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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-17 19:52:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-17 23:53:13 +0300
commitdf96455c55110da00f0543c5895376ffbc66313b (patch)
treed1fc0a55f44d4b931362d84eea77a7662c1955a6 /intern/cycles
parentf79ad428085edd8289f37027ba3d5ed3a52bce67 (diff)
UI: add light/world settings in shader node editor.
Material was already there. Implementation was changed so it's just a single line of code to adapt a panel to the node editor.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/ui.py80
1 files changed, 29 insertions, 51 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index e0de3031466..a3ee5533fe7 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -50,14 +50,18 @@ class CyclesButtonsPanel:
return context.engine in cls.COMPAT_ENGINES
-class CyclesNodeButtonsPanel:
- bl_space_type = "NODE_EDITOR"
- bl_region_type = "UI"
- COMPAT_ENGINES = {'CYCLES'}
+# Adapt properties editor panel to display in node editor. We have to
+# copy the class rather than inherit due to the way bpy registration works.
+def node_panel(cls):
+ node_cls = type('NODE_' + cls.__name__, cls.__bases__, dict(cls.__dict__))
- @classmethod
- def poll(cls, context):
- return context.engine in cls.COMPAT_ENGINES
+ node_cls.bl_space_type = 'NODE_EDITOR'
+ node_cls.bl_region_type = 'UI'
+ node_cls.bl_category = "Node"
+ if hasattr(node_cls, 'bl_parent_id'):
+ node_cls.bl_parent_id = 'NODE_' + node_cls.bl_parent_id
+
+ return node_cls
def get_device_type(context):
@@ -1328,13 +1332,16 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
light = context.light
clamp = light.cycles
- # cscene = context.scene.cycles
-
- layout.prop(light, "type", expand=True)
- layout.use_property_split = True
layout.use_property_decorate = False
+ if self.bl_space_type == 'PROPERTIES':
+ layout.row().prop(light, "type", expand=True)
+ layout.use_property_split = True
+ else:
+ layout.use_property_split = True
+ layout.row().prop(light, "type")
+
col = layout.column()
if light.type in {'POINT', 'SUN', 'SPOT'}:
@@ -2035,43 +2042,6 @@ class CYCLES_RENDER_PT_simplify_culling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "distance_cull_margin", text="Distance")
-class CYCLES_NODE_PT_settings(CyclesNodeButtonsPanel, Panel):
- bl_label = "Settings"
- bl_category = "Node"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- snode = context.space_data
- return CyclesNodeButtonsPanel.poll(context) and \
- snode.tree_type == 'ShaderNodeTree' and snode.id and \
- snode.id.bl_rna.identifier == 'Material'
-
- def draw(self, context):
- material = context.space_data.id
- CYCLES_MATERIAL_PT_settings.draw_shared(self, material)
-
-
-class CYCLES_NODE_PT_settings_surface(CyclesNodeButtonsPanel, Panel):
- bl_label = "Surface"
- bl_category = "Node"
- bl_parent_id = "CYCLES_NODE_PT_settings"
-
- def draw(self, context):
- material = context.space_data.id
- CYCLES_MATERIAL_PT_settings_surface.draw_shared(self, material)
-
-
-class CYCLES_NODE_PT_settings_volume(CyclesNodeButtonsPanel, Panel):
- bl_label = "Volume"
- bl_category = "Node"
- bl_parent_id = "CYCLES_NODE_PT_settings"
-
- def draw(self, context):
- material = context.space_data.id
- CYCLES_MATERIAL_PT_settings_volume.draw_shared(self, context, material)
-
-
def draw_device(self, context):
scene = context.scene
layout = self.layout
@@ -2118,6 +2088,8 @@ def get_panels():
'DATA_PT_spot',
'MATERIAL_PT_context_material',
'MATERIAL_PT_preview',
+ 'NODE_DATA_PT_light',
+ 'NODE_DATA_PT_spot',
'VIEWLAYER_PT_filter',
'VIEWLAYER_PT_layer_passes',
'RENDER_PT_post_processing',
@@ -2203,9 +2175,15 @@ classes = (
CYCLES_RENDER_PT_bake_selected_to_active,
CYCLES_RENDER_PT_bake_output,
CYCLES_RENDER_PT_debug,
- CYCLES_NODE_PT_settings,
- CYCLES_NODE_PT_settings_surface,
- CYCLES_NODE_PT_settings_volume,
+ node_panel(CYCLES_MATERIAL_PT_settings),
+ node_panel(CYCLES_MATERIAL_PT_settings_surface),
+ node_panel(CYCLES_MATERIAL_PT_settings_volume),
+ node_panel(CYCLES_WORLD_PT_ray_visibility),
+ node_panel(CYCLES_WORLD_PT_settings),
+ node_panel(CYCLES_WORLD_PT_settings_surface),
+ node_panel(CYCLES_WORLD_PT_settings_volume),
+ node_panel(CYCLES_LIGHT_PT_light),
+ node_panel(CYCLES_LIGHT_PT_spot),
)