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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-02 15:09:18 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-07 14:18:15 +0300
commit47402dcb9160793fcfd87ea3c6e6685ea6954b3f (patch)
tree51ef2ea526fbce2f260f66b2f014b72275e48d96 /intern/cycles
parent7b66f73558d1e4dda308366bc8ad2b5dfa8009d3 (diff)
Cleanup: split Cycles export into smaller files
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/CMakeLists.txt5
-rw-r--r--intern/cycles/blender/blender_curves.cpp57
-rw-r--r--intern/cycles/blender/blender_geometry.cpp146
-rw-r--r--intern/cycles/blender/blender_id_map.h279
-rw-r--r--intern/cycles/blender/blender_image.cpp360
-rw-r--r--intern/cycles/blender/blender_light.cpp213
-rw-r--r--intern/cycles/blender/blender_mesh.cpp281
-rw-r--r--intern/cycles/blender/blender_object.cpp206
-rw-r--r--intern/cycles/blender/blender_object_cull.cpp1
-rw-r--r--intern/cycles/blender/blender_python.cpp1
-rw-r--r--intern/cycles/blender/blender_session.cpp335
-rw-r--r--intern/cycles/blender/blender_sync.h57
-rw-r--r--intern/cycles/blender/blender_util.h276
-rw-r--r--intern/cycles/blender/blender_volume.cpp95
14 files changed, 1274 insertions, 1038 deletions
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index 0888eeb78bb..d9a2ebf8571 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -18,6 +18,9 @@ set(INC_SYS
set(SRC
blender_camera.cpp
blender_device.cpp
+ blender_image.cpp
+ blender_geometry.cpp
+ blender_light.cpp
blender_mesh.cpp
blender_object.cpp
blender_object_cull.cpp
@@ -30,9 +33,11 @@ set(SRC
blender_sync.cpp
blender_texture.cpp
blender_viewport.cpp
+ blender_volume.cpp
CCL_api.h
blender_device.h
+ blender_id_map.h
blender_object_cull.h
blender_sync.h
blender_session.h
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 755214f422c..64efaab70e0 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -1160,6 +1160,63 @@ void BlenderSync::sync_particle_hair(
}
mesh->compute_bounds();
+ mesh->geometry_flags |= Mesh::GEOMETRY_CURVES;
+}
+
+void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
+{
+ /* compares curve_keys rather than strands in order to handle quick hair
+ * adjustments in dynamic BVH - other methods could probably do this better*/
+ array<float3> oldcurve_keys;
+ array<float> oldcurve_radius;
+ oldcurve_keys.steal_data(mesh->curve_keys);
+ oldcurve_radius.steal_data(mesh->curve_radius);
+
+ if (view_layer.use_hair) {
+ /* Particle hair. */
+ bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
+ BL::Mesh b_mesh = object_to_mesh(
+ b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
+
+ if (b_mesh) {
+ sync_particle_hair(mesh, b_mesh, b_ob, false);
+ free_object_to_mesh(b_data, b_ob, b_mesh);
+ }
+ }
+
+ /* tag update */
+ bool rebuild = (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
+ mesh->tag_update(scene, rebuild);
+}
+
+void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
+ BL::Object b_ob,
+ Mesh *mesh,
+ int motion_step)
+{
+ /* Skip if no curves were exported. */
+ size_t numkeys = mesh->curve_keys.size();
+ if (numkeys == 0) {
+ return;
+ }
+
+ /* Export deformed coordinates. */
+ if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
+ /* Particle hair. */
+ BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
+ if (b_mesh) {
+ sync_particle_hair(mesh, b_mesh, b_ob, true, motion_step);
+ free_object_to_mesh(b_data, b_ob, b_mesh);
+ return;
+ }
+ }
+
+ /* No deformation on this frame, copy coordinates if other frames did have it. */
+ Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (attr_mP) {
+ float3 *keys = &mesh->curve_keys[0];
+ memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
new file mode 100644
index 00000000000..151b741b003
--- /dev/null
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -0,0 +1,146 @@
+
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/mesh.h"
+#include "render/object.h"
+
+#include "blender/blender_sync.h"
+#include "blender/blender_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+Mesh *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
+ bool object_updated,
+ bool use_particle_hair)
+{
+ /* Test if we can instance or if the object is modified. */
+ BL::ID b_ob_data = b_ob.data();
+ BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
+ MeshKey key(b_key_id.ptr.data, use_particle_hair);
+ BL::Material material_override = view_layer.material_override;
+ Shader *default_shader = scene->default_surface;
+
+ /* Find shader indices. */
+ vector<Shader *> used_shaders;
+
+ BL::Object::material_slots_iterator slot;
+ for (b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
+ if (material_override) {
+ find_shader(material_override, used_shaders, default_shader);
+ }
+ else {
+ BL::ID b_material(slot->material());
+ find_shader(b_material, used_shaders, default_shader);
+ }
+ }
+
+ if (used_shaders.size() == 0) {
+ if (material_override)
+ find_shader(material_override, used_shaders, default_shader);
+ else
+ used_shaders.push_back(default_shader);
+ }
+
+ /* Test if we need to sync. */
+ Mesh *mesh;
+
+ if (!mesh_map.sync(&mesh, b_key_id, key)) {
+ /* If transform was applied to mesh, need full update. */
+ if (object_updated && mesh->transform_applied)
+ ;
+ /* Test if shaders changed, these can be object level so mesh
+ * does not get tagged for recalc. */
+ else if (mesh->used_shaders != used_shaders)
+ ;
+ else {
+ /* Even if not tagged for recalc, we may need to sync anyway
+ * because the shader needs different mesh attributes. */
+ bool attribute_recalc = false;
+
+ foreach (Shader *shader, mesh->used_shaders)
+ if (shader->need_update_mesh)
+ attribute_recalc = true;
+
+ if (!attribute_recalc)
+ return mesh;
+ }
+ }
+
+ /* Ensure we only sync instanced meshes once. */
+ if (mesh_synced.find(mesh) != mesh_synced.end())
+ return mesh;
+
+ progress.set_sync_status("Synchronizing object", b_ob.name());
+
+ mesh_synced.insert(mesh);
+
+ mesh->clear();
+ mesh->used_shaders = used_shaders;
+ mesh->name = ustring(b_ob_data.name().c_str());
+
+ if (use_particle_hair) {
+ sync_hair(b_depsgraph, b_ob, mesh);
+ }
+ else if (object_fluid_gas_domain_find(b_ob)) {
+ sync_volume(b_ob, mesh);
+ }
+ else {
+ sync_mesh(b_depsgraph, b_ob, mesh);
+ }
+
+ return mesh;
+}
+
+void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
+ BL::Object &b_ob,
+ Object *object,
+ float motion_time,
+ bool use_particle_hair)
+{
+ /* Ensure we only sync instanced meshes once. */
+ Mesh *mesh = object->mesh;
+
+ if (mesh_motion_synced.find(mesh) != mesh_motion_synced.end())
+ return;
+
+ mesh_motion_synced.insert(mesh);
+
+ /* Ensure we only motion sync meshes that also had mesh synced, to avoid
+ * unnecessary work and to ensure that its attributes were clear. */
+ if (mesh_synced.find(mesh) == mesh_synced.end())
+ return;
+
+ /* Find time matching motion step required by mesh. */
+ int motion_step = mesh->motion_step(motion_time);
+ if (motion_step < 0) {
+ return;
+ }
+
+ if (use_particle_hair) {
