folder.make_constant(linear_rgb_to_gray(value_color));
+ }
+ else {
/* vector/point/normal to float */
- optimized->set(average(value_vector));
- return true;
+ folder.make_constant(average(value_vector));
+ }
}
else if(SocketType::is_float3(to)) {
- optimized->set(value_color);
- return true;
+ folder.make_constant(value_color);
}
}
}
-
- return false;
}
void ConvertNode::compile(SVMCompiler& compiler)
@@ -2366,15 +2357,15 @@ void EmissionNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_emission");
}
-bool EmissionNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput * /*optimized*/)
+void EmissionNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
- return ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
- (!strength_in->link && strength == 0.0f));
+ if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength == 0.0f)) {
+ folder.discard();
+ }
}
/* Background Closure */
@@ -2418,15 +2409,15 @@ void BackgroundNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_background");
}
-bool BackgroundNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput * /*optimized*/)
+void BackgroundNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
- return ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
- (!strength_in->link && strength == 0.0f));
+ if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!strength_in->link && strength == 0.0f)) {
+ folder.discard();
+ }
}
/* Holdout Closure */
@@ -3388,12 +3379,9 @@ ValueNode::ValueNode()
{
}
-bool ValueNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void ValueNode::constant_fold(const ConstantFolder& folder)
{
- optimized->set(value);
- return true;
+ folder.make_constant(value);
}
void ValueNode::compile(SVMCompiler& compiler)
@@ -3426,12 +3414,9 @@ ColorNode::ColorNode()
{
}
-bool ColorNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void ColorNode::constant_fold(const ConstantFolder& folder)
{
- optimized->set(value);
- return true;
+ folder.make_constant(value);
}
void ColorNode::compile(SVMCompiler& compiler)
@@ -3480,6 +3465,20 @@ void AddClosureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_add_closure");
}
+void AddClosureNode::constant_fold(const ConstantFolder& folder)
+{
+ ShaderInput *closure1_in = input("Closure1");
+ ShaderInput *closure2_in = input("Closure2");
+
+ /* remove useless add closures nodes */
+ if(!closure1_in->link) {
+ folder.bypass_or_discard(closure2_in);
+ }
+ else if(!closure2_in->link) {
+ folder.bypass_or_discard(closure1_in);
+ }
+}
+
/* Mix Closure */
NODE_DEFINE(MixClosureNode)
@@ -3511,37 +3510,28 @@ void MixClosureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix_closure");
}
-bool MixClosureNode::constant_fold(ShaderGraph *graph,
- ShaderOutput * /*socket*/,
- ShaderInput * /*optimized*/)
+void MixClosureNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *closure1_in = input("Closure1");
ShaderInput *closure2_in = input("Closure2");
- ShaderOutput *closure_out = output("Closure");
/* remove useless mix closures nodes */
if(closure1_in->link == closure2_in->link) {
- graph->relink(this, closure_out, closure1_in->link);
- return true;
+ folder.bypass_or_discard(closure1_in);
}
-
- /* remove unused mix closure input when factor is 0.0 or 1.0 */
- /* check for closure links and make sure factor link is disconnected */
- if(closure1_in->link && closure2_in->link && !fac_in->link) {
+ /* remove unused mix closure input when factor is 0.0 or 1.0
+ * check for closure links and make sure factor link is disconnected */
+ else if(!fac_in->link) {
/* factor 0.0 */
- if(fac == 0.0f) {
- graph->relink(this, closure_out, closure1_in->link);
- return true;
+ if(fac <= 0.0f) {
+ folder.bypass_or_discard(closure1_in);
}
/* factor 1.0 */
- else if(fac == 1.0f) {
- graph->relink(this, closure_out, closure2_in->link);
- return true;
+ else if(fac >= 1.0f) {
+ folder.bypass_or_discard(closure2_in);
}
}
-
- return false;
}
/* Mix Closure */
@@ -3603,28 +3593,21 @@ InvertNode::InvertNode()
{
}
-bool InvertNode::constant_fold(ShaderGraph *graph,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void InvertNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *color_in = input("Color");
- ShaderOutput *color_out = output("Color");
if(!fac_in->link) {
/* evaluate fully constant node */
if(!color_in->link) {
- optimized->set(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac));
- return true;
+ folder.make_constant(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac));
