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authorThomas Dinges <blender@dingto.org>2014-03-31 04:18:29 +0400
committerThomas Dinges <blender@dingto.org>2014-03-31 04:18:49 +0400
commite001b5b33ec1fa8897b5fdc0b125a813ec6a4cd1 (patch)
treec81f5b57a3397d669fb2509a228bafe44e630902 /intern/cycles
parentc24c34324c9c4b97d3a9c761ac9485f20a1baf56 (diff)
Cycles: Deformation Motionblur works on GPU, so remove the checks in the UI.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/ui.py6
1 files changed, 2 insertions, 4 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 9227e97664f..a8e673b78c7 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -588,9 +588,8 @@ class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
- device_type = context.user_preferences.system.compute_device_type
- layout.active = (rd.use_motion_blur and (device_type == 'NONE' or cscene.device == 'CPU'))
+ layout.active = rd.use_motion_blur
ob = context.object
cob = ob.cycles
@@ -603,12 +602,11 @@ class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
- device_type = context.user_preferences.system.compute_device_type
ob = context.object
cob = ob.cycles
- layout.active = (rd.use_motion_blur and (device_type == 'NONE' or cscene.device == 'CPU') and cob.use_motion_blur)
+ layout.active = (rd.use_motion_blur and cob.use_motion_blur)
row = layout.row()
row.prop(cob, "use_deform_motion", text="Deformation")