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authorCampbell Barton <ideasman42@gmail.com>2020-08-05 04:49:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-05 04:49:31 +0300
commit006698167ba741827fec005025dcad1e838f683f (patch)
tree9753a64e38bd1f04589d3a61dbbadf3ab7aa8f77 /intern/cycles
parent7198e9d10e2c9841f6ab35bdb5570ea1c7ebab30 (diff)
Cleanup: spelling
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/render/graph.cpp4
-rw-r--r--intern/cycles/util/util_transform.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 436324b00ba..1b138455515 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -484,8 +484,8 @@ void ShaderGraph::remove_proxy_nodes()
vector<ShaderInput *> links(output->links);
foreach (ShaderInput *to, links) {
- /* remove any autoconvert nodes too if they lead to
- * sockets with an automatically set default value */
+ /* Remove any auto-convert nodes too if they lead to
+ * sockets with an automatically set default value. */
ShaderNode *tonode = to->parent;
if (tonode->special_type == SHADER_SPECIAL_TYPE_AUTOCONVERT) {
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index 6417752f704..e8233b7fe6d 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -317,7 +317,7 @@ void transform_motion_decompose(DecomposedTransform *decomp, const Transform *mo
*
* Note that this is very simple and naive implementation, which only deals with degenerated
* scale happening only on one frame. It is possible to improve it further by interpolating
- * rotation into s degenerated range using rotation from timesteps from adjacent non-degenerated
+ * rotation into s degenerated range using rotation from time-steps from adjacent non-degenerated
* time steps. */
for (size_t i = 0; i < size; i++) {
const float3 scale = make_float3(decomp[i].y.w, decomp[i].z.w, decomp[i].w.w);