diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-04 12:49:19 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-04 12:49:19 +0300 |
commit | da06dab4e5c9496f32bd01cf4453a3c9f0ffc5c8 (patch) | |
tree | 1d1f79fd3b9be8213544cbd6721a25e9465b6db1 /intern/cycles | |
parent | d16ac1e152a3b7ec7807698b3622056e6951ccd5 (diff) |
Cycles: Use pre-aligned triangle vertex coordinates for subsurface intersection
This gives small speedup (around 2% in quick tests) for ray scattering.
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle_intersect.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h index 1465aa356da..6f8c3e3e76c 100644 --- a/intern/cycles/kernel/geom/geom_triangle_intersect.h +++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h @@ -211,8 +211,9 @@ ccl_device_inline void triangle_intersect_subsurface( /* Calculate vertices relative to ray origin. */ float3 tri[3]; - int prim = kernel_tex_fetch(__prim_index, triAddr); - triangle_vertices(kg, prim, tri); + tri[0] = float4_to_float3(kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+0)); + tri[1] = float4_to_float3(kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+1)); + tri[2] = float4_to_float3(kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+2)); const float3 A = tri[0] - P; const float3 B = tri[1] - P; @@ -389,8 +390,9 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg, P = P + D*t; float3 tri[3]; - int prim = kernel_tex_fetch(__prim_index, isect->prim); - triangle_vertices(kg, prim, tri); + tri[0] = float4_to_float3(kernel_tex_fetch(__tri_woop, isect->prim*TRI_NODE_SIZE+0)); + tri[1] = float4_to_float3(kernel_tex_fetch(__tri_woop, isect->prim*TRI_NODE_SIZE+1)); + tri[2] = float4_to_float3(kernel_tex_fetch(__tri_woop, isect->prim*TRI_NODE_SIZE+2)); float3 edge1 = tri[0] - tri[2]; float3 edge2 = tri[1] - tri[2]; |