diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-11 01:55:41 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-06-11 01:55:41 +0400 |
commit | 9020df976ca37104a36a90d43c6e5b33c24cdbd2 (patch) | |
tree | 8ce649d25f4de2f84b340a9d8328ef39ed8b2851 /intern/cycles | |
parent | c03e638cf310cde57ede10d3d9c90aecce007b15 (diff) | |
parent | cf359f6c7f259bf669a144c9a455fe79780fc6ff (diff) |
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.
* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength
Example render:
http://www.pasteall.org/pic/show.php?id=53202
This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_color.h | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_sky_texture.osl | 21 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_wavelength.osl | 27 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_hsv.h | 74 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_mix.h | 21 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_sky.h | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wavelength.h | 100 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 24 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 5 | ||||
-rw-r--r-- | intern/cycles/util/util_color.h | 94 |
15 files changed, 288 insertions, 128 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index a5fe5dbf12f..a9db10b21d7 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -397,6 +397,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen wire->use_pixel_size = b_wireframe_node.use_pixel_size(); node = wire; } + else if (b_node.is_a(&RNA_ShaderNodeWavelength)) { + node = new WavelengthNode(); + } else if (b_node.is_a(&RNA_ShaderNodeLightPath)) { node = new LightPathNode(); } diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt index 912a1321d67..f87f5dec741 100644 --- a/intern/cycles/kernel/CMakeLists.txt +++ b/intern/cycles/kernel/CMakeLists.txt @@ -80,6 +80,7 @@ set(SRC_SVM_HEADERS svm/svm_displace.h svm/svm_fresnel.h svm/svm_wireframe.h + svm/svm_wavelength.h svm/svm_gamma.h svm/svm_brightness.h svm/svm_geometry.h diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 4f0b5b25cb3..f2beb3da9c0 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -67,6 +67,7 @@ set(SRC_OSL node_velvet_bsdf.osl node_voronoi_texture.osl node_ward_bsdf.osl + node_wavelength.osl node_wave_texture.osl node_wireframe.osl ) diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h index c6b5d740f6a..92bd39b5828 100644 --- a/intern/cycles/kernel/shaders/node_color.h +++ b/intern/cycles/kernel/shaders/node_color.h @@ -58,6 +58,26 @@ color color_unpremultiply(color c, float alpha) /* Color Operations */ +color xyY_to_xyz(float x, float y, float Y) +{ + float X, Z; + + if (y != 0.0) X = (x / y) * Y; + else X = 0.0; + + if (y != 0.0 && Y != 0.0) Z = ((1.0 - x - y) / y) * Y; + else Z = 0.0; + + return color(X, Y, Z); +} + +color xyz_to_rgb(float x, float y, float z) +{ + return color( 3.240479 * x + -1.537150 * y + -0.498535 * z, + -0.969256 * x + 1.875991 * y + 0.041556 * z, + 0.055648 * x + -0.204043 * y + 1.057311 * z); +} + color rgb_to_hsv(color rgb) { float cmax, cmin, h, s, v, cdelta; diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl index e9f7dfb3a2a..61788799d99 100644 --- a/intern/cycles/kernel/shaders/node_sky_texture.osl +++ b/intern/cycles/kernel/shaders/node_sky_texture.osl @@ -17,6 +17,7 @@ */ #include "stdosl.h" +#include "node_color.h" struct KernelSunSky { /* sun direction in spherical and cartesian */ @@ -28,26 +29,6 @@ struct KernelSunSky { float perez_Y[5], perez_x[5], perez_y[5]; }; -color xyY_to_xyz(float x, float y, float Y) -{ - float X, Z; - - if (y != 0.0) X = (x / y) * Y; - else X = 0.0; - - if (y != 0.0 && Y != 0.0) Z = ((1.0 - x - y) / y) * Y; - else Z = 0.0; - - return color(X, Y, Z); -} - -color xyz_to_rgb(float x, float y, float z) -{ - return color( 3.240479 * x + -1.537150 * y + -0.498535 * z, - -0.969256 * x + 1.875991 * y + 0.041556 * z, - 0.055648 * x + -0.204043 * y + 1.057311 * z); -} - float sky_angle_between(float thetav, float phiv, float theta, float phi) { float cospsi = sin(thetav) * sin(theta) * cos(phi - phiv) + cos(thetav) * cos(theta); diff --git a/intern/cycles/kernel/shaders/node_wavelength.osl