diff options
author | Pascal Schoen <pascal_schoen@gmx.net> | 2016-09-06 16:59:05 +0300 |
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committer | Pascal Schoen <pascal_schoen@gmx.net> | 2016-09-06 16:59:05 +0300 |
commit | cdd29d06bb86672ed0779eefb8eee95796b8f939 (patch) | |
tree | bcc0d875b00fe016144df73161f6398cec900577 /intern/cycles | |
parent | 02c315aeb0f0d7bb429d4396912e03dbb8a77340 (diff) | |
parent | b40d1c1903207f1c5ba1b7cb3050b4a836c2171d (diff) |
Merge branch 'master' into cycles_disney_brdf
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/geom/geom_volume.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_compat_cpu.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_voxel.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/mesh.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 1 |
6 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h index efe540a8518..fd97a63efb5 100644 --- a/intern/cycles/kernel/geom/geom_volume.h +++ b/intern/cycles/kernel/geom/geom_volume.h @@ -69,7 +69,7 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, # if __CUDA_ARCH__ >= 300 CUtexObject tex = kernel_tex_fetch(__bindless_mapping, desc.offset); float f = kernel_tex_image_interp_3d_float(tex, P.x, P.y, P.z); - float4 r = make_float4(f, f, f, 1.0); + float4 r = make_float4(f, f, f, 1.0f); # else float4 r = volume_image_texture_3d(desc.offset, P.x, P.y, P.z); # endif diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h index 3775934f293..7b30df04550 100644 --- a/intern/cycles/kernel/kernel_compat_cpu.h +++ b/intern/cycles/kernel/kernel_compat_cpu.h @@ -112,7 +112,7 @@ template<typename T> struct texture_image { ccl_always_inline float4 read(uchar r) { float f = r*(1.0f/255.0f); - return make_float4(f, f, f, 1.0); + return make_float4(f, f, f, 1.0f); } ccl_always_inline float4 read(float r) diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 5d02be1fa2f..378ce650129 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -296,7 +296,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, /* float, byte and half */ else { float f = kernel_tex_image_interp_float(tex, x, y); - r = make_float4(f, f, f, 1.0); + r = make_float4(f, f, f, 1.0f); } # endif #endif diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h index d2cc2c3730e..f54f4e8e888 100644 --- a/intern/cycles/kernel/svm/svm_voxel.h +++ b/intern/cycles/kernel/svm/svm_voxel.h @@ -50,7 +50,7 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg, r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z); else { float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z); - r = make_float4(f, f, f, 1.0); + r = make_float4(f, f, f, 1.0f); } # else /* __CUDA_ARCH__ >= 300 */ r = volume_image_texture_3d(id, co.x, co.y, co.z); diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 5445fd3c29c..2d297c33446 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -1650,10 +1650,10 @@ void MeshManager::device_update_displacement_images(Device *device, foreach(Mesh *mesh, scene->meshes) { if(mesh->need_update) { foreach(Shader *shader, mesh->used_shaders) { - if(shader->graph_bump == NULL) { + if(!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) { continue; } - foreach(ShaderNode* node, shader->graph_bump->nodes) { + foreach(ShaderNode* node, shader->graph->nodes) { if(node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) { continue; } diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index c916e4a5f5e..dd733f73306 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -798,6 +798,7 @@ class CameraNode : public ShaderNode { public: SHADER_NODE_CLASS(CameraNode) bool has_spatial_varying() { return true; } + virtual int get_group() { return NODE_GROUP_LEVEL_2; } }; class FresnelNode : public ShaderNode { |