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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-13 18:32:08 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-13 18:32:08 +0400
commit922bb24865f451aabb1a3112ab8ffb592e3ff875 (patch)
treea1f987fa10cce158860b54664616b723235e3940 /intern/cycles
parent50d1a5b1eb3735da999cd38474a7dc859a884383 (diff)
Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node system. But guideline for now is, for color textures set to sRGB, for things like bump or roughness map, set to Linear.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/kernel/osl/nodes/node_environment_texture.osl4
-rw-r--r--intern/cycles/kernel/osl/nodes/node_image_texture.osl4
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h26
-rw-r--r--intern/cycles/render/nodes.cpp32
-rw-r--r--intern/cycles/render/nodes.h6
7 files changed, 72 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index c6dbfc630ab..c23f9a4cd95 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -282,15 +282,17 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
/* todo: handle generated/builtin images */
if(b_image)
image->filename = blender_absolute_path(b_data, b_image, b_image.filepath());
+ image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
node = image;
break;
}
case BL::ShaderNode::type_TEX_ENVIRONMENT: {
- BL::ShaderNodeTexEnvironment b_environment_node(b_node);
- BL::Image b_image(b_environment_node.image());
+ BL::ShaderNodeTexEnvironment b_env_node(b_node);
+ BL::Image b_image(b_env_node.image());
EnvironmentTextureNode *env = new EnvironmentTextureNode();
if(b_image)
env->filename = blender_absolute_path(b_data, b_image, b_image.filepath());
+ env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
node = env;
break;
}
diff --git a/intern/cycles/kernel/osl/nodes/node_environment_texture.osl b/intern/cycles/kernel/osl/nodes/node_environment_texture.osl
index 569b22d53ec..ee3fc44f0f8 100644
--- a/intern/cycles/kernel/osl/nodes/node_environment_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_environment_texture.osl
@@ -21,8 +21,12 @@
shader node_environment_texture(
vector Vector = P,
string filename = "",
+ string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0))
{
Color = (color)environment(filename, Vector);
+
+ if(color_space == "sRGB")
+ Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/osl/nodes/node_image_texture.osl b/intern/cycles/kernel/osl/nodes/node_image_texture.osl
index 0dbcc122deb..e1efb787655 100644
--- a/intern/cycles/kernel/osl/nodes/node_image_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_image_texture.osl
@@ -21,8 +21,12 @@
shader node_image_texture(
point Vector = P,
string filename = "",
+ string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0))
{
Color = (color)texture(filename, Vector[0], 1.0-Vector[1], "wrap", "periodic");
+
+ if(color_space == "sRGB")
+ Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 51445aece6c..68e54d9752e 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -190,9 +190,9 @@ __device void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type,
else if(node.x == NODE_TEX_NOISE_V)
svm_node_tex_noise_v(sd, stack, node.y, node.z);
else if(node.x == NODE_TEX_IMAGE)
- svm_node_tex_image(kg, sd, stack, node.y, node.z, node.w);
+ svm_node_tex_image(kg, sd, stack, node);
else if(node.x == NODE_TEX_ENVIRONMENT)
- svm_node_tex_environment(kg, sd, stack, node.y, node.z, node.w);
+ svm_node_tex_environment(kg, sd, stack, node);
else if(node.x == NODE_TEX_SKY)
svm_node_tex_sky(kg, sd, stack, node.y, node.z);
else if(node.x == NODE_TEX_BLEND)
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index c2020b1f69c..88f0b582442 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -140,22 +140,40 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y)
return r;
}
-__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint id, uint co_offset, uint out_offset)
+__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
+ uint id = node.y;
+ uint co_offset, out_offset, srgb;
