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authorAlexander Gavrilov <angavrilov@gmail.com>2020-10-26 20:32:48 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-28 14:43:42 +0300
commit70040e7b0b683f2ff6ac30b20a8e426bab294e67 (patch)
treed6fd9c3c061db0d52c1f26d2fa0ad82ce7a1b241 /intern/cycles
parentb7558e3c9c1478cb0d3a4881c73984d46a0c9603 (diff)
Cycles: internal support for alpha output for attribute node
Not exposed in Blender yet. Ref D2057
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/shaders/node_attribute.osl10
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h118
-rw-r--r--intern/cycles/kernel/svm/svm_types.h6
-rw-r--r--intern/cycles/render/nodes.cpp37
4 files changed, 121 insertions, 50 deletions
diff --git a/intern/cycles/kernel/shaders/node_attribute.osl b/intern/cycles/kernel/shaders/node_attribute.osl
index abec8ebfbf0..205d0a21bed 100644
--- a/intern/cycles/kernel/shaders/node_attribute.osl
+++ b/intern/cycles/kernel/shaders/node_attribute.osl
@@ -20,20 +20,26 @@ shader node_attribute(string bump_offset = "center",
string name = "",
output point Vector = point(0.0, 0.0, 0.0),
output color Color = 0.0,
- output float Fac = 0.0)
+ output float Fac = 0.0,
+ output float Alpha = 0.0)
{
- getattribute(name, Color);
+ float data[4];
+ getattribute(name, data);
+ Color = color(data[0], data[1], data[2]);
Vector = point(Color);
getattribute(name, Fac);
+ Alpha = data[3];
if (bump_offset == "dx") {
Color += Dx(Color);
Vector += Dx(Vector);
Fac += Dx(Fac);
+ Alpha += Dx(Alpha);
}
else if (bump_offset == "dy") {
Color += Dy(Color);
Vector += Dy(Vector);
Fac += Dy(Fac);
+ Alpha += Dy(Alpha);
}
}
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 079aac6ae44..f598bfb8f8f 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -19,10 +19,10 @@ CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(
- KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeType *type, uint *out_offset)
+ KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeOutputType *type, uint *out_offset)
{
*out_offset = node.z;
- *type = (NodeAttributeType)node.w;
+ *type = (NodeAttributeOutputType)node.w;
AttributeDescriptor desc;
@@ -46,7 +46,7 @@ ccl_device AttributeDescriptor svm_node_attr_init(
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
@@ -56,72 +56,91 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
if (primitive_is_volume_attribute(sd, desc)) {
const float4 value = volume_attribute_float4(kg, sd, desc);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value_to_float(value);
stack_store_float(stack, out_offset, f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value_to_float3(value);
stack_store_float3(stack, out_offset, f);
}
+ else {
+ const float f = volume_attribute_value_to_alpha(value);
+ stack_store_float(stack, out_offset, f);
+ }
return;
}
#endif
- /* Surface */
+ /* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f));
}
+ else {
+ stack_store_float(stack, out_offset, f.w);
+ }
}
else {
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
}
ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
return;
}
#endif
@@ -130,60 +149,75 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
if (desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dx);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dx;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
}
+ else {
+ stack_store_float(stack, out_offset, f.w + dx.w);
+ }
}
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dx));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dx);
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
}
ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
return;
}
#endif
@@ -192,42 +226,54 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
if (desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dy);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dy;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
}
+ else {
+ stack_store_float(stack, out_offset, f.w + dy.w);
+ }
}
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dy));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dy);
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index cd32e0404b5..c228df14985 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -157,6 +157,12 @@ typedef enum ShaderNodeType {
* match the switch case order in svm.h. */
} ShaderNodeType;
+typedef enum NodeAttributeOutputType {
+ NODE_ATTR_OUTPUT_FLOAT3 = 0,
