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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-27 00:11:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-27 01:06:53 +0300
commit7b29e917118ffdeb39de5c942dd652d40914dbc3 (patch)
tree55b5f0cc45cf07ef2cc72d26b8ca9f4fa7c07b8c /intern/cycles
parentd611cf9233583a04b9168850ddbf708236de44b3 (diff)
Code refactor: make mixed small/large BSSRDF radii more robust.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h108
-rw-r--r--intern/cycles/kernel/osl/osl_bssrdf.cpp55
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h64
3 files changed, 119 insertions, 108 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index 383c168463b..c8f505e8418 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -27,6 +27,7 @@ typedef ccl_addr_space struct Bssrdf {
float sharpness;
float texture_blur;
float roughness;
+ float channels;
} Bssrdf;
/* Planar Truncated Gaussian
@@ -343,42 +344,68 @@ ccl_device_inline Bssrdf *bssrdf_alloc(ShaderData *sd, float3 weight)
return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? bssrdf : NULL;
}
-ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type)
+ccl_device int bssrdf_setup(ShaderData *sd, Bssrdf *bssrdf, ClosureType type)
{
- if(max3(bssrdf->radius) < BSSRDF_MIN_RADIUS) {
- /* revert to diffuse BSDF if radius too small */
- int flag;
+ int flag = 0;
+ int bssrdf_channels = 3;
+ float3 diffuse_weight = make_float3(0.0f, 0.0f, 0.0f);
+
+ /* Verify if the radii are large enough to sample without precision issues. */
+ if(bssrdf->radius.x < BSSRDF_MIN_RADIUS) {
+ diffuse_weight.x = bssrdf->weight.x;
+ bssrdf->weight.x = 0.0f;
+ bssrdf->radius.x = 0.0f;
+ bssrdf_channels--;
+ }
+ if(bssrdf->radius.y < BSSRDF_MIN_RADIUS) {
+ diffuse_weight.y = bssrdf->weight.y;
+ bssrdf->weight.y = 0.0f;
+ bssrdf->radius.y = 0.0f;
+ bssrdf_channels--;
+ }
+ if(bssrdf->radius.z < BSSRDF_MIN_RADIUS) {
+ diffuse_weight.z = bssrdf->weight.z;
+ bssrdf->weight.z = 0.0f;
+ bssrdf->radius.z = 0.0f;
+ bssrdf_channels--;
+ }
+
+ if(bssrdf_channels < 3) {
+ /* Add diffuse BSDF if any radius too small. */
#ifdef __PRINCIPLED__
if(type == CLOSURE_BSSRDF_PRINCIPLED_ID) {
float roughness = bssrdf->roughness;
float3 N = bssrdf->N;
- float3 weight = bssrdf->weight;
- float sample_weight = bssrdf->sample_weight;
- PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bssrdf;
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diffuse_weight);
- bsdf->N = N;
- bsdf->roughness = roughness;
- bsdf->weight = weight;
- bsdf->sample_weight = sample_weight;
- flag = bsdf_principled_diffuse_setup(bsdf);
- bsdf->type = CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID;
+ if(bsdf) {
+ bsdf->type = CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID;
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+ flag |= bsdf_principled_diffuse_setup(bsdf);
+ }
}
else
#endif /* __PRINCIPLED__ */
{
- DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf;
- bsdf->N = bssrdf->N;
- flag = bsdf_diffuse_setup(bsdf);
- bsdf->type = CLOSURE_BSDF_BSSRDF_ID;
+ DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd, sizeof(DiffuseBsdf), diffuse_weight);
+
+ if(bsdf) {
+ bsdf->type = CLOSURE_BSDF_BSSRDF_ID;
+ bsdf->N = bssrdf->N;
+ flag |= bsdf_diffuse_setup(bsdf);
+ }
}
-
- return flag;
}
- else {
+
+ /* Setup BSSRDF if radius is large enough. */
+ if(bssrdf_channels > 0) {
+ bssrdf->type = type;
+ bssrdf->channels = bssrdf_channels;
+ bssrdf->sample_weight = fabsf(average(bssrdf->weight)) * bssrdf->channels;
bssrdf->texture_blur = saturate(bssrdf->texture_blur);
bssrdf->sharpness = saturate(bssrdf->sharpness);
- bssrdf->type = type;
if(type == CLOSURE_BSSRDF_BURLEY_ID ||
type == CLOSURE_BSSRDF_PRINCIPLED_ID)
@@ -386,8 +413,14 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type)
bssrdf_burley_setup(bssrdf);
}
- return SD_BSSRDF;
+ flag |= SD_BSSRDF;
}
+ else {
+ bssrdf->type = type;
