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authorThomas Dinges <blender@dingto.org>2014-03-15 19:47:03 +0400
committerThomas Dinges <blender@dingto.org>2014-03-15 20:37:42 +0400
commit13ae541be4d4c04986b8954c4c30c57dcda59400 (patch)
tree18205712801c2c03e3af8793d8fcb9506cb5eeb6 /intern/cycles
parent2097e621edcf7658895b9f6ba9cc4e51f5538369 (diff)
UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/ui.py22
1 files changed, 0 insertions, 22 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index da334e208b7..c54ff8ae2d1 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -316,28 +316,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_spatial_splits")
-class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
- bl_label = "OpenGL Render"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_antialiasing")
- sub = col.row()
- sub.active = rd.use_antialiasing
- sub.prop(rd, "antialiasing_samples", expand=True)
-
- col = split.column()
- col.label(text="Alpha:")
- col.prop(rd, "alpha_mode", text="")
-
-
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
bl_context = "render_layer"