diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-10-26 20:32:48 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2020-10-28 14:43:42 +0300 |
commit | 70040e7b0b683f2ff6ac30b20a8e426bab294e67 (patch) | |
tree | d6fd9c3c061db0d52c1f26d2fa0ad82ce7a1b241 /intern/cycles | |
parent | b7558e3c9c1478cb0d3a4881c73984d46a0c9603 (diff) |
Cycles: internal support for alpha output for attribute node
Not exposed in Blender yet.
Ref D2057
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/shaders/node_attribute.osl | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_attribute.h | 118 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 6 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 37 |
4 files changed, 121 insertions, 50 deletions
diff --git a/intern/cycles/kernel/shaders/node_attribute.osl b/intern/cycles/kernel/shaders/node_attribute.osl index abec8ebfbf0..205d0a21bed 100644 --- a/intern/cycles/kernel/shaders/node_attribute.osl +++ b/intern/cycles/kernel/shaders/node_attribute.osl @@ -20,20 +20,26 @@ shader node_attribute(string bump_offset = "center", string name = "", output point Vector = point(0.0, 0.0, 0.0), output color Color = 0.0, - output float Fac = 0.0) + output float Fac = 0.0, + output float Alpha = 0.0) { - getattribute(name, Color); + float data[4]; + getattribute(name, data); + Color = color(data[0], data[1], data[2]); Vector = point(Color); getattribute(name, Fac); + Alpha = data[3]; if (bump_offset == "dx") { Color += Dx(Color); Vector += Dx(Vector); Fac += Dx(Fac); + Alpha += Dx(Alpha); } else if (bump_offset == "dy") { Color += Dy(Color); Vector += Dy(Vector); Fac += Dy(Fac); + Alpha += Dy(Alpha); } } diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h index 079aac6ae44..f598bfb8f8f 100644 --- a/intern/cycles/kernel/svm/svm_attribute.h +++ b/intern/cycles/kernel/svm/svm_attribute.h @@ -19,10 +19,10 @@ CCL_NAMESPACE_BEGIN /* Attribute Node */ ccl_device AttributeDescriptor svm_node_attr_init( - KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeType *type, uint *out_offset) + KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeOutputType *type, uint *out_offset) { *out_offset = node.z; - *type = (NodeAttributeType)node.w; + *type = (NodeAttributeOutputType)node.w; AttributeDescriptor desc; @@ -46,7 +46,7 @@ ccl_device AttributeDescriptor svm_node_attr_init( ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { - NodeAttributeType type = NODE_ATTR_FLOAT; + NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); @@ -56,72 +56,91 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u if (primitive_is_volume_attribute(sd, desc)) { const float4 value = volume_attribute_float4(kg, sd, desc); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { const float f = volume_attribute_value_to_float(value); stack_store_float(stack, out_offset, f); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { const float3 f = volume_attribute_value_to_float3(value); stack_store_float3(stack, out_offset, f); } + else { + const float f = volume_attribute_value_to_alpha(value); + stack_store_float(stack, out_offset, f); + } return; } #endif - /* Surface */ + /* Surface. */ if (desc.type == NODE_ATTR_FLOAT) { float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f, f, f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f.x); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f))); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, float4_to_float3(f)); } + else { + stack_store_float(stack, out_offset, f.w); + } } else { float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f)); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } } ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { - NodeAttributeType type = NODE_ATTR_FLOAT; + NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } return; } #endif @@ -130,60 +149,75 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float * if (desc.type == NODE_ATTR_FLOAT) { float dx; float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f + dx); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dx; float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f.x + dx.x); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dx; float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f + dx))); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, float4_to_float3(f + dx)); } + else { + stack_store_float(stack, out_offset, f.w + dx.w); + } } else { float3 dx; float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f + dx)); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f + dx); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } } ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { - NodeAttributeType type = NODE_ATTR_FLOAT; + NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } return; } #endif @@ -192,42 +226,54 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float * if (desc.type == NODE_ATTR_FLOAT) { float dy; float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f + dy); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dy; float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f.x + dy.x); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f)); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dy; float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f + dy))); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, float4_to_float3(f + dy)); } + else { + stack_store_float(stack, out_offset, f.w + dy.w); + } } else { float3 dy; float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy); - if (type == NODE_ATTR_FLOAT) { + if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f + dy)); } - else { + else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f + dy); } + else { + stack_store_float(stack, out_offset, 1.0f); + } } } diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index cd32e0404b5..c228df14985 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -157,6 +157,12 @@ typedef enum ShaderNodeType { * match the switch case order in svm.h. */ } ShaderNodeType; +typedef enum NodeAttributeOutputType { + NODE_ATTR_OUTPUT_FLOAT3 = 0, + NODE_ATTR_OUTPUT_FLOAT, + NODE_ATTR_OUTPUT_FLOAT_ALPHA, +} NodeAttributeOutputType; + typedef enum NodeAttributeType { NODE_ATTR_FLOAT = 0, NODE_ATTR_FLOAT2, diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index fc525e06d1e..281285f959c 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -3743,7 +3743,7 @@ void GeometryNode::compile(SVMCompiler &compiler) if (!out->links.empty()) { if (compiler.output_type() != SHADER_TYPE_VOLUME) { compiler.add_node( - attr_node, ATTR_STD_POINTINESS, compiler.stack_assign(out), NODE_ATTR_FLOAT); + attr_node, ATTR_STD_POINTINESS, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT); } else { compiler.add_node(NODE_VALUE_F, __float_as_int(0.0f), compiler.stack_assign(out)); @@ -3753,8 +3753,10 @@ void GeometryNode::compile(SVMCompiler &compiler) out = output("Random Per Island"); if (!out->links.empty()) { if (compiler.output_type() != SHADER_TYPE_VOLUME) { - compiler.add_node( - attr_node, ATTR_STD_RANDOM_PER_ISLAND, compiler.stack_assign(out), NODE_ATTR_FLOAT); + compiler.add_node(attr_node, + ATTR_STD_RANDOM_PER_ISLAND, + compiler.stack_assign(out), + NODE_ATTR_OUTPUT_FLOAT); } else { compiler.add_node(NODE_VALUE_F, __float_as_int(0.0f), compiler.stack_assign(out)); @@ -3872,7 +3874,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler) } else { int attr = compiler.attribute(ATTR_STD_GENERATED); - compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3); + compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3); } } } @@ -3889,7 +3891,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler) } else { int attr = compiler.attribute(ATTR_STD_UV); - compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3); + compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3); } } @@ -4007,7 +4009,7 @@ void UVMapNode::compile(SVMCompiler &compiler) else attr = compiler.attribute(ATTR_STD_UV); - compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3); + compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3); } } } @@ -4403,7 +4405,7 @@ void HairInfoNode::compile(SVMCompiler &compiler) out = output("Intercept"); if (!out->links.empty()) { int attr = compiler.attribute(ATTR_STD_CURVE_INTERCEPT); - compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT); + compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT); } out = output("Thickness"); @@ -4424,7 +4426,7 @@ void HairInfoNode::compile(SVMCompiler &compiler) out = output("Random"); if (!out->links.empty()) { int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM); - compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT); + compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT); } } @@ -5386,6 +5388,7 @@ NODE_DEFINE(AttributeNode) SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_VECTOR(vector, "Vector"); SOCKET_OUT_FLOAT(fac, "Fac"); + SOCKET_OUT_FLOAT(alpha, "Alpha"); return type; } @@ -5399,8 +5402,10 @@ void AttributeNode::attributes(Shader *shader, AttributeRequestSet *attributes) ShaderOutput *color_out = output("Color"); ShaderOutput *vector_out = output("Vector"); ShaderOutput *fac_out = output("Fac"); + ShaderOutput *alpha_out = output("Alpha"); - if (!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty()) { + if (!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty() || + !alpha_out->links.empty()) { attributes->add_standard(attribute); } @@ -5416,6 +5421,7 @@ void AttributeNode::compile(SVMCompiler &compiler) ShaderOutput *color_out = output("Color"); ShaderOutput *vector_out = output("Vector"); ShaderOutput *fac_out = output("Fac"); + ShaderOutput *alpha_out = output("Alpha"); ShaderNodeType attr_node = NODE_ATTR; int attr = compiler.attribute_standard(attribute); @@ -5426,15 +5432,22 @@ void AttributeNode::compile(SVMCompiler &compiler) if (!color_out->links.empty() || !vector_out->links.empty()) { if (!color_out->links.empty()) { - compiler.add_node(attr_node, attr, compiler.stack_assign(color_out), NODE_ATTR_FLOAT3); + compiler.add_node( + attr_node, attr, compiler.stack_assign(color_out), NODE_ATTR_OUTPUT_FLOAT3); } if (!vector_out->links.empty()) { - compiler.add_node(attr_node, attr, compiler.stack_assign(vector_out), NODE_ATTR_FLOAT3); + compiler.add_node( + attr_node, attr, compiler.stack_assign(vector_out), NODE_ATTR_OUTPUT_FLOAT3); } } if (!fac_out->links.empty()) { - compiler.add_node(attr_node, attr, compiler.stack_assign(fac_out), NODE_ATTR_FLOAT); + compiler.add_node(attr_node, attr, compiler.stack_assign(fac_out), NODE_ATTR_OUTPUT_FLOAT); + } + + if (!alpha_out->links.empty()) { + compiler.add_node( + attr_node, attr, compiler.stack_assign(alpha_out), NODE_ATTR_OUTPUT_FLOAT_ALPHA); } } |