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authorSergey Sharybin <sergey.vfx@gmail.com>2015-01-13 18:52:31 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-01-13 18:56:34 +0300
commit3f0113be4ddb75e1e4dd159e58112e8c45ebdb12 (patch)
treed01da960c1ad581858d9d9ad783067d51ffdbc35 /intern/cycles
parentbe2994a6f12e56fb24365c1df3fd24216c8e6913 (diff)
Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled
Really stupid issue caused by typo in bitfield bit lead to bit conflict, Not sure how it was done, could be some bad merge conflict resolve in the original commit or just pure man stupidnes. This is a nice example when having set of small test render scenes hooked to the ctest would really help. It's probably not that stopper issue (even tho still quite bad) since it was made 2 months ago. But if we ever do 'a' this time it's a nice change to include.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/kernel_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 82619b3f854..a230acb2fbc 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -629,7 +629,7 @@ enum ShaderDataFlag {
SD_NEGATIVE_SCALE_APPLIED = (1 << 23), /* vertices have negative scale applied */
SD_OBJECT_HAS_VOLUME = (1 << 24), /* object has a volume shader */
SD_OBJECT_INTERSECTS_VOLUME = (1 << 25), /* object intersects AABB of an object with volume shader */
- SD_OBJECT_HAS_VERTEX_MOTION = (1 << 21), /* has position for motion vertices */
+ SD_OBJECT_HAS_VERTEX_MOTION = (1 << 26), /* has position for motion vertices */
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|