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authorDalai Felinto <dfelinto@gmail.com>2017-05-04 13:49:46 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-04 14:04:07 +0300
commit77cb570e72dea28620c0b02fcd294e1705ef63ef (patch)
treee92d6f13a50c6c9a877b898578d2268ca840fc78 /intern/cycles
parent002b2066ac312d34f2d5e3a8031db140c3008f0a (diff)
Cycles: Remove "Preview active layer"
In Blender 2.8 we always only preview active layer Also remove use_viewport_visibility since it's no longer required. Reviewer: Sergey Sharybin
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/properties.py6
-rw-r--r--intern/cycles/blender/addon/ui.py4
-rw-r--r--intern/cycles/blender/blender_sync.cpp24
-rw-r--r--intern/cycles/blender/blender_sync.h2
4 files changed, 3 insertions, 33 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index a8a0f0bfc70..78ed53ab1b5 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -195,12 +195,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Pause all viewport preview renders",
default=False,
)
- cls.preview_active_layer = BoolProperty(
- name="Preview Active Layer",
- description="Preview active render layer in viewport",
- default=False,
- )
-
cls.aa_samples = IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render for each pixel",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index e81f7ba52b3..7ada8b16fc4 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1660,10 +1660,6 @@ def draw_pause(self, context):
cscene = scene.cycles
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
- if view.viewport_shade == 'RENDERED':
- layername = scene.render.layers.active.name
- layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername)
-
def get_panels():
exclude_panels = {
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index a2d865f9193..a1e485635ec 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -384,26 +384,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
/* 3d view */
if(b_v3d) {
- if(RNA_boolean_get(&cscene, "preview_active_layer")) {
- BL::RenderLayers layers(b_scene.render().ptr);
- layername = layers.active().name();
- layer = layername.c_str();
- }
- else {
- render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
- render_layer.layer = render_layer.scene_layer;
- render_layer.exclude_layer = 0;
- render_layer.holdout_layer = 0;
- render_layer.material_override = PointerRNA_NULL;
- render_layer.use_background_shader = true;
- render_layer.use_background_ao = true;
- render_layer.use_hair = true;
- render_layer.use_surfaces = true;
- render_layer.use_viewport_visibility = true;
- render_layer.samples = 0;
- render_layer.bound_samples = false;
- return;
- }
+ BL::RenderLayers layers(b_scene.render().ptr);
+ layername = layers.active().name();
+ layer = layername.c_str();
}
/* render layer */
@@ -432,7 +415,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_background_ao = b_rlay->use_ao();
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
- render_layer.use_viewport_visibility = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index bc7a4de3b36..02afac3320a 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -191,7 +191,6 @@ private:
use_background_ao(true),
use_surfaces(true),
use_hair(true),
- use_viewport_visibility(false),
samples(0), bound_samples(false)
{}
@@ -205,7 +204,6 @@ private:
bool use_background_ao;
bool use_surfaces;
bool use_hair;
- bool use_viewport_visibility;
int samples;
bool bound_samples;
} render_layer;