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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
commit3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch)
tree20e6064201939368650509d758c7187df74416a6 /intern/cycles
parentd2bf71b412233160a52775f29799a2c1331c92f4 (diff)
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/bvh/bvh_split.h2
-rw-r--r--intern/cycles/kernel/kernel_volume.h2
-rw-r--r--intern/cycles/kernel/svm/svm.h2
-rw-r--r--intern/cycles/render/tile.h2
-rw-r--r--intern/cycles/util/util_half.h2
5 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h
index 28ff0e05fc3..5582d90bf83 100644
--- a/intern/cycles/bvh/bvh_split.h
+++ b/intern/cycles/bvh/bvh_split.h
@@ -105,7 +105,7 @@ class BVHSpatialSplit {
/* Lower-level functions which calculates boundaries of left and right nodes
* needed for spatial split.
*
- * Operates directly with primitive specified by it's index, reused by higher
+ * Operates directly with primitive specified by its index, reused by higher
* level splitting functions.
*/
void split_triangle_primitive(const Mesh *mesh,
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index b4f9d2186f4..f5d10c0ca8a 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -777,7 +777,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg,
*
* This gives us restrictions that decoupled record should only happen
* in the stack manner, meaning if there's subsequent call of decoupled
- * record it'll need to free memory before it's caller frees memory.
+ * record it'll need to free memory before its caller frees memory.
*/
const int index = kg->decoupled_volume_steps_index;
assert(index < sizeof(kg->decoupled_volume_steps) / sizeof(*kg->decoupled_volume_steps));
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index abeb8fa7457..6c849f5b2fc 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -20,7 +20,7 @@
/* Shader Virtual Machine
*
* A shader is a list of nodes to be executed. These are simply read one after
- * the other and executed, using an node counter. Each node and it's associated
+ * the other and executed, using an node counter. Each node and its associated
* data is encoded as one or more uint4's in a 1D texture. If the data is larger
* than an uint4, the node can increase the node counter to compensate for this.
* Floats are encoded as int and then converted to float again.
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index 4858a275d5c..790a56f9445 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -158,7 +158,7 @@ class TileManager {
*
* however viewport rendering expects tiles to be allocated in a special way,
* meaning image is being sliced horizontally first and every device handles
- * it's own slice
+ * its own slice
*/
bool background;
diff --git a/intern/cycles/util/util_half.h b/intern/cycles/util/util_half.h
index 8de62893ba8..3bac7008905 100644
--- a/intern/cycles/util/util_half.h
+++ b/intern/cycles/util/util_half.h
@@ -141,7 +141,7 @@ ccl_device_inline float4 half4_to_float4(half4 h)
ccl_device_inline half float_to_half(float f)
{
const uint u = __float_as_uint(f);
- /* Sign bit, shifted to it's position. */
+ /* Sign bit, shifted to its position. */
uint sign_bit = u & 0x80000000;
sign_bit >>= 16;
/* Exponent. */