+ bssrdf->sample_weight = 0.0f;
+ }
+
+ return flag;
}
ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float *h)
@@ -395,17 +428,22 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float
const Bssrdf *bssrdf = (const Bssrdf*)sc;
float radius;
- /* Sample color channel and reuse random number. */
- if(xi < 1.0f/3.0f) {
- xi *= 3.0f;
- radius = bssrdf->radius.x;
+ /* Sample color channel and reuse random number. Only a subset of channels
+ * may be used if their radius was too small to handle as BSSRDF. */
+ xi *= bssrdf->channels;
+
+ if(xi < 1.0f) {
+ radius = (bssrdf->radius.x > 0.0f)? bssrdf->radius.x:
+ (bssrdf->radius.y > 0.0f)? bssrdf->radius.y:
+ bssrdf->radius.z;
}
- else if(xi < 2.0f/3.0f) {
- xi = (xi - 1.0f/3.0f)*3.0f;
- radius = bssrdf->radius.y;
+ else if(xi < 2.0f) {
+ xi -= 1.0f;
+ radius = (bssrdf->radius.x > 0.0f)? bssrdf->radius.y:
+ bssrdf->radius.z;
}
else {
- xi = (xi - 2.0f/3.0f)*3.0f;
+ xi -= 2.0f;
radius = bssrdf->radius.z;
}
@@ -423,7 +461,10 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float
ccl_device float bssrdf_channel_pdf(const Bssrdf *bssrdf, float radius, float r)
{
- if(bssrdf->type == CLOSURE_BSSRDF_CUBIC_ID) {
+ if(radius == 0.0f) {
+ return 0.0f;
+ }
+ else if(bssrdf->type == CLOSURE_BSSRDF_CUBIC_ID) {
return bssrdf_cubic_pdf(radius, bssrdf->sharpness, r);
}
else if(bssrdf->type == CLOSURE_BSSRDF_GAUSSIAN_ID) {
@@ -446,7 +487,10 @@ ccl_device_forceinline float3 bssrdf_eval(const ShaderClosure *sc, float r)
ccl_device_forceinline float bssrdf_pdf(const ShaderClosure *sc, float r)
{
- return average(bssrdf_eval(sc, r));
+ const Bssrdf *bssrdf = (const Bssrdf*)sc;
+ float3 pdf = bssrdf_eval(sc, r);
+
+ return (pdf.x + pdf.y + pdf.z) / bssrdf->channels;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_bssrdf.cpp b/intern/cycles/kernel/osl/osl_bssrdf.cpp
index b79cef244a0..3e7905f26df 100644
--- a/intern/cycles/kernel/osl/osl_bssrdf.cpp
+++ b/intern/cycles/kernel/osl/osl_bssrdf.cpp
@@ -51,38 +51,27 @@ using namespace OSL;
class CBSSRDFClosure : public CClosurePrimitive {
public:
Bssrdf params;
- float3 radius;
- float3 albedo;
void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
{
- float sample_weight = fabsf(average(weight));
-
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
- radius = make_float3(0.0f, 0.0f, 0.0f);
- }
-
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF) {
- /* sharpness */
- float sharpness = params.sharpness;
- /* texture color blur */
- float texture_blur = params.texture_blur;
+ Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+
+ if(bssrdf) {
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
+ params.radius = make_float3(0.0f, 0.0f, 0.0f);
+ }
/* create one closure per color channel */
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
- if(bssrdf) {
- bssrdf->sample_weight = sample_weight * 3.0f;
- bssrdf->radius = radius;
- bssrdf->albedo = albedo;
- bssrdf->texture_blur = texture_blur;
- bssrdf->sharpness = sharpness;
- bssrdf->N = params.N;
- bssrdf->roughness = params.roughness;
- sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
- }
+ bssrdf->radius = params.radius;
+ bssrdf->albedo = params.albedo;
+ bssrdf->texture_blur = params.texture_blur;
+ bssrdf->sharpness = params.sharpness;
+ bssrdf->N = params.N;
+ bssrdf->roughness = params.roughness;
+ sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
}
}
};
@@ -101,7 +90,7 @@ ClosureParam *closure_bssrdf_cubic_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, radius),
+ CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.radius),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
@@ -126,7 +115,7 @@ ClosureParam *closure_bssrdf_gaussian_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, radius),
+ CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.radius),
CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
