diff options
author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
commit | 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch) | |
tree | 20e6064201939368650509d758c7187df74416a6 /intern/cycles | |
parent | d2bf71b412233160a52775f29799a2c1331c92f4 (diff) |
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/bvh/bvh_split.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_volume.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/tile.h | 2 | ||||
-rw-r--r-- | intern/cycles/util/util_half.h | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h index 28ff0e05fc3..5582d90bf83 100644 --- a/intern/cycles/bvh/bvh_split.h +++ b/intern/cycles/bvh/bvh_split.h @@ -105,7 +105,7 @@ class BVHSpatialSplit { /* Lower-level functions which calculates boundaries of left and right nodes * needed for spatial split. * - * Operates directly with primitive specified by it's index, reused by higher + * Operates directly with primitive specified by its index, reused by higher * level splitting functions. */ void split_triangle_primitive(const Mesh *mesh, diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h index b4f9d2186f4..f5d10c0ca8a 100644 --- a/intern/cycles/kernel/kernel_volume.h +++ b/intern/cycles/kernel/kernel_volume.h @@ -777,7 +777,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg, * * This gives us restrictions that decoupled record should only happen * in the stack manner, meaning if there's subsequent call of decoupled - * record it'll need to free memory before it's caller frees memory. + * record it'll need to free memory before its caller frees memory. */ const int index = kg->decoupled_volume_steps_index; assert(index < sizeof(kg->decoupled_volume_steps) / sizeof(*kg->decoupled_volume_steps)); diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index abeb8fa7457..6c849f5b2fc 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -20,7 +20,7 @@ /* Shader Virtual Machine * * A shader is a list of nodes to be executed. These are simply read one after - * the other and executed, using an node counter. Each node and it's associated + * the other and executed, using an node counter. Each node and its associated * data is encoded as one or more uint4's in a 1D texture. If the data is larger * than an uint4, the node can increase the node counter to compensate for this. * Floats are encoded as int and then converted to float again. diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h index 4858a275d5c..790a56f9445 100644 --- a/intern/cycles/render/tile.h +++ b/intern/cycles/render/tile.h @@ -158,7 +158,7 @@ class TileManager { * * however viewport rendering expects tiles to be allocated in a special way, * meaning image is being sliced horizontally first and every device handles - * it's own slice + * its own slice */ bool background; diff --git a/intern/cycles/util/util_half.h b/intern/cycles/util/util_half.h index 8de62893ba8..3bac7008905 100644 --- a/intern/cycles/util/util_half.h +++ b/intern/cycles/util/util_half.h @@ -141,7 +141,7 @@ ccl_device_inline float4 half4_to_float4(half4 h) ccl_device_inline half float_to_half(float f) { const uint u = __float_as_uint(f); - /* Sign bit, shifted to it's position. */ + /* Sign bit, shifted to its position. */ uint sign_bit = u & 0x80000000; sign_bit >>= 16; /* Exponent. */ |