+ sync_hair_motion(b_depsgraph, b_ob, mesh, motion_step);
+ }
+ else if (object_fluid_gas_domain_find(b_ob)) {
+ /* No volume motion blur support yet. */
+ }
+ else {
+ sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_id_map.h b/intern/cycles/blender/blender_id_map.h
new file mode 100644
index 00000000000..52031cd9f34
--- /dev/null
+++ b/intern/cycles/blender/blender_id_map.h
@@ -0,0 +1,279 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BLENDER_ID_MAP_H__
+#define __BLENDER_ID_MAP_H__
+
+#include <string.h>
+
+#include "util/util_map.h"
+#include "util/util_set.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* ID Map
+ *
+ * Utility class to map between Blender datablocks and Cycles data structures,
+ * and keep track of recalc tags from the dependency graph. */
+
+template<typename K, typename T> class id_map {
+ public:
+ id_map(vector<T *> *scene_data_)
+ {
+ scene_data = scene_data_;
+ }
+
+ T *find(const BL::ID &id)
+ {
+ return find(id.ptr.owner_id);
+ }
+
+ T *find(const K &key)
+ {
+ if (b_map.find(key) != b_map.end()) {
+ T *data = b_map[key];
+ return data;
+ }
+
+ return NULL;
+ }
+
+ void set_recalc(const BL::ID &id)
+ {
+ b_recalc.insert(id.ptr.data);
+ }
+
+ void set_recalc(void *id_ptr)
+ {
+ b_recalc.insert(id_ptr);
+ }
+
+ bool has_recalc()
+ {
+ return !(b_recalc.empty());
+ }
+
+ void pre_sync()
+ {
+ used_set.clear();
+ }
+
+ bool sync(T **r_data, const BL::ID &id)
+ {
+ return sync(r_data, id, id, id.ptr.owner_id);
+ }
+
+ bool sync(T **r_data, const BL::ID &id, const K &key)
+ {
+ return sync(r_data, id, id, key);
+ }
+
+ bool sync(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
+ {
+ T *data = find(key);
+ bool recalc;
+
+ if (!data) {
+ /* add data if it didn't exist yet */
+ data = new T();
+ scene_data->push_back(data);
+ b_map[key] = data;
+ recalc = true;
+ }
+ else {
+ recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
+ if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
+ recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
+ }
+ }
+
+ used(data);
+
+ *r_data = data;
+ return recalc;
+ }
+
+ bool is_used(const K &key)
+ {
+ T *data = find(key);
+ return (data) ? used_set.find(data) != used_set.end() : false;
+ }
+
+ void used(T *data)
+ {
+ /* tag data as still in use */
+ used_set.insert(data);
+ }
+
+ void set_default(T *data)
+ {
+ b_map[NULL] = data;
+ }
+
+ bool post_sync(bool do_delete = true)
+ {
+ /* remove unused data */
+ vector<T *> new_scene_data;
+ typename vector<T *>::iterator it;
+ bool deleted = false;
+
+ for (it = scene_data->begin(); it != scene_data->end(); it++) {
+ T *data = *it;
+
+ if (do_delete && used_set.find(data) == used_set.end()) {
+ delete data;
+ deleted = true;
+ }
+ else
+ new_scene_data.push_back(data);
+ }
+
+ *scene_data = new_scene_data;
+
+ /* update mapping */
+ map<K, T *> new_map;
+ typedef pair<const K, T *> TMapPair;
+ typename map<K, T *>::iterator jt;
+
+ for (jt = b_map.begin(); jt != b_map.end(); jt++) {
+ TMapPair &pair = *jt;
+
+ if (used_set.find(pair.second) != used_set.end())
+ new_map[pair.first] = pair.second;
+ }
+
+ used_set.clear();
+ b_recalc.clear();
+ b_map = new_map;
+
+ return deleted;
+ }
+
+ const map<K, T *> &key_to_scene_data()
+ {
+ return b_map;
+ }
+
+ protected:
+ vector<T *> *scene_data;
+ map<K, T *> b_map;
+ set<T *> used_set;
+ set<void *> b_recalc;
+};
+
+/* Object Key
+ *
+ * To uniquely identify instances, we use the parent, object and persistent instance ID.
