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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-02 22:30:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-05 22:43:46 +0300
commit0f943337bc04c9cae1bf1728d29c45947ee3c7e5 (patch)
treee7b4718ad23b3c628f54d3f550f5affb202fd6de /intern/cycles
parentdd8bfa0929f9f1ae940e7da0468fbdd6744e50bb (diff)
Code cleanup: remove some unused functions.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/render/svm.cpp28
-rw-r--r--intern/cycles/render/svm.h9
2 files changed, 0 insertions, 37 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 350ef921bc1..ed04081b99b 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -185,34 +185,6 @@ void SVMCompiler::stack_clear_offset(ShaderSocketType type, int offset)
active_stack.users[offset + i]--;
}
-void SVMCompiler::stack_backup(StackBackup& backup, ShaderNodeSet& done)
-{
- backup.done = done;
- backup.stack = active_stack;
-
- foreach(ShaderNode *node, current_graph->nodes) {
- foreach(ShaderInput *input, node->inputs)
- backup.offsets.push_back(input->stack_offset);
- foreach(ShaderOutput *output, node->outputs)
- backup.offsets.push_back(output->stack_offset);
- }
-}
-
-void SVMCompiler::stack_restore(StackBackup& backup, ShaderNodeSet& done)
-{
- int i = 0;
-
- done = backup.done;
- active_stack = backup.stack;
-
- foreach(ShaderNode *node, current_graph->nodes) {
- foreach(ShaderInput *input, node->inputs)
- input->stack_offset = backup.offsets[i++];
- foreach(ShaderOutput *output, node->outputs)
- output->stack_offset = backup.offsets[i++];
- }
-}
-
void SVMCompiler::stack_assign(ShaderInput *input)
{
/* stack offset assign? */
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index b86a00bf8ea..1c01ee53a6f 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -146,12 +146,6 @@ protected:
int users[SVM_STACK_SIZE];
};
- struct StackBackup {
- Stack stack;
- vector<int> offsets;
- ShaderNodeSet done;
- };
-
/* Global state of the compiler accessible from the compilation routines. */
struct CompilerState {
CompilerState(ShaderGraph *graph);
@@ -176,9 +170,6 @@ protected:
vector<bool> nodes_done_flag;
};
- void stack_backup(StackBackup& backup, ShaderNodeSet& done);
- void stack_restore(StackBackup& backup, ShaderNodeSet& done);
-
void stack_clear_temporary(ShaderNode *node);
int stack_size(ShaderSocketType type);
void stack_clear_users(ShaderNode *node, ShaderNodeSet& done);