diff options
author | Jacques Lucke <jacques@blender.org> | 2021-03-25 14:01:42 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-03-25 14:02:50 +0300 |
commit | 28cf851a5c3128b075cb052fef0525351128dce1 (patch) | |
tree | 4e9e299b89ee2054c1199be8204821fa84277185 /intern/cycles | |
parent | 150e0553daff3c9bd6f1921fb1f91a41e4017d78 (diff) |
Geometry Nodes: rename attribute domains
This patch renames two domains:
* `Polygon` -> `Face`
* `Corner` -> `Face Corner`
For the change from `polygon` to `face` I did a "deep rename" where I updated
all (most?) cases where we refere to the attribute domain in code as well.
The change from `corner` to `face corner` is only a ui change. I did not see
a real need to update all code the code for that. It does not seem to improve
the code, more on the contrary.
Ref T86818.
Differential Revision: https://developer.blender.org/D10803
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index c7b49354d53..11158532738 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -375,7 +375,7 @@ static void attr_create_generic(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, bool case BL::Attribute::domain_POINT: element = ATTR_ELEMENT_VERTEX; break; - case BL::Attribute::domain_POLYGON: + case BL::Attribute::domain_FACE: element = ATTR_ELEMENT_FACE; break; default: |