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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
commit133dfdd704b6a2a4d46337696773b331a44304ea (patch)
treee7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles
parent7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff)
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/blender_curves.cpp2
-rw-r--r--intern/cycles/blender/blender_object.cpp4
-rw-r--r--intern/cycles/blender/blender_session.cpp4
-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/blender/blender_sync.cpp6
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/kernel_random.h2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp2
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_white_noise_texture.osl39
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h2
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h60
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/kernel/svm/svm_white_noise.h53
-rw-r--r--intern/cycles/render/integrator.cpp2
-rw-r--r--intern/cycles/render/nodes.cpp47
-rw-r--r--intern/cycles/render/nodes.h13
-rw-r--r--intern/cycles/util/util_hash.h198
19 files changed, 365 insertions, 82 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 29a1408d85d..4dba8ffbe0e 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -656,7 +656,7 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
if (attr_random != NULL) {
- attr_random->add(hash_int_01(num_curves));
+ attr_random->add(hash_uint2_to_float(num_curves, 0));
}
mesh->add_curve(num_keys, CData->psys_shader[sys]);
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 7ccf8226e5b..ab47da9c1a2 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -217,7 +217,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->random_id = random_id;
}
else {
- light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0);
+ light->random_id = hash_uint2(hash_string(b_ob.name().c_str()), 0);
}
if (light->type == LIGHT_AREA)
@@ -490,7 +490,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
else {
object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
object->dupli_uv = make_float2(0.0f, 0.0f);
- object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
+ object->random_id = hash_uint2(hash_string(object->name.c_str()), 0);
}
object->tag_update(scene);
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 047cc82dbfc..9a798a4f979 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -539,8 +539,8 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* Make sure all views have different noise patterns. - hardcoded value just to make it random
*/
if (view_index != 0) {
- scene->integrator->seed += hash_int_2d(scene->integrator->seed,
- hash_int(view_index * 0xdeadbeef));
+ scene->integrator->seed += hash_uint2(scene->integrator->seed,
+ hash_uint2(view_index * 0xdeadbeef, 0));
scene->integrator->tag_update(scene);
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 322a1771786..fdefe2140bd 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -844,6 +844,12 @@ static ShaderNode *add_node(Scene *scene,
}
node = ies;
}
+ else if (b_node.is_a(&RNA_ShaderNodeTexWhiteNoise)) {
+ BL::ShaderNodeTexWhiteNoise b_tex_white_noise_node(b_node);
+ WhiteNoiseTextureNode *white_noise_node = new WhiteNoiseTextureNode();
+ white_noise_node->dimensions = b_tex_white_noise_node.dimensions();
+ node = white_noise_node;
+ }
else if (b_node.is_a(&RNA_ShaderNodeNormalMap)) {
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
NormalMapNode *nmap = new NormalMapNode();
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index bac571b02ce..aec21887088 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -255,13 +255,13 @@ void BlenderSync::sync_integrator()
integrator->seed = get_int(cscene, "seed");
if (get_boolean(cscene, "use_animated_seed")) {
- integrator->seed = hash_int_2d(b_scene.frame_current(), get_int(cscene, "seed"));
+ integrator->seed = hash_uint2(b_scene.frame_current(), get_int(cscene, "seed"));
if (b_scene.frame_subframe() != 0.0f) {
/* TODO(sergey): Ideally should be some sort of hash_merge,
* but this is good enough for now.