+ NODE_ATTR_OUTPUT_FLOAT,
+ NODE_ATTR_OUTPUT_FLOAT_ALPHA,
+} NodeAttributeOutputType;
+
typedef enum NodeAttributeType {
NODE_ATTR_FLOAT = 0,
NODE_ATTR_FLOAT2,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index fc525e06d1e..281285f959c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3743,7 +3743,7 @@ void GeometryNode::compile(SVMCompiler &compiler)
if (!out->links.empty()) {
if (compiler.output_type() != SHADER_TYPE_VOLUME) {
compiler.add_node(
- attr_node, ATTR_STD_POINTINESS, compiler.stack_assign(out), NODE_ATTR_FLOAT);
+ attr_node, ATTR_STD_POINTINESS, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT);
}
else {
compiler.add_node(NODE_VALUE_F, __float_as_int(0.0f), compiler.stack_assign(out));
@@ -3753,8 +3753,10 @@ void GeometryNode::compile(SVMCompiler &compiler)
out = output("Random Per Island");
if (!out->links.empty()) {
if (compiler.output_type() != SHADER_TYPE_VOLUME) {
- compiler.add_node(
- attr_node, ATTR_STD_RANDOM_PER_ISLAND, compiler.stack_assign(out), NODE_ATTR_FLOAT);
+ compiler.add_node(attr_node,
+ ATTR_STD_RANDOM_PER_ISLAND,
+ compiler.stack_assign(out),
+ NODE_ATTR_OUTPUT_FLOAT);
}
else {
compiler.add_node(NODE_VALUE_F, __float_as_int(0.0f), compiler.stack_assign(out));
@@ -3872,7 +3874,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler)
}
else {
int attr = compiler.attribute(ATTR_STD_GENERATED);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
}
@@ -3889,7 +3891,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler)
}
else {
int attr = compiler.attribute(ATTR_STD_UV);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
@@ -4007,7 +4009,7 @@ void UVMapNode::compile(SVMCompiler &compiler)
else
attr = compiler.attribute(ATTR_STD_UV);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
}
@@ -4403,7 +4405,7 @@ void HairInfoNode::compile(SVMCompiler &compiler)
out = output("Intercept");
if (!out->links.empty()) {
int attr = compiler.attribute(ATTR_STD_CURVE_INTERCEPT);
- compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT);
+ compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT);
}
out = output("Thickness");
@@ -4424,7 +4426,7 @@ void HairInfoNode::compile(SVMCompiler &compiler)
out = output("Random");
if (!out->links.empty()) {
int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM);
- compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT);
+ compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT);
}
}
@@ -5386,6 +5388,7 @@ NODE_DEFINE(AttributeNode)
SOCKET_OUT_COLOR(color, "Color");
SOCKET_OUT_VECTOR(vector, "Vector");
SOCKET_OUT_FLOAT(fac, "Fac");
+ SOCKET_OUT_FLOAT(alpha, "Alpha");
return type;
}
@@ -5399,8 +5402,10 @@ void AttributeNode::attributes(Shader *shader, AttributeRequestSet *attributes)
ShaderOutput *color_out = output("Color");
ShaderOutput *vector_out = output("Vector");
ShaderOutput *fac_out = output("Fac");
+ ShaderOutput *alpha_out = output("Alpha");
- if (!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty()) {
+ if (!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty() ||
+ !alpha_out->links.empty()) {
attributes->add_standard(attribute);
}
@@ -5416,6 +5421,7 @@ void AttributeNode::compile(SVMCompiler &compiler)
ShaderOutput *color_out = output("Color");
ShaderOutput *vector_out = output("Vector");
ShaderOutput *fac_out = output("Fac");
+ ShaderOutput *alpha_out = output("Alpha");
ShaderNodeType attr_node = NODE_ATTR;
int attr = compiler.attribute_standard(attribute);
@@ -5426,15 +5432,22 @@ void AttributeNode::compile(SVMCompiler &compiler)
if (!color_out->links.empty() || !vector_out->links.empty()) {
if (!color_out->links.empty()) {
- compiler.add_node(attr_node, attr, compiler.stack_assign(color_out), NODE_ATTR_FLOAT3);
+ compiler.add_node(
+ attr_node, attr, compiler.stack_assign(color_out), NODE_ATTR_OUTPUT_FLOAT3);
}
if (!vector_out->links.empty()) {
- compiler.add_node(attr_node, attr, compiler.stack_assign(vector_out), NODE_ATTR_FLOAT3);
+ compiler.add_node(
+ attr_node, attr, compiler.stack_assign(vector_out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
if (!fac_out->links.empty()) {
- compiler.add_node(attr_node, attr, compiler.stack_assign(fac_out), NODE_ATTR_FLOAT);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(fac_out), NODE_ATTR_OUTPUT_FLOAT);
+ }
+
+ if (!alpha_out->links.empty()) {
+ compiler.add_node(
+ attr_node, attr, compiler.stack_assign(alpha_out), NODE_ATTR_OUTPUT_FLOAT_ALPHA);
}
}