b/intern/cycles/kernel/shaders/node_wavelength.osl new file mode 100644 index 00000000000..748b9e8e419 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_wavelength.osl @@ -0,0 +1,27 @@ +/* + * Copyright 2013, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_wavelength( + float Wavelength = 500.0, + output color Color = 0.0) +{ + Color = wavelength_color(Wavelength); +} + diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index cfb930d92e8..7f0bb3163a1 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -152,6 +152,7 @@ CCL_NAMESPACE_END #include "svm_displace.h" #include "svm_fresnel.h" #include "svm_wireframe.h" +#include "svm_wavelength.h" #include "svm_camera.h" #include "svm_geometry.h" #include "svm_hsv.h" @@ -362,6 +363,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w); break; #ifdef __EXTRA_NODES__ + case NODE_WAVELENGTH: + svm_node_wavelength(sd, stack, node.y, node.z); + break; case NODE_SET_DISPLACEMENT: svm_node_set_displacement(sd, stack, node.y); break; diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h index 348f13f59f2..6e6a9dff159 100644 --- a/intern/cycles/kernel/svm/svm_hsv.h +++ b/intern/cycles/kernel/svm/svm_hsv.h @@ -21,80 +21,6 @@ CCL_NAMESPACE_BEGIN -__device float3 rgb_to_hsv(float3 rgb) -{ - float cmax, cmin, h, s, v, cdelta; - float3 c; - - cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z)); - cmin = min(rgb.x, min(rgb.y, rgb.z)); - cdelta = cmax - cmin; - - v = cmax; - - if(cmax != 0.0f) { - s = cdelta/cmax; - } - else { - s = 0.0f; - h = 0.0f; - } - - if(s == 0.0f) { - h = 0.0f; - } - else { - float3 cmax3 = make_float3(cmax, cmax, cmax); - c = (cmax3 - rgb)/cdelta; - - if(rgb.x == cmax) h = c.z - c.y; - else if(rgb.y == cmax) h = 2.0f + c.x - c.z; - else h = 4.0f + c.y - c.x; - - h /= 6.0f; - - if(h < 0.0f) - h += 1.0f; - } - - return make_float3(h, s, v); -} - -__device float3 hsv_to_rgb(float3 hsv) -{ - float i, f, p, q, t, h, s, v; - float3 rgb; - - h = hsv.x; - s = hsv.y; - v = hsv.z; - - if(s == 0.0f) { - rgb = make_float3(v, v, v); - } - else { - if(h == 1.0f) - h = 0.0f; - - h *= 6.0f; - i = floorf(h); - f = h - i; - rgb = make_float3(f, f, f); - p = v*(1.0f-s); - q = v*(1.0f-(s*f)); - t = v*(1.0f-(s*(1.0f-f))); - - if(i == 0.0f) rgb = make_float3(v, t, p); - else if(i == 1.0f) rgb = make_float3(q, v, p); - else if(i == 2.0f) rgb = make_float3(p, v, t); - else if(i == 3.0f) rgb = make_float3(p, q, v); - else if(i == 4.0f) rgb = make_float3(t, p, v); - else rgb = make_float3(v, p, q); - } - - return rgb; -} - __device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset) { /* read extra data */ diff --git a/intern/cycles/kernel/svm/svm_mix.h b/intern/cycles/kernel/svm/svm_mix.h index 888e4d9645e..d6a306af64d 100644 --- a/intern/cycles/kernel/svm/svm_mix.h +++ b/intern/cycles/kernel/svm/svm_mix.h @@ -16,28 +16,21 @@ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ -#include "svm_hsv.h" - CCL_NAMESPACE_BEGIN -__device float3 svm_lerp(const float3 a, const float3 b, float t) -{ - return (a * (1.0f - t) + b * t); -} - __device float3 svm_mix_blend(float t, float3 col1, float3 col2) { - return svm_lerp(col1, col2, t); + return interp(col1, col2, t); } __device float3 svm_mix_add(float t, float3 col1, float3 col2) { - return svm_lerp(col1, col1 + col2, t); + return interp(col1, col1 + col2, t); } __device float3 svm_mix_mul(float t, float3 col1, float3 col2) { - return svm_lerp(col1, col1 * col2, t); + return interp(col1, col1 * col2, t); } __device float3 svm_mix_screen(float t, float3 col1, float3 col2) @@ -75,7 +68,7 @@ __device float3 svm_mix_overlay(float t, float3 col1, float3 col2) __device float3 svm_mix_sub(float t, float3 col1, float3 col2) { - return svm_lerp(col1, col1 - col2, t); + return interp(col1, col1 - col2, t); } __device float3 svm_mix_div(float t, float3 col1, float3 col2) @@ -93,7 +86,7 @@ __device float3 svm_mix_div(float t, float3 col1, float3 col2) __device float3 svm_mix_diff(float t, float3 col1, float3 col2) { - return svm_lerp(col1, fabs(col1 - col2), t); + return interp(col1, fabs(col1 - col2), t); } __device float3 svm_mix_dark(float t, float3 col1, float3 col2) @@ -191,7 +184,7 @@ __device float3 