}
/* remove no-op node */
else if(fac == 0.0f) {
- graph->relink(this, color_out, color_in->link);
- return true;
+ folder.bypass(color_in->link);
}
}
-
- return false;
}
void InvertNode::compile(SVMCompiler& compiler)
@@ -3713,63 +3696,47 @@ void MixNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix");
}
-bool MixNode::constant_fold(ShaderGraph *graph,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void MixNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *color1_in = input("Color1");
ShaderInput *color2_in = input("Color2");
- ShaderOutput *color_out = output("Color");
/* evaluate fully constant node */
- if(all_inputs_constant()) {
- float3 result = svm_mix(type, fac, color1, color2);
- optimized->set(use_clamp ? svm_mix_clamp(result) : result);
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant_clamp(svm_mix(type, fac, color1, color2), use_clamp);
+ return;
}
/* remove no-op node when factor is 0.0 */
if(!fac_in->link && fac <= 0.0f) {
/* note that some of the modes will clamp out of bounds values even without use_clamp */
- if(!color1_in->link) {
- float3 result = svm_mix(type, 0.0f, color1, color1);
- optimized->set(use_clamp ? svm_mix_clamp(result) : result);
- return true;
+ if(type == NODE_MIX_LIGHT || type == NODE_MIX_DODGE || type == NODE_MIX_BURN) {
+ if(!color1_in->link) {
+ folder.make_constant_clamp(svm_mix(type, 0.0f, color1, color1), use_clamp);
+ return;
+ }
}
- else if(!use_clamp && type != NODE_MIX_LIGHT && type != NODE_MIX_DODGE && type != NODE_MIX_BURN) {
- graph->relink(this, color_out, color1_in->link);
- return true;
+ else if(folder.try_bypass_or_make_constant(color1_in, color1, use_clamp)) {
+ return;
}
}
- if(type != NODE_MIX_BLEND) {
- return false;
- }
-
- /* remove useless mix colors nodes */
- if(color1_in->link && color1_in->link == color2_in->link && !use_clamp) {
- graph->relink(this, color_out, color1_in->link);
- return true;
- }
- if(!color1_in->link && !color2_in->link && color1 == color2) {
- optimized->set(use_clamp ? svm_mix_clamp(color1) : color1);
- return true;
- }
-
- /* remove no-op mix color node when factor is 1.0 */
- if(!fac_in->link && fac >= 1.0f) {
- if(!color2_in->link) {
- optimized->set(use_clamp ? svm_mix_clamp(color2) : color2);
- return true;
+ if(type == NODE_MIX_BLEND) {
+ /* remove useless mix colors nodes */
+ if(color1_in->link ? (color1_in->link == color2_in->link) : (!color2_in->link && color1 == color2)) {
+ if(folder.try_bypass_or_make_constant(color1_in, color1, use_clamp)) {
+ return;
+ }
}
- else if(!use_clamp) {
- graph->relink(this, color_out, color2_in->link);
- return true;
+
+ /* remove no-op mix color node when factor is 1.0 */
+ if(!fac_in->link && fac >= 1.0f) {
+ if(folder.try_bypass_or_make_constant(color2_in, color2, use_clamp)) {
+ return;
+ }
}
}
-
- return false;
}
/* Combine RGB */
@@ -3792,16 +3759,11 @@ CombineRGBNode::CombineRGBNode()
{
}
-bool CombineRGBNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void CombineRGBNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(make_float3(r, g, b));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(make_float3(r, g, b));
}
-
- return false;
}
void CombineRGBNode::compile(SVMCompiler& compiler)
@@ -3849,16 +3811,11 @@ CombineXYZNode::CombineXYZNode()
{
}
-bool CombineXYZNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void CombineXYZNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(make_float3(x, y, z));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(make_float3(x, y, z));
}
-
- return false;
}
void CombineXYZNode::compile(SVMCompiler& compiler)
@@ -3906,16 +3863,11 @@ CombineHSVNode::CombineHSVNode()
{
}
-bool CombineHSVNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void CombineHSVNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(hsv_to_rgb(make_float3(h, s, v)));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(hsv_to_rgb(make_float3(h, s, v)));
}
-
- return false;
}
void CombineHSVNode::compile(SVMCompiler& compiler)
@@ -3956,16 +3908,11 @@ GammaNode::GammaNode()
{
}
-bool GammaNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void GammaNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(svm_math_gamma_color(color, gamma));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(svm_math_gamma_color(color, gamma));
}
-
- return false;
}
void GammaNode::compile(SVMCompiler& compiler)