*/
- integrator->seed += hash_int_2d((int)(b_scene.frame_subframe() * (float)INT_MAX),
- get_int(cscene, "seed"));
+ integrator->seed += hash_uint2((int)(b_scene.frame_subframe() * (float)INT_MAX),
+ get_int(cscene, "seed"));
}
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index ab05d6ee1e9..48439a8b68f 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -221,6 +221,7 @@ set(SRC_SVM_HEADERS
svm/svm_voronoi.h
svm/svm_voxel.h
svm/svm_wave.h
+ svm/svm_white_noise.h
)
set(SRC_GEOM_HEADERS
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 78eafbfe3cb..a5ae427c2d3 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -130,7 +130,7 @@ ccl_device_inline void path_rng_init(KernelGlobals *kg,
float *fy)
{
/* load state */
- *rng_hash = hash_int_2d(x, y);
+ *rng_hash = hash_uint2(x, y);
*rng_hash ^= kernel_data.integrator.seed;
#ifdef __DEBUG_CORRELATION__
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 316d24b0954..3850d0fe94b 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -697,7 +697,7 @@ bool OSLRenderServices::get_object_standard_attribute(
}
else if (name == u_particle_random) {
int particle_id = object_particle_id(kg, sd->object);
- float f = hash_int_01(particle_index(kg, particle_id));
+ float f = hash_uint2_to_float(particle_index(kg, particle_id), 0);
return set_attribute_float(f, type, derivatives, val);
}
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 63cef6e841b..c50bffe27b2 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -85,6 +85,7 @@ set(SRC_OSL
node_wavelength.osl
node_blackbody.osl
node_wave_texture.osl
+ node_white_noise_texture.osl
node_wireframe.osl
node_hair_bsdf.osl
node_principled_hair_bsdf.osl
diff --git a/intern/cycles/kernel/shaders/node_white_noise_texture.osl b/intern/cycles/kernel/shaders/node_white_noise_texture.osl
new file mode 100644
index 00000000000..f026fb4ab39
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_white_noise_texture.osl
@@ -0,0 +1,39 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_white_noise_texture(string dimensions = "3D",
+ point Vector = point(0.0, 0.0, 0.0),
+ float W = 0.0,
+ output float Value = 0.0)
+{
+ if (dimensions == "1D") {
+ Value = noise("hash", W);
+ }
+ else if (dimensions == "2D") {
+ Value = noise("hash", Vector[0], Vector[1]);
+ }
+ else if (dimensions == "3D") {
+ Value = noise("hash", Vector);
+ }
+ else if (dimensions == "4D") {
+ Value = noise("hash", Vector, W);
+ }
+ else {
+ warning("%s", "Unknown dimension!");
+ }
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 0d731d62e94..8f8451b364d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -194,6 +194,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_bump.h"
#include "kernel/svm/svm_map_range.h"
#include "kernel/svm/svm_clamp.h"
+#include "kernel/svm/svm_white_noise.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -432,6 +433,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_TEX_BRICK:
svm_node_tex_brick(kg, sd, stack, node, &offset);
break;
+ case NODE_TEX_WHITE_NOISE:
+ svm_node_tex_white_noise(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
# endif /* __TEXTURES__ */
# ifdef __EXTRA_NODES__
case NODE_NORMAL:
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index a9104643299..4abe0831858 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -149,7 +149,7 @@ ccl_device void svm_node_particle_info(
}
case NODE_INFO_PAR_RANDOM: {
int particle_id = object_particle_id(kg, sd->object);
- float random = hash_int_01(particle_index(kg, particle_id));
+ float random = hash_uint2_to_float(particle_index(kg, particle_id), 0);
stack_store_float(stack, out_offset, random);
break;
}
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 322579ccfe3..0bf3dfda4df 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -41,42 +41,6 @@ ccl_device_inline ssei quick_floor_sse(const ssef &x)
}
#endif
-ccl_device uint hash(uint kx, uint ky, uint kz)
-{
- // define some handy macros
-#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
-#define final(a, b, c) \
- { \
- c ^= b; \
- c -= rot(b, 14); \
- a ^= c; \
- a -= rot(c, 11); \
- b ^= a; \
- b -= rot(a, 25); \
- c ^= b; \
- c -= rot(b, 16); \
- a ^= c; \
- a -= rot(c, 4); \
- b ^= a; \
- b -= rot(a, 14); \
- c ^= b; \
- c -= rot(b, 24); \
- }
- // now hash the data!
