diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-05-16 16:21:27 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-05-16 16:21:27 +0300 |
commit | f1c27b383b07d0902ae5c20d85d8de6ff3a578b0 (patch) | |
tree | 2a896a7ed080de33112c26f840ca3b9e3f9b41d9 /intern/cycles | |
parent | 29a3f43da5d3423769f4871baad900a6e2f68942 (diff) | |
parent | 48754bc1460428c7a5ffbfc135fe6b5bbe742ec2 (diff) |
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/integrator/mnee.h | 63 |
1 files changed, 13 insertions, 50 deletions
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h index 7820d71f15c..7b86c660380 100644 --- a/intern/cycles/kernel/integrator/mnee.h +++ b/intern/cycles/kernel/integrator/mnee.h @@ -36,7 +36,7 @@ * https://cg.ivd.kit.edu/english/HSLT.php */ -# define MNEE_MAX_ITERATIONS 32 +# define MNEE_MAX_ITERATIONS 64 # define MNEE_MAX_INTERSECTION_COUNT 10 # define MNEE_SOLVER_THRESHOLD 0.001f # define MNEE_MINIMUM_STEP_SIZE 0.0001f @@ -140,26 +140,8 @@ ccl_device_forceinline void mnee_update_light_sample(KernelGlobals kg, ls->D = normalize_len(ls->P - P, &ls->t); ls->pdf = fabsf(klight->area.invarea); } -} -/* Compute orthonormal basis - * https://graphics.pixar.com/library/OrthonormalB/paper.pdf */ -ccl_device_forceinline void mnee_make_orthonormals(const float3 n, - ccl_private float3 *dp_du, - ccl_private float3 *dp_dv) -{ - if (n.z < 0.0f) { - const float a = 1.0f / (1.0f - n.z); - const float b = n.x * n.y * a; - *dp_du = make_float3(1.0f - n.x * n.x * a, -b, n.x); - *dp_dv = make_float3(b, n.y * n.y * a - 1.0f, -n.y); - } - else { - const float a = 1.0f / (1.0f + n.z); - const float b = -n.x * n.y * a; - *dp_du = make_float3(1.0f - n.x * n.x * a, b, -n.x); - *dp_dv = make_float3(b, 1.0f - n.y * n.y * a, -n.y); - } + ls->pdf *= kernel_data.integrator.pdf_lights; } /* Manifold vertex setup from ray and intersection data */ @@ -170,8 +152,7 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg, const float2 n_offset, ccl_private const Ray *ray, ccl_private const Intersection *isect, - ccl_private ShaderData *sd_vtx, - bool seed) + ccl_private ShaderData *sd_vtx) { sd_vtx->object = (isect->object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, isect->prim) : isect->object; @@ -263,30 +244,13 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg, dp_dv *= inv_len_dp_dv; dn_dv *= inv_len_dp_dv; - /* Final local differential geometry. */ - if (seed) { - vtx->dp_du = dp_du; - vtx->dp_dv = dp_dv; - vtx->dn_du = dn_du; - vtx->dn_dv = dn_dv; - } - else { - /* Find angle subtended by reference direction (travel direction). */ - const float3 reference_direction = normalize(sd_vtx->P - vtx->p); - const float reference_theta = atan2(dot(reference_direction, vtx->dp_dv), - dot(reference_direction, vtx->dp_du)); - const float current_theta = atan2(dot(reference_direction, dp_dv), - dot(reference_direction, dp_du)); - const float theta = reference_theta - current_theta; - - /* Rotate (dp_du,dp_dv) to be consistent with previous tangent frame. */ - float cos_theta, sin_theta; - fast_sincosf(theta, &sin_theta, &cos_theta); - vtx->dp_du = cos_theta * dp_du - sin_theta * dp_dv; - vtx->dp_dv = sin_theta * dp_du + cos_theta * dp_dv; - vtx->dn_du = cos_theta * dn_du - sin_theta * dn_dv; - vtx->dn_dv = sin_theta * dn_du + cos_theta * dn_dv; - } + /* Find consistent tangent frame for every point on the surface. */ + make_orthonormals(vtx->ng, &vtx->dp_du, &vtx->dp_dv); + /* Apply the equivalent rotation to the normal derivatives. */ + const float cos_theta = dot(dp_du, vtx->dp_du); + const float sin_theta = -dot(dp_dv, vtx->dp_du); + vtx->dn_du = cos_theta * dn_du - sin_theta * dn_dv; + vtx->dn_dv = sin_theta * dn_du + cos_theta * dn_dv; /* Manifold vertex position. */ vtx->p = sd_vtx->P; @@ -577,8 +541,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg, mv.n_offset, &projection_ray, &projection_isect, - sd_vtx, - false); + sd_vtx); /* Fail newton solve if we are not making progress, probably stuck trying to move off the * edge of the mesh. */ @@ -749,7 +712,7 @@ ccl_device_forceinline bool mnee_compute_transfer_matrix(ccl_private const Shade /* Local differential geometry. */ float3 dp_du, dp_dv; - mnee_make_orthonormals(ls->Ng, &dp_du, &dp_dv); + make_orthonormals(ls->Ng, &dp_du, &dp_dv); /* Direction toward surface sample. */ float3 wi = vertex_count == 1 ? sd->P - m.p : vertices[mi - 1].p - m.p; @@ -1051,7 +1014,7 @@ ccl_device_forceinline int kernel_path_mnee_sample(KernelGlobals kg, /* Setup differential geometry on vertex. */ mnee_setup_manifold_vertex( - kg, &mv, bsdf, eta, h, &probe_ray, &probe_isect, sd_mnee, true); + kg, &mv, bsdf, eta, h, &probe_ray, &probe_isect, sd_mnee); break; } } |