@@ -4005,16 +3952,11 @@ BrightContrastNode::BrightContrastNode()
{
}
-bool BrightContrastNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void BrightContrastNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(svm_brightness_contrast(color, bright, contrast));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(svm_brightness_contrast(color, bright, contrast));
}
-
- return false;
}
void BrightContrastNode::compile(SVMCompiler& compiler)
@@ -4057,20 +3999,16 @@ SeparateRGBNode::SeparateRGBNode()
{
}
-bool SeparateRGBNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput *socket,
- ShaderInput *optimized)
+void SeparateRGBNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
+ if(folder.all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
- if(outputs[channel] == socket) {
- optimized->set(color[channel]);
- return true;
+ if(outputs[channel] == folder.output) {
+ folder.make_constant(color[channel]);
+ return;
}
}
}
-
- return false;
}
void SeparateRGBNode::compile(SVMCompiler& compiler)
@@ -4118,20 +4056,16 @@ SeparateXYZNode::SeparateXYZNode()
{
}
-bool SeparateXYZNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput *socket,
- ShaderInput *optimized)
+void SeparateXYZNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
+ if(folder.all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
- if(outputs[channel] == socket) {
- optimized->set(vector[channel]);
- return true;
+ if(outputs[channel] == folder.output) {
+ folder.make_constant(vector[channel]);
+ return;
}
}
}
-
- return false;
}
void SeparateXYZNode::compile(SVMCompiler& compiler)
@@ -4179,22 +4113,18 @@ SeparateHSVNode::SeparateHSVNode()
{
}
-bool SeparateHSVNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput *socket,
- ShaderInput *optimized)
+void SeparateHSVNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
+ if(folder.all_inputs_constant()) {
float3 hsv = rgb_to_hsv(color);
for(int channel = 0; channel < 3; channel++) {
- if(outputs[channel] == socket) {
- optimized->set(hsv[channel]);
- return true;
+ if(outputs[channel] == folder.output) {
+ folder.make_constant(hsv[channel]);
+ return;
}
}
}
-
- return false;
}
void SeparateHSVNode::compile(SVMCompiler& compiler)
@@ -4580,16 +4510,11 @@ BlackbodyNode::BlackbodyNode()
{
}
-bool BlackbodyNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void BlackbodyNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- optimized->set(svm_math_blackbody_color(temperature));
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant(svm_math_blackbody_color(temperature));
}
-
- return false;
}
void BlackbodyNode::compile(SVMCompiler& compiler)
@@ -4691,17 +4616,11 @@ MathNode::MathNode()
{
}
-bool MathNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput * /*socket*/,
- ShaderInput *optimized)
+void MathNode::constant_fold(const ConstantFolder& folder)
{
- if(all_inputs_constant()) {
- float value = svm_math(type, value1, value2);
- optimized->set(use_clamp ? saturate(value) : value);
- return true;
+ if(folder.all_inputs_constant()) {
+ folder.make_constant_clamp(svm_math(type, value1, value2), use_clamp);
}
-
- return false;
}
void MathNode::compile(SVMCompiler& compiler)
@@ -4755,31 +4674,25 @@ VectorMathNode::VectorMathNode()
{
}
-bool VectorMathNode::constant_fold(ShaderGraph * /*graph*/,
- ShaderOutput *socket,
- ShaderInput *optimized)
+void VectorMathNode::constant_fold(const ConstantFolder& folder)
{
float value;
float3 vector;
- if(all_inputs_constant()) {
+ if(folder.all_inputs_constant()) {
svm_vector_math(&value,
&vector,
type,
vector1,
vector2);
- if(socket == output("Value")) {
- optimized->set(value);
- return true;
+ if(folder.output == output("Value")) {
+ folder.make_constant(value);
}
- else if(socket == output("Vector")) {
- optimized->set(vector);
- return true;
+ else if(folder.output == output("Vector")) {
+ folder.make_constant(vector);
}
}
-
- return false;
}
void VectorMathNode::compile(SVMCompiler& compiler)
@@ -4913,9 +4826,7 @@ void BumpNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_bump");
}
-bool BumpNode::constant_fold(ShaderGraph *graph,
- ShaderOutput * /*socket*/,
- ShaderInput * /*optimized*/)
+void BumpNode::constant_fold(const ConstantFolder& folder)
{
ShaderInput *height_in = input("Height");
ShaderInput *normal_in = input("Normal");
@@ -4923,18 +4834,15 @@ bool BumpNode::constant_fold(ShaderGraph *graph,
if(height_in->link == NULL) {
if(normal_in->link == NULL) {
GeometryNode *geom = new GeometryNode();
