Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2022-08-29 17:41:49 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-29 20:45:58 +0300
commit42cff95519f08016127b0249dcd54f2a0a24f079 (patch)
tree3065e0ee1484e00a1c8f10ba43a2192481dde739 /intern/cycles
parent21acfbe348a433cb6ef5c422b1da232355fa51ab (diff)
Cycles: disable Scrambling Distance UI when using Sobol Burley
Contributed by Alaska. Differential Revision: https://developer.blender.org/D15794
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/addon/ui.py1
-rw-r--r--intern/cycles/blender/sync.cpp3
2 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 0fead409866..5f17b99858a 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -305,6 +305,7 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
layout.separator()
heading = layout.column(align=True, heading="Scrambling Distance")
+ heading.active = not cscene.sampling_pattern == 'SOBOL_BURLEY'
heading.prop(cscene, "auto_scrambling_distance", text="Automatic")
heading.prop(cscene, "preview_scrambling_distance", text="Viewport")
heading.prop(cscene, "scrambling_distance", text="Multiplier")
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 0d4c1d70180..bf8c4bc6203 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -385,7 +385,8 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
/* Only use scrambling distance in the viewport if user wants to. */
bool preview_scrambling_distance = get_boolean(cscene, "preview_scrambling_distance");
- if (preview && !preview_scrambling_distance) {
+ if ((preview && !preview_scrambling_distance) ||
+ sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
scrambling_distance = 1.0f;
}