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authorLukas Stockner <lukas.stockner@freenet.de>2018-01-11 22:03:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-12 03:34:28 +0300
commit322f0223d04ac36ecc72cd01c371234da6de643c (patch)
treec1295dc50a4efd3e0a68d460267345fc5f673fba /intern/cycles
parentcce280dd6767bb4588a301f2b966d1b959b01f6b (diff)
Cycles: option to make background visible through glass transparent.
This can be enabled in the Film panel, with an option to control the transmisison roughness below which glass becomes transparent. Differential Revision: https://developer.blender.org/D2904
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/properties.py13
-rw-r--r--intern/cycles/blender/addon/ui.py13
-rw-r--r--intern/cycles/blender/blender_shader.cpp9
-rw-r--r--intern/cycles/kernel/closure/bsdf.h13
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h2
-rw-r--r--intern/cycles/kernel/kernel_passes.h2
-rw-r--r--intern/cycles/kernel/kernel_path.h6
-rw-r--r--intern/cycles/kernel/kernel_path_state.h16
-rw-r--r--intern/cycles/kernel/kernel_types.h14
-rw-r--r--intern/cycles/render/background.cpp12
-rw-r--r--intern/cycles/render/background.h3
11 files changed, 79 insertions, 24 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 263d90d6712..7410cc32342 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -413,9 +413,20 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
)
cls.film_transparent = BoolProperty(
name="Transparent",
- description="World background is transparent with premultiplied alpha",
+ description="World background is transparent, for compositing the render over another background",
default=False,
)
+ cls.film_transparent_glass = BoolProperty(
+ name="Transparent Glass",
+ description="Render transmissive surfaces as transparent, for compositing glass over another background",
+ default=False,
+ )
+ cls.film_transparent_roughness = FloatProperty(
+ name="Transparent Roughness Threshold",
+ description="For transparent transmission, keep surfaces with roughness above the threshold opaque",
+ min=0.0, max=1.0,
+ default=0.1,
+ )
# Really annoyingly, we have to keep it around for a few releases,
# otherwise forward compatibility breaks in really bad manner: CRASH!
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 5bb0ea1c2dd..5d58ecc99eb 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -367,14 +367,21 @@ class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(cscene, "film_exposure")
- col.prop(cscene, "film_transparent")
-
- col = split.column()
+ col.separator()
sub = col.column(align=True)
sub.prop(cscene, "pixel_filter_type", text="")
if cscene.pixel_filter_type != 'BOX':
sub.prop(cscene, "filter_width", text="Width")
+ col = split.column()
+ col.prop(cscene, "film_transparent")
+ sub = col.row()
+ sub.prop(cscene, "film_transparent_glass", text="Transparent Glass")
+ sub.active = cscene.film_transparent
+ sub = col.row()
+ sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
+ sub.active = cscene.film_transparent and cscene.film_transparent_glass
+
class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
bl_label = "Performance"
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a90e0d3ddc4..67845bb5561 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1333,6 +1333,15 @@ void BlenderSync::sync_world(bool update_all)
else
background->transparent = b_scene.render().alpha_mode() == BL::RenderSettings::alpha_mode_TRANSPARENT;
+ if(background->transparent) {
+ background->transparent_glass = get_boolean(cscene, "film_transparent_glass");
+ background->transparent_roughness_threshold = get_float(cscene, "film_transparent_roughness");
+ }
+ else {
+ background->transparent_glass = false;
+ background->transparent_roughness_threshold = 0.0f;
+ }
+
background->use_shader = render_layer.use_background_shader;
background->use_ao = background->use_ao && render_layer.use_background_ao;
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index e4573024e85..6f0bdb3fa38 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -38,7 +38,7 @@ CCL_NAMESPACE_BEGIN
