diff options
author | Thomas Dinges <blender@dingto.org> | 2012-06-14 12:58:23 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2012-06-14 12:58:23 +0400 |
commit | bccadfb33522b28b8bff8cf23a6bbb492ac50a82 (patch) | |
tree | 5f1c0cb8aa838a8107b58adffce1e528822e76b9 /intern/cycles | |
parent | e8d48b187b83acb6fad6fbb244bbf8c8bbe51e89 (diff) |
Cyles UI:
* Alignment fix for the "Samples" panel, this way both columns are aligned nicely.
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 6f2b33b2815..bda8249c17e 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -57,7 +57,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel): split = layout.split() col = split.column() - sub = col.column(align=True) + sub = col.column() sub.active = cscene.device == 'CPU' sub.prop(cscene, "progressive") @@ -66,23 +66,24 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel): sub.prop(cscene, "sample_clamp") if cscene.progressive or cscene.device != 'CPU': - col = split.column(align=True) + col = split.column() col.label(text="Samples:") - col.prop(cscene, "samples", text="Render") - col.prop(cscene, "preview_samples", text="Preview") - else: sub = col.column(align=True) + sub.prop(cscene, "samples", text="Render") + sub.prop(cscene, "preview_samples", text="Preview") + else: sub.label(text="AA Samples:") sub.prop(cscene, "aa_samples", text="Render") sub.prop(cscene, "preview_aa_samples", text="Preview") - col = split.column(align=True) + col = split.column() col.label(text="Samples:") - col.prop(cscene, "diffuse_samples", text="Diffuse") - col.prop(cscene, "glossy_samples", text="Glossy") - col.prop(cscene, "transmission_samples", text="Transmission") - col.prop(cscene, "ao_samples", text="AO") - col.prop(cscene, "mesh_light_samples", text="Mesh Light") + sub = col.column(align=True) + sub.prop(cscene, "diffuse_samples", text="Diffuse") + sub.prop(cscene, "glossy_samples", text="Glossy") + sub.prop(cscene, "transmission_samples", text="Transmission") + sub.prop(cscene, "ao_samples", text="AO") + sub.prop(cscene, "mesh_light_samples", text="Mesh Light") class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel): bl_label = "Light Paths" |