Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPascal Schoen <pascal_schoen@gmx.net>2016-09-06 16:59:05 +0300
committerPascal Schoen <pascal_schoen@gmx.net>2016-09-06 16:59:05 +0300
commitcdd29d06bb86672ed0779eefb8eee95796b8f939 (patch)
treebcc0d875b00fe016144df73161f6398cec900577 /intern/cycles
parent02c315aeb0f0d7bb429d4396912e03dbb8a77340 (diff)
parentb40d1c1903207f1c5ba1b7cb3050b4a836c2171d (diff)
Merge branch 'master' into cycles_disney_brdf
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h2
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h2
-rw-r--r--intern/cycles/kernel/svm/svm_image.h2
-rw-r--r--intern/cycles/kernel/svm/svm_voxel.h2
-rw-r--r--intern/cycles/render/mesh.cpp4
-rw-r--r--intern/cycles/render/nodes.h1
6 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index efe540a8518..fd97a63efb5 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -69,7 +69,7 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
# if __CUDA_ARCH__ >= 300
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset);
float f = kernel_tex_image_interp_3d_float(tex, P.x, P.y, P.z);
- float4 r = make_float4(f, f, f, 1.0);
+ float4 r = make_float4(f, f, f, 1.0f);
# else
float4 r = volume_image_texture_3d(desc.offset, P.x, P.y, P.z);
# endif
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index 3775934f293..7b30df04550 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -112,7 +112,7 @@ template<typename T> struct texture_image {
ccl_always_inline float4 read(uchar r)
{
float f = r*(1.0f/255.0f);
- return make_float4(f, f, f, 1.0);
+ return make_float4(f, f, f, 1.0f);
}
ccl_always_inline float4 read(float r)
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 5d02be1fa2f..378ce650129 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -296,7 +296,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
/* float, byte and half */
else {
float f = kernel_tex_image_interp_float(tex, x, y);
- r = make_float4(f, f, f, 1.0);
+ r = make_float4(f, f, f, 1.0f);
}
# endif
#endif
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index d2cc2c3730e..f54f4e8e888 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -50,7 +50,7 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z);
else {
float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z);
- r = make_float4(f, f, f, 1.0);
+ r = make_float4(f, f, f, 1.0f);
}
# else /* __CUDA_ARCH__ >= 300 */
r = volume_image_texture_3d(id, co.x, co.y, co.z);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 5445fd3c29c..2d297c33446 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1650,10 +1650,10 @@ void MeshManager::device_update_displacement_images(Device *device,
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
foreach(Shader *shader, mesh->used_shaders) {
- if(shader->graph_bump == NULL) {
+ if(!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) {
continue;
}
- foreach(ShaderNode* node, shader->graph_bump->nodes) {
+ foreach(ShaderNode* node, shader->graph->nodes) {
if(node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
continue;
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index c916e4a5f5e..dd733f73306 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -798,6 +798,7 @@ class CameraNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CameraNode)
bool has_spatial_varying() { return true; }
+ virtual int get_group() { return NODE_GROUP_LEVEL_2; }
};
class FresnelNode : public ShaderNode {