/* Returns the square of the roughness of the closure if it has roughness,
* 0 for singular closures and 1 otherwise. */
-ccl_device_inline float bsdf_get_roughness_sqr(const ShaderClosure *sc)
+ccl_device_inline float bsdf_get_roughness_squared(const ShaderClosure *sc)
{
if(CLOSURE_IS_BSDF_SINGULAR(sc->type)) {
return 0.0f;
@@ -173,6 +173,17 @@ ccl_device_forceinline int bsdf_sample(KernelGlobals *kg,
break;
}
+ /* Test if BSDF sample should be treated as transparent for background. */
+ if(label & LABEL_TRANSMIT) {
+ float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold;
+
+ if(threshold_squared >= 0.0f) {
+ if(bsdf_get_roughness_squared(sc) <= threshold_squared) {
+ label |= LABEL_TRANSMIT_TRANSPARENT;
+ }
+ }
+ }
+
return label;
}
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 7c1b2a015e1..c0f281cae97 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -455,7 +455,7 @@ ccl_device_inline void path_radiance_accum_background(
#ifdef __PASSES__
if(L->use_light_pass) {
- if(state->bounce == 0)
+ if(state->flag & PATH_RAY_TRANSPARENT_BACKGROUND)
L->background += throughput*value;
else if(state->bounce == 1)
L->direct_emission += throughput*value;
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 29451b6b8b6..1933d695f92 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -140,7 +140,7 @@ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg,
/* All closures contribute to the normal feature, but only diffuse-like ones to the albedo. */
normal += sc->N * sc->sample_weight;
sum_weight += sc->sample_weight;
- if(bsdf_get_roughness_sqr(sc) > sqr(0.075f)) {
+ if(bsdf_get_roughness_squared(sc) > sqr(0.075f)) {
albedo += sc->weight;
sum_nonspecular_weight += sc->sample_weight;
}
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index c2421c1ec18..1e98bca66ad 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -136,7 +136,7 @@ ccl_device_forceinline void kernel_path_background(
PathRadiance *L)
{
/* eval background shader if nothing hit */
- if(kernel_data.background.transparent && (state->flag & PATH_RAY_CAMERA)) {
+ if(kernel_data.background.transparent && (state->flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
L->transparent += average(throughput);
#ifdef __PASSES__
@@ -280,7 +280,7 @@ ccl_device_forceinline bool kernel_path_shader_apply(
{
#ifdef __SHADOW_TRICKS__
if((sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) {
- if(state->flag & PATH_RAY_CAMERA) {
+ if(state->flag & PATH_RAY_TRANSPARENT_BACKGROUND) {
state->flag |= (PATH_RAY_SHADOW_CATCHER |
PATH_RAY_STORE_SHADOW_INFO);
@@ -302,7 +302,7 @@ ccl_device_forceinline bool kernel_path_shader_apply(
#ifdef __HOLDOUT__
if(((sd->flag & SD_HOLDOUT) ||
(sd->object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
- (state->flag & PATH_RAY_CAMERA))
+ (state->flag & PATH_RAY_TRANSPARENT_BACKGROUND))
{
if(kernel_data.background.transparent) {
float3 holdout_weight;
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index eccee54c0e3..505eed117e0 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -23,7 +23,7 @@ ccl_device_inline void path_state_init(KernelGlobals *kg,
int sample,
ccl_addr_space Ray *ray)
{
- state->flag = PATH_RAY_CAMERA|PATH_RAY_MIS_SKIP;
+ state->flag = PATH_RAY_CAMERA|PATH_RAY_MIS_SKIP|PATH_RAY_TRANSPARENT_BACKGROUND;
state->rng_hash = rng_hash;
state->rng_offset = PRNG_BASE_NUM;
@@ -86,12 +86,13 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, ccl_addr_space PathSta
}
state->bounce++;
+ state->flag &= ~(PATH_RAY_ALL_VISIBILITY|PATH_RAY_MIS_SKIP);
#ifdef __VOLUME__
if(label & LABEL_VOLUME_SCATTER) {
/* volume scatter */
state->flag |= PATH_RAY_VOLUME_SCATTER;
- state->flag &= ~(PATH_RAY_REFLECT|PATH_RAY_TRANSMIT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT|PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
+ state->flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
state->volume_bounce++;
}
@@ -101,7 +102,7 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, ccl_addr_space PathSta