- graph->add(geom);
- graph->relink(this, outputs[0], geom->output("Normal"));
+ folder.graph->add(geom);
+ folder.bypass(geom->output("Normal"));
}
else {
- graph->relink(this, outputs[0], normal_in->link);
+ folder.bypass(normal_in->link);
}
- return true;
}
/* TODO(sergey): Ignore bump with zero strength. */
-
- return false;
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 3245fdfb6d9..c98ff6f278d 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -289,7 +289,7 @@ public:
class RGBToBWNode : public ShaderNode {
public:
SHADER_NODE_CLASS(RGBToBWNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float3 color;
};
@@ -299,7 +299,7 @@ public:
ConvertNode(SocketType::Type from, SocketType::Type to, bool autoconvert = false);
SHADER_NODE_BASE_CLASS(ConvertNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
SocketType::Type from, to;
@@ -436,7 +436,7 @@ public:
class EmissionNode : public ShaderNode {
public:
SHADER_NODE_CLASS(EmissionNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual ClosureType get_closure_type() { return CLOSURE_EMISSION_ID; }
bool has_surface_emission() { return true; }
@@ -449,7 +449,7 @@ public:
class BackgroundNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BackgroundNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual ClosureType get_closure_type() { return CLOSURE_BACKGROUND_ID; }
float3 color;
@@ -605,7 +605,7 @@ class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float value;
};
@@ -614,7 +614,7 @@ class ColorNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ColorNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float3 value;
};
@@ -622,12 +622,13 @@ public:
class AddClosureNode : public ShaderNode {
public:
SHADER_NODE_CLASS(AddClosureNode)
+ void constant_fold(const ConstantFolder& folder);
};
class MixClosureNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MixClosureNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float fac;
};
@@ -643,7 +644,7 @@ public:
class InvertNode : public ShaderNode {
public:
SHADER_NODE_CLASS(InvertNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float fac;
@@ -653,7 +654,7 @@ public:
class MixNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MixNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
@@ -667,7 +668,7 @@ public:
class CombineRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineRGBNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float r, g, b;
@@ -676,7 +677,7 @@ public:
class CombineHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineHSVNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float h, s, v;
@@ -685,7 +686,7 @@ public:
class CombineXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineXYZNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float x, y, z;
@@ -694,7 +695,7 @@ public:
class GammaNode : public ShaderNode {
public:
SHADER_NODE_CLASS(GammaNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
float3 color;
@@ -704,7 +705,7 @@ public:
class BrightContrastNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BrightContrastNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
float3 color;
@@ -715,7 +716,7 @@ public:
class SeparateRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateRGBNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float3 color;
@@ -724,7 +725,7 @@ public:
class SeparateHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateHSVNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float3 color;
@@ -733,7 +734,7 @@ public:
class SeparateXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateXYZNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float3 vector;
@@ -806,7 +807,7 @@ public:
class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
virtual int get_group() { return NODE_GROUP_LEVEL_3; }
float temperature;
@@ -816,7 +817,7 @@ class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float value1;
float value2;
@@ -837,7 +838,7 @@ class VectorMathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorMathNode)
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
float3 vector1;
float3 vector2;
@@ -859,7 +860,7 @@ public:
class BumpNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BumpNode)
- bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, ShaderInput *optimized);
+ void constant_fold(const ConstantFolder& folder);
bool has_spatial_varying() { return true; }
virtual int get_feature() {
return NODE_FEATURE_BUMP;