@@ -150,9 +139,9 @@ ClosureParam *closure_bssrdf_burley_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, radius),
+ CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.radius),
CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
- CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, albedo),
+ CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.albedo),
CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)
};
@@ -175,9 +164,9 @@ ClosureParam *closure_bssrdf_principled_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, radius),
+ CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.radius),
CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.texture_blur),
- CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, albedo),
+ CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.albedo),
CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.roughness),
CLOSURE_STRING_KEYPARAM(PrincipledBSSRDFClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledBSSRDFClosure)
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index b2fc01f617e..5a5cf2db401 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -153,7 +153,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#ifdef __SUBSURFACE__
float3 mixed_ss_base_color = subsurface_color * subsurface + base_color * (1.0f - subsurface);
float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
- float subsurf_sample_weight = fabsf(average(subsurf_weight));
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
@@ -182,27 +181,19 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sd->flag |= bsdf_principled_diffuse_setup(bsdf);
}
}
- else if(subsurface > CLOSURE_WEIGHT_CUTOFF && subsurf_sample_weight > CLOSURE_WEIGHT_CUTOFF) {
- /* radius * scale */
- float3 radius = subsurface_radius * subsurface;
- /* sharpness */
- float sharpness = 0.0f;
- /* texture color blur */
- float texture_blur = 0.0f;
-
- /* create one closure per color channel */
+ else if(subsurface > CLOSURE_WEIGHT_CUTOFF) {
Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
+
if(bssrdf) {
- bssrdf->sample_weight = subsurf_sample_weight * 3.0f;
- bssrdf->radius = radius;
+ bssrdf->radius = subsurface_radius * subsurface;
bssrdf->albedo = subsurface_color;
- bssrdf->texture_blur = texture_blur;
- bssrdf->sharpness = sharpness;
+ bssrdf->texture_blur = 0.0f;
+ bssrdf->sharpness = 0.0f;
bssrdf->N = N;
bssrdf->roughness = roughness;
/* setup bsdf */
- sd->flag |= bssrdf_setup(bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
+ sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
}
}
}
@@ -756,35 +747,22 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID:
case CLOSURE_BSSRDF_BURLEY_ID: {
- float3 albedo = sd->svm_closure_weight;
float3 weight = sd->svm_closure_weight * mix_weight;
- float sample_weight = fabsf(average(weight));
-
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
- param1 = 0.0f;
-
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF) {
- /* radius * scale */
- float3 radius = stack_load_float3(stack, data_node.z)*param1;
- /* sharpness */
- float sharpness = stack_load_float(stack, data_node.w);
- /* texture color blur */
- float texture_blur = param2;
-
- /* create one closure per color channel */
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
- if(bssrdf) {
- bssrdf->sample_weight = sample_weight * 3.0f;
- bssrdf->radius = radius;
- bssrdf->albedo = albedo;
- bssrdf->texture_blur = texture_blur;
- bssrdf->sharpness = sharpness;
- bssrdf->N = N;
- sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
- }
+ Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+
+ if(bssrdf) {
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
+ param1 = 0.0f;
+
+ bssrdf->radius = stack_load_float3(stack, data_node.z)*param1;
+ bssrdf->albedo = sd->svm_closure_weight;
+ bssrdf->texture_blur = param2;
+ bssrdf->sharpness = stack_load_float(stack, data_node.w);
+ bssrdf->N = N;
+ sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
}
break;