svm_mix_hue(float t, float3 col1, float3 col2) hsv.x = hsv2.x; float3 tmp = hsv_to_rgb(hsv); - outcol = svm_lerp(outcol, tmp, t); + outcol = interp(outcol, tmp, t); } return outcol; @@ -238,7 +231,7 @@ __device float3 svm_mix_color(float t, float3 col1, float3 col2) hsv.y = hsv2.y; float3 tmp = hsv_to_rgb(hsv); - outcol = svm_lerp(outcol, tmp, t); + outcol = interp(outcol, tmp, t); } return outcol; diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h index eaba4d18365..8b4e35816d0 100644 --- a/intern/cycles/kernel/svm/svm_sky.h +++ b/intern/cycles/kernel/svm/svm_sky.h @@ -18,26 +18,6 @@ CCL_NAMESPACE_BEGIN -__device float3 xyY_to_xyz(float x, float y, float Y) -{ - float X, Z; - - if(y != 0.0f) X = (x / y) * Y; - else X = 0.0f; - - if(y != 0.0f && Y != 0.0f) Z = (1.0f - x - y) / y * Y; - else Z = 0.0f; - - return make_float3(X, Y, Z); -} - -__device float3 xyz_to_rgb(float x, float y, float z) -{ - return make_float3(3.240479f * x + -1.537150f * y + -0.498535f * z, - -0.969256f * x + 1.875991f * y + 0.041556f * z, - 0.055648f * x + -0.204043f * y + 1.057311f * z); -} - /* * "A Practical Analytic Model for Daylight" * A. J. Preetham, Peter Shirley, Brian Smits diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index af188477a73..e5b3e2b972f 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -52,6 +52,7 @@ typedef enum NodeType { NODE_CONVERT, NODE_FRESNEL, NODE_WIREFRAME, + NODE_WAVELENGTH, NODE_EMISSION_WEIGHT, NODE_TEX_GRADIENT, NODE_TEX_VORONOI, diff --git a/intern/cycles/kernel/svm/svm_wavelength.h b/intern/cycles/kernel/svm/svm_wavelength.h new file mode 100644 index 00000000000..f9dd24dacef --- /dev/null +++ b/intern/cycles/kernel/svm/svm_wavelength.h @@ -0,0 +1,100 @@ +/* + * Adapted from Open Shading Language with this license: + * + * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. + * All Rights Reserved. + * + * Modifications Copyright 2013, Blender Foundation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Sony Pictures Imageworks nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +CCL_NAMESPACE_BEGIN + +/* Wavelength to RGB */ + +__device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelength, uint color_out) +{ + // CIE colour matching functions xBar, yBar, and zBar for + // wavelengths from 380 through 780 nanometers, every 5 + // nanometers. For a wavelength lambda in this range: + // cie_colour_match[(lambda - 380) / 5][0] = xBar + // cie_colour_match[(lambda - 380) / 5][1] = yBar + // cie_colour_match[(lambda - 380) / 5][2] = zBar + const float cie_colour_match[81][3] = { + {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201}, + {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102}, + {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456}, + {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230}, + {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721}, + {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281}, + {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130}, + {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533}, + {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582}, + {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573}, + {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203}, + {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057}, + {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021}, + {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014}, + {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008}, + {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002}, + {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000}, + {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000}, + {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000}, + {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000}, + {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000}, + {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000}, + {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000}, + {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000}, + {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000}, + {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000}, + {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000} + }; + + float