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authorCampbell Barton <ideasman42@gmail.com>2013-03-28 00:27:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-28 00:27:07 +0400
commitd15d78a33a8df76b02fa0d27dacd85c8a77ec109 (patch)
tree908e12a6f0171fa8f5f1ad775b1fffe56531e588 /intern/cycles
parent535253cad0cbf27485d6390039fab6e339a441a4 (diff)
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/shaders/node_brightness.osl8
-rw-r--r--intern/cycles/kernel/shaders/node_normal_map.osl5
-rw-r--r--intern/cycles/kernel/shaders/node_vector_curves.osl4
-rw-r--r--intern/cycles/kernel/shaders/node_ward_bsdf.osl2
4 files changed, 10 insertions, 9 deletions
diff --git a/intern/cycles/kernel/shaders/node_brightness.osl b/intern/cycles/kernel/shaders/node_brightness.osl
index 2de3c94ecc1..7b1db8efbde 100644
--- a/intern/cycles/kernel/shaders/node_brightness.osl
+++ b/intern/cycles/kernel/shaders/node_brightness.osl
@@ -25,10 +25,10 @@ shader node_brightness(
output color ColorOut = 0.8)
{
float a = 1.0 + Contrast;
- float b = Bright - Contrast*0.5;
+ float b = Bright - Contrast * 0.5;
- ColorOut[0] = max(a*ColorIn[0] + b, 0.0);
- ColorOut[1] = max(a*ColorIn[1] + b, 0.0);
- ColorOut[2] = max(a*ColorIn[2] + b, 0.0);
+ ColorOut[0] = max(a * ColorIn[0] + b, 0.0);
+ ColorOut[1] = max(a * ColorIn[1] + b, 0.0);
+ ColorOut[2] = max(a * ColorIn[2] + b, 0.0);
}
diff --git a/intern/cycles/kernel/shaders/node_normal_map.osl b/intern/cycles/kernel/shaders/node_normal_map.osl
index 21382fab06f..4428a12ac41 100644
--- a/intern/cycles/kernel/shaders/node_normal_map.osl
+++ b/intern/cycles/kernel/shaders/node_normal_map.osl
@@ -35,9 +35,10 @@ shader node_normal_map(
float tangent_sign;
// get _unnormalized_ interpolated normal and tangent
- if(!getattribute(attr_name, tangent) ||
+ if (!getattribute(attr_name, tangent) ||
!getattribute(attr_sign_name, tangent_sign) ||
- !getattribute("geom:N", ninterp)) {
+ !getattribute("geom:N", ninterp))
+ {
Normal = normal(0, 0, 0);
}
else {
diff --git a/intern/cycles/kernel/shaders/node_vector_curves.osl b/intern/cycles/kernel/shaders/node_vector_curves.osl
index 94082287f4d..d1477467836 100644
--- a/intern/cycles/kernel/shaders/node_vector_curves.osl
+++ b/intern/cycles/kernel/shaders/node_vector_curves.osl
@@ -21,7 +21,7 @@
float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
{
- float f = clamp((at + 1.0)*0.5, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
+ float f = clamp((at + 1.0) * 0.5, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
/* clamp int as well in case of NaN */
int i = (int)f;
@@ -34,7 +34,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
if (t > 0.0)
result = (1.0 - t) * result + t * ramp[i + 1][component];
- return result*2.0 - 1.0;
+ return result * 2.0 - 1.0;
}
shader node_vector_curves(
diff --git a/intern/cycles/kernel/shaders/node_ward_bsdf.osl b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
index bae55bcceaf..35c2b514328 100644
--- a/intern/cycles/kernel/shaders/node_ward_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
@@ -31,7 +31,7 @@ shader node_ward_bsdf(
vector T = Tangent;
if (Rotation != 0.0)
- T = rotate(T, Rotation*2.0*M_PI, point(0.0, 0.0, 0.0), Normal);
+ T = rotate(T, Rotation * 2.0 * M_PI, point(0.0, 0.0, 0.0), Normal);
/* compute roughness */
float RoughnessU, RoughnessV;