/* surface reflection/transmission */
if(label & LABEL_REFLECT) {
state->flag |= PATH_RAY_REFLECT;
- state->flag &= ~(PATH_RAY_TRANSMIT|PATH_RAY_VOLUME_SCATTER|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
+ state->flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
if(label & LABEL_DIFFUSE)
state->diffuse_bounce++;
@@ -112,7 +113,10 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, ccl_addr_space PathSta
kernel_assert(label & LABEL_TRANSMIT);
state->flag |= PATH_RAY_TRANSMIT;
- state->flag &= ~(PATH_RAY_REFLECT|PATH_RAY_VOLUME_SCATTER|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT);
+
+ if(!(label & LABEL_TRANSMIT_TRANSPARENT)) {
+ state->flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
+ }
state->transmission_bounce++;
}
@@ -120,17 +124,13 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, ccl_addr_space PathSta
/* diffuse/glossy/singular */
if(label & LABEL_DIFFUSE) {
state->flag |= PATH_RAY_DIFFUSE|PATH_RAY_DIFFUSE_ANCESTOR;
- state->flag &= ~(PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
}
else if(label & LABEL_GLOSSY) {
state->flag |= PATH_RAY_GLOSSY;
- state->flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
}
else {
kernel_assert(label & LABEL_SINGULAR);
-
state->flag |= PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP;
- state->flag &= ~PATH_RAY_DIFFUSE;
}
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index b052d668b7d..4f655784044 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -346,11 +346,12 @@ enum PathRayFlag {
PATH_RAY_ALL_VISIBILITY = ((1 << 14)-1),
- PATH_RAY_MIS_SKIP = (1 << 15),
- PATH_RAY_DIFFUSE_ANCESTOR = (1 << 16),
- PATH_RAY_SINGLE_PASS_DONE = (1 << 17),
- PATH_RAY_SHADOW_CATCHER = (1 << 18),
- PATH_RAY_STORE_SHADOW_INFO = (1 << 19),
+ PATH_RAY_MIS_SKIP = (1 << 15),
+ PATH_RAY_DIFFUSE_ANCESTOR = (1 << 16),
+ PATH_RAY_SINGLE_PASS_DONE = (1 << 17),
+ PATH_RAY_SHADOW_CATCHER = (1 << 18),
+ PATH_RAY_STORE_SHADOW_INFO = (1 << 19),
+ PATH_RAY_TRANSPARENT_BACKGROUND = (1 << 20),
};
/* Closure Label */
@@ -364,6 +365,7 @@ typedef enum ClosureLabel {
LABEL_SINGULAR = 16,
LABEL_TRANSPARENT = 32,
LABEL_VOLUME_SCATTER = 64,
+ LABEL_TRANSMIT_TRANSPARENT = 128,
} ClosureLabel;
/* Render Passes */
@@ -1259,7 +1261,7 @@ typedef struct KernelBackground {
int surface_shader;
int volume_shader;
int transparent;
- int pad;
+ float transparent_roughness_squared_threshold;
/* ambient occlusion */
float ao_factor;
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index 3ed96732b14..df3b65be110 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -38,7 +38,10 @@ NODE_DEFINE(Background)
SOCKET_BOOLEAN(use_shader, "Use Shader", true);
SOCKET_BOOLEAN(use_ao, "Use AO", false);
SOCKET_UINT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
+
SOCKET_BOOLEAN(transparent, "Transparent", false);
+ SOCKET_BOOLEAN(transparent_glass, "Transparent Glass", false);
+ SOCKET_FLOAT(transparent_roughness_threshold, "Transparent Roughness Threshold", 0.0f);
SOCKET_NODE(shader, "Shader", &Shader::node_type);
@@ -81,6 +84,15 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene
kbackground->transparent = transparent;
kbackground->surface_shader = scene->shader_manager->get_shader_id(bg_shader);
+ if(transparent && transparent_glass) {
+ /* Square twice, once for principled BSDF convention, and once for
+ * faster comparison in kernel with anisotropic roughness. */
+ kbackground->transparent_roughness_squared_threshold = sqr(sqr(transparent_roughness_threshold));
+ }
+ else {
+ kbackground->transparent_roughness_squared_threshold = -1.0f;
+ }
+
if(bg_shader->has_volume)
kbackground->volume_shader = kbackground->surface_shader;
else
diff --git a/intern/cycles/render/background.h b/intern/cycles/render/background.h
index db20b6ebf87..145c05f1c18 100644
--- a/intern/cycles/render/background.h
+++ b/intern/cycles/render/background.h
@@ -42,6 +42,9 @@ public:
Shader *shader;
bool transparent;
+ bool transparent_glass;
+ float transparent_roughness_threshold;
+
bool need_update;
Background();