+
+ decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+
float3 co = stack_load_float3(stack, co_offset);
float4 f = svm_image_texture(kg, id, co.x, co.y);
+ float3 r = make_float3(f.x, f.y, f.z);
+
+ if(srgb)
+ r = color_srgb_to_scene_linear(r);
- stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
+ stack_store_float3(stack, out_offset, r);
}
-__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint id, uint co_offset, uint out_offset)
+__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
+ uint id = node.y;
+ uint co_offset, out_offset, srgb;
+
+ decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+
float3 co = stack_load_float3(stack, co_offset);
float u = (atan2f(co.y, co.x) + M_PI_F)/(2*M_PI_F);
float v = atan2f(co.z, hypotf(co.x, co.y))/M_PI_F + 0.5f;
float4 f = svm_image_texture(kg, id, u, v);
+ float3 r = make_float3(f.x, f.y, f.z);
+
+ if(srgb)
+ r = color_srgb_to_scene_linear(r);
- stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
+ stack_store_float3(stack, out_offset, r);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index bcce6db6171..0e14deac98f 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -27,12 +27,25 @@ CCL_NAMESPACE_BEGIN
/* Image Texture */
+static ShaderEnum color_space_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("Linear", 0);
+ enm.insert("sRGB", 1);
+
+ return enm;
+}
+
+ShaderEnum ImageTextureNode::color_space_enum = color_space_init();
+
ImageTextureNode::ImageTextureNode()
: ShaderNode("image_texture")
{
image_manager = NULL;
slot = -1;
filename = "";
+ color_space = ustring("sRGB");
add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::TEXTURE_COORDINATE);
add_output("Color", SHADER_SOCKET_COLOR);
@@ -65,7 +78,12 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
if(slot != -1) {
compiler.stack_assign(vector_in);
- compiler.add_node(NODE_TEX_IMAGE, slot, vector_in->stack_offset, color_out->stack_offset);
+ compiler.add_node(NODE_TEX_IMAGE,
+ slot,
+ compiler.encode_uchar4(
+ vector_in->stack_offset,
+ color_out->stack_offset,
+ color_space_enum[color_space]));
}
else {
/* image not found */
@@ -77,17 +95,21 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
void ImageTextureNode::compile(OSLCompiler& compiler)
{
compiler.parameter("filename", filename.c_str());
+ compiler.parameter("color_space", color_space.c_str());
compiler.add(this, "node_image_texture");
}
/* Environment Texture */
+ShaderEnum EnvironmentTextureNode::color_space_enum = color_space_init();
+
EnvironmentTextureNode::EnvironmentTextureNode()
: ShaderNode("environment_texture")
{
image_manager = NULL;
slot = -1;
filename = "";
+ color_space = ustring("sRGB");
add_input("Vector", SHADER_SOCKET_VECTOR, ShaderInput::POSITION);
add_output("Color", SHADER_SOCKET_COLOR);
@@ -120,7 +142,12 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
if(slot != -1) {
compiler.stack_assign(vector_in);
- compiler.add_node(NODE_TEX_ENVIRONMENT, slot, vector_in->stack_offset, color_out->stack_offset);
+ compiler.add_node(NODE_TEX_ENVIRONMENT,
+ slot,
+ compiler.encode_uchar4(
+ vector_in->stack_offset,
+ color_out->stack_offset,
+ color_space_enum[color_space]));
}
else {
/* image not found */
@@ -132,6 +159,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
void EnvironmentTextureNode::compile(OSLCompiler& compiler)
{
compiler.parameter("filename", filename.c_str());
+ compiler.parameter("color_space", color_space.c_str());
compiler.add(this, "node_environment_texture");
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index f59a775b658..da3b743e79b 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -39,6 +39,9 @@ public:
ImageManager *image_manager;
int slot;
string filename;
+ ustring color_space;
+
+ static ShaderEnum color_space_enum;
};
class EnvironmentTextureNode : public ShaderNode {
@@ -50,6 +53,9 @@ public:
ImageManager *image_manager;
int slot;
string filename;
+ ustring color_space;
+
+ static ShaderEnum color_space_enum;
};
class SkyTextureNode : public ShaderNode {