lambda_nm = stack_load_float(stack, wavelength); + float ii = (lambda_nm-380.0f) * (1.0f/5.0f); // scaled 0..80 + int i = float_to_int(ii); + float3 color; + + if (i < 0 || i >= 80) { + color = make_float3(0.0f, 0.0f, 0.0f); + } + else { + ii -= i; + const float *c = cie_colour_match[i]; + color = interp(make_float3(c[0], c[1], c[2]), make_float3(c[3], c[4], c[5]), ii); + } + + color = xyz_to_rgb(color.x, color.y, color.z); + color *= 1.0f/2.52f; // Empirical scale from lg to make all comps <= 1 + + /* Clamp to zero if values are smaller */ + color = max(color, make_float3(0.0f, 0.0f, 0.0f)); + + if(stack_valid(color_out)) + stack_store_float3(stack, color_out, color); +} + +CCL_NAMESPACE_END + diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index f73f04ba61c..bec45e23f7a 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2953,6 +2953,30 @@ void WireframeNode::compile(OSLCompiler& compiler) compiler.add(this, "node_wireframe"); } +/* Wavelength */ + +WavelengthNode::WavelengthNode() +: ShaderNode("Wavelength") +{ + add_input("Wavelength", SHADER_SOCKET_FLOAT, 500.0f); + add_output("Color", SHADER_SOCKET_COLOR); +} + +void WavelengthNode::compile(SVMCompiler& compiler) +{ + ShaderInput *wavelength_in = input("Wavelength"); + ShaderOutput *color_out = output("Color"); + + compiler.stack_assign(wavelength_in); + compiler.stack_assign(color_out); + compiler.add_node(NODE_WAVELENGTH, wavelength_in->stack_offset, color_out->stack_offset, NULL); +} + +void WavelengthNode::compile(OSLCompiler& compiler) +{ + compiler.add(this, "node_wavelength"); +} + /* Output */ OutputNode::OutputNode() diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 2c5d9b7177a..f19e0742906 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -457,6 +457,11 @@ public: bool use_pixel_size; }; +class WavelengthNode : public ShaderNode { +public: + SHADER_NODE_CLASS(WavelengthNode) +}; + class MathNode : public ShaderNode { public: SHADER_NODE_CLASS(MathNode) diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h index 5136ea5c5db..0de29371899 100644 --- a/intern/cycles/util/util_color.h +++ b/intern/cycles/util/util_color.h @@ -40,6 +40,100 @@ __device float color_scene_linear_to_srgb(float c) return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; } +__device float3 rgb_to_hsv(float3 rgb) +{ + float cmax, cmin, h, s, v, cdelta; + float3 c; + + cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z)); + cmin = min(rgb.x, min(rgb.y, rgb.z)); + cdelta = cmax - cmin; + + v = cmax; + + if(cmax != 0.0f) { + s = cdelta/cmax; + } + else { + s = 0.0f; + h = 0.0f; + } + + if(s == 0.0f) { + h = 0.0f; + } + else { + float3 cmax3 = make_float3(cmax, cmax, cmax); + c = (cmax3 - rgb)/cdelta; + + if(rgb.x == cmax) h = c.z - c.y; + else if(rgb.y == cmax) h = 2.0f + c.x - c.z; + else h = 4.0f + c.y - c.x; + + h /= 6.0f; + + if(h < 0.0f) + h += 1.0f; + } + + return make_float3(h, s, v); +} + +__device float3 hsv_to_rgb(float3 hsv) +{ + float i, f, p, q, t, h, s, v; + float3 rgb; + + h = hsv.x; + s = hsv.y; + v = hsv.z; + + if(s == 0.0f) { + rgb = make_float3(v, v, v); + } + else { + if(h == 1.0f) + h = 0.0f; + + h *= 6.0f; + i = floorf(h); + f = h - i; + rgb = make_float3(f, f, f); + p = v*(1.0f-s); + q = v*(1.0f-(s*f)); + t = v*(1.0f-(s*(1.0f-f))); + + if(i == 0.0f) rgb = make_float3(v, t, p); + else if(i == 1.0f) rgb = make_float3(q, v, p); + else if(i == 2.0f) rgb = make_float3(p, v, t); + else if(i == 3.0f) rgb = make_float3(p, q, v); + else if(i == 4.0f) rgb = make_float3(t, p, v); + else rgb = make_float3(v, p, q); + } + + return rgb; +} + +__device float3 xyY_to_xyz(float x, float y, float Y) +{ + float X, Z; + + if(y != 0.0f) X = (x / y) * Y; + else X = 0.0f; + + if(y != 0.0f && Y != 0.0f) Z = (1.0f - x - y) / y * Y; + else Z = 0.0f; + + return make_float3(X, Y, Z); +} + +__device float3 xyz_to_rgb(float x, float y, float z) +{ + return make_float3(3.240479f * x + -1.537150f * y + -0.498535f * z, + -0.969256f * x + 1.875991f * y + 0.041556f * z, + 0.055648f * x + -0.204043f * y + 1.057311f * z); +} + #ifndef __KERNEL_OPENCL__ __device float3 color_srgb_to_scene_linear(float3 c) |