- uint a, b, c, len = 3;
- a = b = c = 0xdeadbeef + (len << 2) + 13;
-
- c += kz;
- b += ky;
- a += kx;
- final(a, b, c);
-
- return c;
- // macros not needed anymore
-#undef rot
-#undef final
-}
-
#ifdef __KERNEL_SSE2__
ccl_device_inline ssei hash_sse(const ssei &kx, const ssei &ky, const ssei &kz)
{
@@ -236,17 +200,19 @@ ccl_device_noinline float perlin(float x, float y, float z)
result = nerp(
w,
nerp(v,
- nerp(u, grad(hash(X, Y, Z), fx, fy, fz), grad(hash(X + 1, Y, Z), fx - 1.0f, fy, fz)),
nerp(u,
- grad(hash(X, Y + 1, Z), fx, fy - 1.0f, fz),
- grad(hash(X + 1, Y + 1, Z), fx - 1.0f, fy - 1.0f, fz))),
+ grad(hash_uint3(X, Y, Z), fx, fy, fz),
+ grad(hash_uint3(X + 1, Y, Z), fx - 1.0f, fy, fz)),
+ nerp(u,
+ grad(hash_uint3(X, Y + 1, Z), fx, fy - 1.0f, fz),
+ grad(hash_uint3(X + 1, Y + 1, Z), fx - 1.0f, fy - 1.0f, fz))),
nerp(v,
nerp(u,
- grad(hash(X, Y, Z + 1), fx, fy, fz - 1.0f),
- grad(hash(X + 1, Y, Z + 1), fx - 1.0f, fy, fz - 1.0f)),
+ grad(hash_uint3(X, Y, Z + 1), fx, fy, fz - 1.0f),
+ grad(hash_uint3(X + 1, Y, Z + 1), fx - 1.0f, fy, fz - 1.0f)),
nerp(u,
- grad(hash(X, Y + 1, Z + 1), fx, fy - 1.0f, fz - 1.0f),
- grad(hash(X + 1, Y + 1, Z + 1), fx - 1.0f, fy - 1.0f, fz - 1.0f))));
+ grad(hash_uint3(X, Y + 1, Z + 1), fx, fy - 1.0f, fz - 1.0f),
+ grad(hash_uint3(X + 1, Y + 1, Z + 1), fx - 1.0f, fy - 1.0f, fz - 1.0f))));
float r = scale3(result);
/* can happen for big coordinates, things even out to 0.0 then anyway */
@@ -312,16 +278,16 @@ ccl_device float snoise(float3 p)
ccl_device float cellnoise(float3 p)
{
int3 ip = quick_floor_to_int3(p);
- return bits_to_01(hash(ip.x, ip.y, ip.z));
+ return hash_uint3_to_float(ip.x, ip.y, ip.z);
}
ccl_device float3 cellnoise3(float3 p)
{
int3 ip = quick_floor_to_int3(p);
#ifndef __KERNEL_SSE__
- float r = bits_to_01(hash(ip.x, ip.y, ip.z));
- float g = bits_to_01(hash(ip.y, ip.x, ip.z));
- float b = bits_to_01(hash(ip.y, ip.z, ip.x));
+ float r = hash_uint3_to_float(ip.x, ip.y, ip.z);
+ float g = hash_uint3_to_float(ip.y, ip.x, ip.z);
+ float b = hash_uint3_to_float(ip.y, ip.z, ip.x);
return make_float3(r, g, b);
#else
ssei ip_yxz = shuffle<1, 0, 2, 3>(ssei(ip.m128));
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 884ad76a9b7..6f412074125 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -140,6 +140,7 @@ typedef enum ShaderNodeType {
NODE_IES,
NODE_MAP_RANGE,
NODE_CLAMP,
+ NODE_TEX_WHITE_NOISE,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/kernel/svm/svm_white_noise.h b/intern/cycles/kernel/svm/svm_white_noise.h
new file mode 100644
index 00000000000..77cbb88a8e2
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_white_noise.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device void svm_node_tex_white_noise(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint dimensions,
+ uint inputs_stack_offsets,
+ uint value_stack_offset,
+ int *offset)
+{
+ uint vector_stack_offset, w_stack_offset;
+ decode_node_uchar4(inputs_stack_offsets, &vector_stack_offset, &w_stack_offset, NULL, NULL);
+
+ float3 vector = stack_load_float3(stack, vector_stack_offset);
+ float w = stack_load_float(stack, w_stack_offset);
+
+ float value;
+ switch (dimensions) {
+ case 1:
+ value = hash_float_to_float(w);
+ break;
+ case 2:
+ value = hash_float2_to_float(make_float2(vector.x, vector.y));
+ break;
+ case 3:
+ value = hash_float3_to_float(vector);
+ break;
+ case 4:
+ value = hash_float4_to_float(make_float4(vector.x, vector.y, vector.z, w));
+ break;
+ default:
+ kernel_assert(0);
+ }
+ stack_store_float(stack, value_stack_offset, value);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index 76258a292e8..b41b0b7b260 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -141,7 +141,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->caustics_refractive = caustics_refractive;
kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy;
- kintegrator->seed = hash_int(seed);
+ kintegrator->seed = hash_uint2(seed, 0);
kintegrator->use_ambient_occlusion = ((Pass::contains(scene->film->passes, PASS_AO)) ||
dscene->data.background.ao_factor != 0.0f);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 8c8bb559c30..6435894d41a 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1110,6 +1110,53 @@ void IESLightNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_ies_light");
}
+/* White Noise Texture */
+
+NODE_DEFINE(WhiteNoiseTextureNode)
+{
+ NodeType *type = NodeType::add("white_noise_texture", create, NodeType::SHADER);
+
+ static NodeEnum dimensions_enum;
+ dimensions_enum.insert("1D", 1);
+ dimensions_enum.insert("2D", 2);
+ dimensions_enum.insert("3D", 3);
+ dimensions_enum.insert("4D", 4);
+ SOCKET_ENUM(dimensions, "Dimensions", dimensions_enum, 3);
+
+ SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_FLOAT(w, "W", 0.0f);
+
+ SOCKET_OUT_FLOAT(value, "Value");
+
+ return type;
+}
+
+WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type)
+{
+}
+
+void WhiteNoiseTextureNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderInput *w_in = input("W");
+ ShaderOutput *value_out = output("Value");
+
+ int vector_stack_offset = compiler.stack_assign(vector_in);
+ int w_stack_offset = compiler.stack_assign(w_in);
+ int value_stack_offset = compiler.stack_assign(value_out);
+
+ compiler.add_node(NODE_TEX_WHITE_NOISE,
+ dimensions,
+ compiler.encode_uchar4(vector_stack_offset, w_stack_offset),
+ value_stack_offset);
+}
+
+void WhiteNoiseTextureNode::compile(OSLCompiler &compiler)
+{
+ compiler.parameter(this, "dimensions");
+ compiler.add(this, "node_white_noise_texture");
+}
+
/* Musgrave Texture */
NODE_DEFINE(MusgraveTextureNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 417623c7562..9c4e643e727 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -370,6 +370,19 @@ class IESLightNode : public TextureNode {
void get_slot();
};
+class WhiteNoiseTextureNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(WhiteNoiseTextureNode)
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_2;
+ }
+
+ int dimensions;
+ float3 vector;
+ float w;
+};
+
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)
diff --git a/intern/cycles/util/util_hash.h b/intern/cycles/util/util_hash.h
index 785482967db..2b1f26de03d 100644
--- a/intern/cycles/util/util_hash.h
+++ b/intern/cycles/util/util_hash.h
@@ -21,39 +21,196 @@
CCL_NAMESPACE_BEGIN
-ccl_device_inline uint hash_int_2d(uint kx, uint ky)
-{
+/* ***** Jenkins Lookup3 Hash Functions ***** */
+
+/* Source: http://burtleburtle.net/bob/c/lookup3.c */
+
#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
+#define mix(a, b, c) \
+ { \
+ a -= c; \
+ a ^= rot(c, 4); \
+ c += b; \
+ b -= a; \
+ b ^= rot(a, 6); \
+ a += c; \
+ c -= b; \
+ c ^= rot(b, 8); \
+ b += a; \
+ a -= c; \
+ a ^= rot(c, 16); \
+ c += b; \
+ b -= a; \
+ b ^= rot(a, 19); \
+ a += c; \
+ c -= b; \
+ c ^= rot(b, 4); \
+ b += a; \
+ }
+
+#define final(a, b, c) \
+ { \
+ c ^= b; \
+ c -= rot(b, 14); \
+ a ^= c; \
+ a -= rot(c, 11); \
+ b ^= a; \
+ b -= rot(a, 25); \
+ c ^= b; \
+ c -= rot(b, 16); \
+ a ^= c; \
+ a -= rot(c, 4); \
+ b ^= a; \
+ b -= rot(a, 14); \
+ c ^= b; \
+ c -= rot(b, 24); \
+ }
+
+ccl_device_inline uint hash_uint(uint kx)
+{
uint a, b, c;
+ a = b = c = 0xdeadbeef + (1 << 2) + 13;
+
+ a += kx;
+ final(a, b, c);
+ return c;
+}
+
+ccl_device_inline uint hash_uint2(uint kx, uint ky)
+{
+ uint a, b, c;
a = b = c = 0xdeadbeef + (2 << 2) + 13;
+
+ b += ky;
+ a += kx;
+ final(a, b, c);
+
+ return c;
+}
+
