diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-04 18:01:38 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-04 18:01:38 +0400 |
commit | cf00171da56ce1e8d6adde9e447c4dab52f47ea9 (patch) | |
tree | 3d524361174d0c24f992c119869528f49f939835 /intern/cycles | |
parent | f56aa76752315a763924ade2406d1bcc436f27f1 (diff) |
Cycles: fix for UV texture coordinates lookup with more than one mesh, bug in corner attribute storage.
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/kernel_triangle.h | 16 | ||||
-rw-r--r-- | intern/cycles/render/mesh.cpp | 6 |
2 files changed, 12 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h index 64cbb2dcb61..ddf8b7b1caf 100644 --- a/intern/cycles/kernel/kernel_triangle.h +++ b/intern/cycles/kernel/kernel_triangle.h @@ -116,10 +116,10 @@ __device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; } else if(elem == ATTR_ELEMENT_CORNER) { - int tri = offset + sd->prim; - float f0 = kernel_tex_fetch(__attributes_float, tri*3 + 0); - float f1 = kernel_tex_fetch(__attributes_float, tri*3 + 1); - float f2 = kernel_tex_fetch(__attributes_float, tri*3 + 2); + int tri = offset + sd->prim*3; + float f0 = kernel_tex_fetch(__attributes_float, tri + 0); + float f1 = kernel_tex_fetch(__attributes_float, tri + 1); + float f2 = kernel_tex_fetch(__attributes_float, tri + 2); #ifdef __RAY_DIFFERENTIALS__ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; @@ -159,10 +159,10 @@ __device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *s return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; } else if(elem == ATTR_ELEMENT_CORNER) { - int tri = offset + sd->prim; - float3 f0 = as_float3(kernel_tex_fetch(__attributes_float3, tri*3 + 0)); - float3 f1 = as_float3(kernel_tex_fetch(__attributes_float3, tri*3 + 1)); - float3 f2 = as_float3(kernel_tex_fetch(__attributes_float3, tri*3 + 2)); + int tri = offset + sd->prim*3; + float3 f0 = as_float3(kernel_tex_fetch(__attributes_float3, tri + 0)); + float3 f1 = as_float3(kernel_tex_fetch(__attributes_float3, tri + 1)); + float3 f2 = as_float3(kernel_tex_fetch(__attributes_float3, tri + 2)); #ifdef __RAY_DIFFERENTIALS__ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index eb9fefcc0ad..aae32851131 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -469,11 +469,13 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene, } /* mesh vertex/triangle index is global, not per object, so we sneak - a correct for that in here */ + a correction for that in here */ if(req.element == ATTR_ELEMENT_VERTEX) req.offset -= mesh->vert_offset; - else + else if(mattr->element == Attribute::FACE) req.offset -= mesh->tri_offset; + else if(mattr->element == Attribute::CORNER) + req.offset -= 3*mesh->tri_offset; if(progress.get_cancel()) return; } |