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authorCampbell Barton <ideasman42@gmail.com>2019-09-19 06:18:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-19 06:19:53 +0300
commitd8a7e5ee324ef4648a317ef232aae5b5a8ed991f (patch)
tree8e9a231e2fd37a811df904df4437eed863121582 /intern/cycles
parent741d7d60ed90707f3f20b86372669ca5287a74da (diff)
Cleanup: spelling
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp4
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 2698ed59e64..1b161fbc8ee 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -483,11 +483,11 @@ static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void
return set_attribute_float3(fv, type, derivatives, val);
}
-/* Attributes with the TypeRGBA type descriptor should be retrived and stored
+/* Attributes with the TypeRGBA type descriptor should be retrieved and stored
* in a float array of size 4 (e.g. node_vertex_color.osl), this array have
* a type descriptor TypeFloatArray4. If the storage is not a TypeFloatArray4,
* we either store the first three components in a vector, store the average of
- * the components in a float, or fail the retrival and do nothing. We allow
+ * the components in a float, or fail the retrieval and do nothing. We allow
* this for the correct operation of the Attribute node.
*/
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index b67c1e9cb7e..a16b226d8de 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -313,7 +313,7 @@ ccl_device_inline ssef bi_mix(ssef p, ssef f)
* (s2, s3) is generated by moving v2 and v3 to the first and second
* places of the ssef using the shuffle mask <2, 3, 2, 3>. The third and
* fourth values are unused.
- * 3. Interplate g0 and g1 along the z axis to get the final value.
+ * 3. Interpolate g0 and g1 along the z axis to get the final value.
* g1 is generated by populating an ssef with the second value of g.
* Only the first value is important in the final ssef.
*