+ccl_device_inline uint hash_uint3(uint kx, uint ky, uint kz)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeef + (3 << 2) + 13;
+
+ c += kz;
+ b += ky;
+ a += kx;
+ final(a, b, c);
+
+ return c;
+}
+
+ccl_device_inline uint hash_uint4(uint kx, uint ky, uint kz, uint kw)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeef + (4 << 2) + 13;
+
a += kx;
b += ky;
+ c += kz;
+ mix(a, b, c);
- c ^= b;
- c -= rot(b, 14);
- a ^= c;
- a -= rot(c, 11);
- b ^= a;
- b -= rot(a, 25);
- c ^= b;
- c -= rot(b, 16);
- a ^= c;
- a -= rot(c, 4);
- b ^= a;
- b -= rot(a, 14);
- c ^= b;
- c -= rot(b, 24);
+ a += kw;
+ final(a, b, c);
return c;
+}
#undef rot
+#undef final
+#undef mix
+
+/* Hashing uint or uint[234] into a float in the range [0, 1]. */
+
+ccl_device_inline float hash_uint_to_float(uint kx)
+{
+ return (float)hash_uint(kx) / (float)0xFFFFFFFFu;
+}
+
+ccl_device_inline float hash_uint2_to_float(uint kx, uint ky)
+{
+ return (float)hash_uint2(kx, ky) / (float)0xFFFFFFFFu;
+}
+
+ccl_device_inline float hash_uint3_to_float(uint kx, uint ky, uint kz)
+{
+ return (float)hash_uint3(kx, ky, kz) / (float)0xFFFFFFFFu;
+}
+
+ccl_device_inline float hash_uint4_to_float(uint kx, uint ky, uint kz, uint kw)
+{
+ return (float)hash_uint4(kx, ky, kz, kw) / (float)0xFFFFFFFFu;
+}
+
+/* Hashing float or float[234] into a float in the range [0, 1]. */
+
+ccl_device_inline float hash_float_to_float(float k)
+{
+ return hash_uint_to_float(__float_as_uint(k));
+}
+
+ccl_device_inline float hash_float2_to_float(float2 k)
+{
+ return hash_uint2_to_float(__float_as_uint(k.x), __float_as_uint(k.y));
+}
+
+ccl_device_inline float hash_float3_to_float(float3 k)
+{
+ return hash_uint3_to_float(__float_as_uint(k.x), __float_as_uint(k.y), __float_as_uint(k.z));
+}
+
+ccl_device_inline float hash_float4_to_float(float4 k)
+{
+ return hash_uint4_to_float(
+ __float_as_uint(k.x), __float_as_uint(k.y), __float_as_uint(k.z), __float_as_uint(k.w));
+}
+
+/* Hashing float[234] into float[234] of components in the range [0, 1]. */
+
+ccl_device_inline float2 hash_float2_to_float2(float2 k)
+{
+ return make_float2(hash_float2_to_float(k), hash_float3_to_float(make_float3(k.x, k.y, 1.0)));
+}
+
+ccl_device_inline float3 hash_float3_to_float3(float3 k)
+{
+ return make_float3(hash_float3_to_float(k),
+ hash_float4_to_float(make_float4(k.x, k.y, k.z, 1.0)),
+ hash_float4_to_float(make_float4(k.x, k.y, k.z, 2.0)));
}
-ccl_device_inline uint hash_int(uint k)
+ccl_device_inline float4 hash_float4_to_float4(float4 k)
+{
+ return make_float4(hash_float4_to_float(k),
+ hash_float4_to_float(make_float4(k.w, k.x, k.y, k.z)),
+ hash_float4_to_float(make_float4(k.z, k.w, k.x, k.y)),
+ hash_float4_to_float(make_float4(k.y, k.z, k.w, k.x)));
+}
+
+/* Hashing float or float[234] into float3 of components in range [0, 1]. */
+
+ccl_device_inline float3 hash_float_to_float3(float k)
{
- return hash_int_2d(k, 0);
+ return make_float3(hash_float_to_float(k),
+ hash_float2_to_float(make_float2(k, 1.0)),
+ hash_float2_to_float(make_float2(k, 2.0)));
+}
+
+ccl_device_inline float3 hash_float2_to_float3(float2 k)
+{
+ return make_float3(hash_float2_to_float(k),
+ hash_float3_to_float(make_float3(k.x, k.y, 1.0)),
+ hash_float3_to_float(make_float3(k.x, k.y, 2.0)));
+}
+
+ccl_device_inline float3 hash_float4_to_float3(float4 k)
+{
+ return make_float3(hash_float4_to_float(k),
+ hash_float4_to_float(make_float4(k.z, k.x, k.w, k.y)),
+ hash_float4_to_float(make_float4(k.w, k.z, k.y, k.x)));
}
#ifndef __KERNEL_GPU__
@@ -68,11 +225,6 @@ static inline uint hash_string(const char *str)
}
#endif
-ccl_device_inline float hash_int_01(uint k)
-{
- return (float)hash_int(k) * (1.0f / (float)0xFFFFFFFF);
-}
-
CCL_NAMESPACE_END
#endif /* __UTIL_HASH_H__ */