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authorThomas Dinges <blender@dingto.org>2017-04-27 12:11:08 +0300
committerThomas Dinges <blender@dingto.org>2017-04-27 12:11:08 +0300
commita00f54332da1fc47a4d31e57f0291193ec48abd0 (patch)
tree12ed908f268264a6f555834bef70258766247360 /intern/cycles
parentec25060a05e394560ec92388b347c45bd9eba0ed (diff)
Cleanup: Some style and code tweaks to Image Code after changes.
Whitespace and order of switch/case etc. Let's try to stick to float4/byte4/half4/float/byte/half order as defined in "ImageDataType".
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/kernel_globals.h2
-rw-r--r--intern/cycles/render/image.cpp69
-rw-r--r--intern/cycles/render/scene.h8
-rw-r--r--intern/cycles/util/util_texture.h18
4 files changed, 51 insertions, 46 deletions
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h
index dd0971e4a06..b1f3283d5fc 100644
--- a/intern/cycles/kernel/kernel_globals.h
+++ b/intern/cycles/kernel/kernel_globals.h
@@ -42,8 +42,8 @@ struct Intersection;
struct VolumeStep;
typedef struct KernelGlobals {
- vector<texture_image_uchar4> texture_byte4_images;
vector<texture_image_float4> texture_float4_images;
+ vector<texture_image_uchar4> texture_byte4_images;
vector<texture_image_half4> texture_half4_images;
vector<texture_image_float> texture_float_images;
vector<texture_image_uchar> texture_byte_images;
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index ca737cb4837..697b9f75658 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -285,17 +285,22 @@ int ImageManager::add_image(const string& filename,
is_float = (type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4);
/* No single channel and half textures on CUDA (Fermi) and no half on OpenCL, use available slots */
- if(type == IMAGE_DATA_TYPE_HALF4 && !has_half_images) {
- type = IMAGE_DATA_TYPE_FLOAT4;
- } else if(type == IMAGE_DATA_TYPE_HALF && !has_half_images) {
- type = IMAGE_DATA_TYPE_FLOAT;
+ if(!has_half_images) {
+ if(type == IMAGE_DATA_TYPE_HALF4) {
+ type = IMAGE_DATA_TYPE_FLOAT4;
+ }
+ else if(type == IMAGE_DATA_TYPE_HALF) {
+ type = IMAGE_DATA_TYPE_FLOAT;
+ }
}
- if(type == IMAGE_DATA_TYPE_FLOAT && cuda_fermi_limits) {
- type = IMAGE_DATA_TYPE_FLOAT4;
- }
- else if(type == IMAGE_DATA_TYPE_BYTE && cuda_fermi_limits) {
- type = IMAGE_DATA_TYPE_BYTE4;
+ if(cuda_fermi_limits) {
+ if(type == IMAGE_DATA_TYPE_FLOAT) {
+ type = IMAGE_DATA_TYPE_FLOAT4;
+ }
+ else if(type == IMAGE_DATA_TYPE_BYTE) {
+ type = IMAGE_DATA_TYPE_BYTE4;
+ }
}
/* Fnd existing image. */
@@ -877,6 +882,14 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD
tex_img = dscene->tex_float4_image[slot];
dscene->tex_float4_image[slot] = NULL;
break;
+ case IMAGE_DATA_TYPE_BYTE4:
+ tex_img = dscene->tex_byte4_image[slot];
+ dscene->tex_byte4_image[slot]= NULL;
+ break;
+ case IMAGE_DATA_TYPE_HALF4:
+ tex_img = dscene->tex_half4_image[slot];
+ dscene->tex_half4_image[slot]= NULL;
+ break;
case IMAGE_DATA_TYPE_FLOAT:
tex_img = dscene->tex_float_image[slot];
dscene->tex_float_image[slot] = NULL;
@@ -885,18 +898,10 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD
tex_img = dscene->tex_byte_image[slot];
dscene->tex_byte_image[slot]= NULL;
break;
- case IMAGE_DATA_TYPE_BYTE4:
- tex_img = dscene->tex_byte4_image[slot];
- dscene->tex_byte4_image[slot]= NULL;
- break;
case IMAGE_DATA_TYPE_HALF:
tex_img = dscene->tex_half_image[slot];
dscene->tex_half_image[slot]= NULL;
break;
- case IMAGE_DATA_TYPE_HALF4:
- tex_img = dscene->tex_half4_image[slot];
- dscene->tex_half4_image[slot]= NULL;
- break;
default:
assert(0);
tex_img = NULL;
@@ -929,13 +934,17 @@ void ImageManager::device_update(Device *device,
for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
switch(type) {
+ case IMAGE_DATA_TYPE_FLOAT4:
+ if(dscene->tex_float4_image.size() <= tex_num_images[IMAGE_DATA_TYPE_FLOAT4])
+ dscene->tex_float4_image.resize(tex_num_images[IMAGE_DATA_TYPE_FLOAT4]);
+ break;
case IMAGE_DATA_TYPE_BYTE4:
if(dscene->tex_byte4_image.size() <= tex_num_images[IMAGE_DATA_TYPE_BYTE4])
dscene->tex_byte4_image.resize(tex_num_images[IMAGE_DATA_TYPE_BYTE4]);
break;
- case IMAGE_DATA_TYPE_FLOAT4:
- if(dscene->tex_float4_image.size() <= tex_num_images[IMAGE_DATA_TYPE_FLOAT4])
- dscene->tex_float4_image.resize(tex_num_images[IMAGE_DATA_TYPE_FLOAT4]);
