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authorCampbell Barton <ideasman42@gmail.com>2020-07-11 08:10:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-11 08:32:59 +0300
commit651db1b26fa7da3cee4683b10e40f3ef78ae445a (patch)
treee79974bf7c64fa0e553b7273537e48c65ab06521 /intern/cycles
parent020e0f11ff547f1547fecfdc4765e2e1092a4e2c (diff)
Cleanup: spelling
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/device/device.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 9dbb33980b4..407f73e8451 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -209,13 +209,13 @@ bool Device::bind_fallback_display_space_shader(const float width, const float h
glUseProgram(fallback_shader_program);
image_texture_location = glGetUniformLocation(fallback_shader_program, "image_texture");
if (image_texture_location < 0) {
- LOG(ERROR) << "Shader doesn't containt the 'image_texture' uniform.";
+ LOG(ERROR) << "Shader doesn't contain the 'image_texture' uniform.";
return false;
}
fullscreen_location = glGetUniformLocation(fallback_shader_program, "fullscreen");
if (fullscreen_location < 0) {
- LOG(ERROR) << "Shader doesn't containt the 'fullscreen' uniform.";
+ LOG(ERROR) << "Shader doesn't contain the 'fullscreen' uniform.";
return false;
}