+ case IMAGE_DATA_TYPE_HALF4:
+ if(dscene->tex_half4_image.size() <= tex_num_images[IMAGE_DATA_TYPE_HALF4])
+ dscene->tex_half4_image.resize(tex_num_images[IMAGE_DATA_TYPE_HALF4]);
break;
case IMAGE_DATA_TYPE_BYTE:
if(dscene->tex_byte_image.size() <= tex_num_images[IMAGE_DATA_TYPE_BYTE])
@@ -945,10 +954,6 @@ void ImageManager::device_update(Device *device,
if(dscene->tex_float_image.size() <= tex_num_images[IMAGE_DATA_TYPE_FLOAT])
dscene->tex_float_image.resize(tex_num_images[IMAGE_DATA_TYPE_FLOAT]);
break;
- case IMAGE_DATA_TYPE_HALF4:
- if(dscene->tex_half4_image.size() <= tex_num_images[IMAGE_DATA_TYPE_HALF4])
- dscene->tex_half4_image.resize(tex_num_images[IMAGE_DATA_TYPE_HALF4]);
- break;
case IMAGE_DATA_TYPE_HALF:
if(dscene->tex_half_image.size() <= tex_num_images[IMAGE_DATA_TYPE_HALF])
dscene->tex_half_image.resize(tex_num_images[IMAGE_DATA_TYPE_HALF]);
@@ -1220,24 +1225,24 @@ void ImageManager::device_free(Device *device, DeviceScene *dscene)
}
images[type].clear();
}
-
- dscene->tex_byte4_image.clear();
- dscene->tex_byte_image.clear();
+
dscene->tex_float4_image.clear();
- dscene->tex_float_image.clear();
+ dscene->tex_byte4_image.clear();
dscene->tex_half4_image.clear();
+ dscene->tex_float_image.clear();
+ dscene->tex_byte_image.clear();
dscene->tex_half_image.clear();
- device->tex_free(dscene->tex_image_byte4_packed);
device->tex_free(dscene->tex_image_float4_packed);
- device->tex_free(dscene->tex_image_byte_packed);
+ device->tex_free(dscene->tex_image_byte4_packed);
device->tex_free(dscene->tex_image_float_packed);
+ device->tex_free(dscene->tex_image_byte_packed);
device->tex_free(dscene->tex_image_packed_info);
- dscene->tex_image_byte4_packed.clear();
dscene->tex_image_float4_packed.clear();
- dscene->tex_image_byte_packed.clear();
+ dscene->tex_image_byte4_packed.clear();
dscene->tex_image_float_packed.clear();
+ dscene->tex_image_byte_packed.clear();
dscene->tex_image_packed_info.clear();
}
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 02015f3403c..b02f9f35393 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -114,18 +114,18 @@ public:
device_vector<uint> sobol_directions;
/* cpu images */
- std::vector<device_vector<uchar4>* > tex_byte4_image;
std::vector<device_vector<float4>* > tex_float4_image;
+ std::vector<device_vector<uchar4>* > tex_byte4_image;
+ std::vector<device_vector<half4>* > tex_half4_image;
std::vector<device_vector<float>* > tex_float_image;
std::vector<device_vector<uchar>* > tex_byte_image;
- std::vector<device_vector<half4>* > tex_half4_image;
std::vector<device_vector<half>* > tex_half_image;
/* opencl images */
- device_vector<uchar4> tex_image_byte4_packed;
device_vector<float4> tex_image_float4_packed;
- device_vector<uchar> tex_image_byte_packed;
+ device_vector<uchar4> tex_image_byte4_packed;
device_vector<float> tex_image_float_packed;
+ device_vector<uchar> tex_image_byte_packed;
device_vector<uint4> tex_image_packed_info;
KernelData data;
diff --git a/intern/cycles/util/util_texture.h b/intern/cycles/util/util_texture.h
index 478f1f06818..df255f43059 100644
--- a/intern/cycles/util/util_texture.h
+++ b/intern/cycles/util/util_texture.h
@@ -22,18 +22,18 @@ CCL_NAMESPACE_BEGIN
/* Texture limits on devices. */
/* CUDA (Geforce 4xx and 5xx) */
-#define TEX_NUM_FLOAT4_CUDA 5
-#define TEX_NUM_BYTE4_CUDA 84
-#define TEX_NUM_HALF4_CUDA 0
-#define TEX_NUM_FLOAT_CUDA 0
+#define TEX_NUM_FLOAT4_CUDA 5
+#define TEX_NUM_BYTE4_CUDA 84
+#define TEX_NUM_HALF4_CUDA 0
+#define TEX_NUM_FLOAT_CUDA 0
#define TEX_NUM_BYTE_CUDA 0
#define TEX_NUM_HALF_CUDA 0
#define TEX_START_FLOAT4_CUDA 0
-#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
-#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
-#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
-#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
-#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
+#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
+#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
+#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
+#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
+#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
/* Any architecture other than old CUDA cards */
#define TEX_NUM_MAX (INT_MAX >> 4)