+ * We also export separate object for a mesh and its particle hair. */
+
+enum { OBJECT_PERSISTENT_ID_SIZE = 16 };
+
+struct ObjectKey {
+ void *parent;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+ void *ob;
+ bool use_particle_hair;
+
+ ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_, bool use_particle_hair_)
+ : parent(parent_), ob(ob_), use_particle_hair(use_particle_hair_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ObjectKey &k) const
+ {
+ if (ob < k.ob) {
+ return true;
+ }
+ else if (ob == k.ob) {
+ if (parent < k.parent) {
+ return true;
+ }
+ else if (parent == k.parent) {
+ if (use_particle_hair < k.use_particle_hair) {
+ return true;
+ }
+ else if (use_particle_hair == k.use_particle_hair) {
+ return memcmp(id, k.id, sizeof(id)) < 0;
+ }
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Mesh Key
+ *
+ * We export separate geomtry for a mesh and its particle hair, so key needs to
+ * distinguish between them. */
+
+struct MeshKey {
+ void *id;
+ bool use_particle_hair;
+
+ MeshKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
+ {
+ }
+
+ bool operator<(const MeshKey &k) const
+ {
+ if (id < k.id) {
+ return true;
+ }
+ else if (id == k.id) {
+ if (use_particle_hair < k.use_particle_hair) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Particle System Key */
+
+struct ParticleSystemKey {
+ void *ob;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+
+ ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE]) : ob(ob_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ParticleSystemKey &k) const
+ {
+ /* first id is particle index, we don't compare that */
+ if (ob < k.ob)
+ return true;
+ else if (ob == k.ob)
+ return memcmp(id + 1, k.id + 1, sizeof(int) * (OBJECT_PERSISTENT_ID_SIZE - 1)) < 0;
+
+ return false;
+ }
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_ID_MAP_H__ */
diff --git a/intern/cycles/blender/blender_image.cpp b/intern/cycles/blender/blender_image.cpp
new file mode 100644
index 00000000000..0fe42b2d479
--- /dev/null
+++ b/intern/cycles/blender/blender_image.cpp
@@ -0,0 +1,360 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/image.h"
+
+#include "blender/blender_sync.h"
+#include "blender/blender_session.h"
+#include "blender/blender_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* builtin image file name is actually an image datablock name with
+ * absolute sequence frame number concatenated via '@' character
+ *
+ * this function splits frame from builtin name
+ */
+int BlenderSession::builtin_image_frame(const string &builtin_name)
+{
+ int last = builtin_name.find_last_of('@');
+ return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
+}
+
+void BlenderSession::builtin_image_info(const string &builtin_name,
+ void *builtin_data,
+ ImageMetaData &metadata)
+{
+ /* empty image */
+ metadata.width = 1;
+ metadata.height = 1;
+
+ if (!builtin_data)
+ return;
+
+ /* recover ID pointer */
+ PointerRNA ptr;
+ RNA_id_pointer_create((ID *)builtin_data, &ptr);
+ BL::ID b_id(ptr);
+
+ if (b_id.is_a(&RNA_Image)) {
+ /* image data */
+ BL::Image b_image(b_id);
+
+ metadata.builtin_free_cache = !b_image.has_data();
+ metadata.is_float = b_image.is_float();
+ metadata.width = b_image.size()[0];
+ metadata.height = b_image.size()[1];
+ metadata.depth = 1;
+ metadata.channels = b_image.channels();
+
+ if (metadata.is_float) {
+ /* Float images are already converted on the Blender side,
+ * no need to do anything in Cycles. */
+ metadata.colorspace = u_colorspace_raw;
+ }
+ }
+ else if (b_id.is_a(&RNA_Object)) {
+ /* smoke volume data */
+ BL::Object b_ob(b_id);
+ BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
+
+ metadata.is_float = true;
+ metadata.depth = 1;
+ metadata.channels = 1;
+
+ if (!b_domain)
+ return;
+
+ if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
+ builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
+ builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
+ builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
+ metadata.channels = 1;
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
+ metadata.channels = 4;
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
+ metadata.channels = 3;
+ else
+ return;
+
+ int3 resolution = get_int3(b_domain.domain_resolution());
+ int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
+
+ /* Velocity and heat data is always low-resolution. */
+ if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
+ builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
+ amplify = 1;
+ }
+
+ metadata.width = resolution.x * amplify;
+ metadata.height = resolution.y * amplify;
+ metadata.depth = resolution.z * amplify;
+ }
+ else {
+ /* TODO(sergey): Check we're indeed in shader node tree. */
+ PointerRNA ptr;
+ RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
+ BL::Node b_node(ptr);
+ if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
+ BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
+ metadata.channels = 4;
+ metadata.width = b_point_density_node.resolution();
+ metadata.height = metadata.width;
+ metadata.depth = metadata.width;
+ metadata.is_float = true;
+ }
+ }
+}
+
+bool BlenderSession::builtin_image_pixels(const string &builtin_name,
+ void *builtin_data,
+ int tile,
+ unsigned char *pixels,
+ const size_t pixels_size,
+ const bool associate_alpha,
+ const bool free_cache)
+{
+ if (!builtin_data) {
+ return false;
+ }
+
+ const int frame = builtin_image_frame(builtin_name);
+
+ PointerRNA ptr;
+ RNA_id_pointer_create((ID *)builtin_data, &ptr);
+ BL::Image b_image(ptr);
+
+ const int width = b_image.size()[0];
+ const int height = b_image.size()[1];
+ const int channels = b_image.channels();
+
+ unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
+ const size_t num_pixels = ((size_t)width) * height;
+
+ if (image_pixels && num_pixels * channels == pixels_size) {
+ memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
+ }
+ else {
+ if (channels == 1) {
+ memset(pixels, 0, pixels_size * sizeof(unsigned char));
+ }
+ else {
+ const size_t num_pixels_safe = pixels_size / channels;
+ unsigned char *cp = pixels;
+ for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
+ cp[0] = 255;
+ cp[1] = 0;
+ cp[2] = 255;
+ if (channels == 4) {
+ cp[3] = 255;
+ }
+ }
+ }
+ }
+
+ if (image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+
+ /* Free image buffers to save memory during render. */
+ if (free_cache) {
+ b_image.buffers_free();
+ }
+
+ if (associate_alpha) {
+ /* Premultiply, byte images are always straight for Blender. */
+ unsigned char *cp = pixels;
+ for (size_t i = 0; i < num_pixels; i++, cp += channels) {
+ cp[0] = (cp[0] * cp[3]) >> 8;
+ cp[1] = (cp[1] * cp[3]) >> 8;
+ cp[2] = (cp[2] * cp[3]) >> 8;
+ }
+ }
+ return true;
+}
+
+bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
+ void *builtin_data,
+ int tile,
+ float *pixels,
+ const size_t pixels_size,
+ const bool,
+ const bool free_cache)
+{
+ if (!builtin_data) {
+ return false;
+ }
+
+ PointerRNA ptr;
+ RNA_id_pointer_create((ID *)builtin_data, &ptr);
+ BL::ID b_id(ptr);
+
+ if (b_id.is_a(&RNA_Image)) {
+ /* image data */
+ BL::Image b_image(b_id);
+ int frame = builtin_image_frame(builtin_name);
+
+ const int width = b_image.size()[0];
+ const int height = b_image.size()[1];
+ const int channels = b_image.channels();
+
+ float *image_pixels;
+ image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
+ const size_t num_pixels = ((size_t)width) * height;
+
+ if (image_pixels && num_pixels * channels == pixels_size) {
+ memcpy(pixels, image_pixels, pixels_size * sizeof(float));
+ }
+ else {
+ if (channels == 1) {
+ memset(pixels, 0, num_pixels * sizeof(float));
+ }
+ else {
+ const size_t num_pixels_safe = pixels_size / channels;
+ float *fp = pixels;
+ for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
+ fp[0] = 1.0f;
+ fp[1] = 0.0f;
+ fp[2] = 1.0f;
+ if (channels == 4) {
+ fp[3] = 1.0f;
+ }
+ }
+ }
+ }
+
+ if (image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+
+ /* Free image buffers to save memory during render. */
+ if (free_cache) {
+ b_image.buffers_free();
+ }
+
+ return true;
+ }
+ else if (b_id.is_a(&RNA_Object)) {
+ /* smoke volume data */
+ BL::Object b_ob(b_id);
+ BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
+
+ if (!b_domain) {
+ return false;
+ }
+#if WITH_FLUID
+ int3 resolution = get_int3(b_domain.domain_resolution());
+ int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
+
+ /* Velocity and heat data is always low-resolution. */
+ if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
+ builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
+ amplify = 1;
+ }
+
+ const int width = resolution.x * amplify;
+ const int height = resolution.y * amplify;
+ const int depth = resolution.z * amplify;
+ const size_t num_pixels = ((size_t)width) * height * depth;
+
+ if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
+ FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels) {
+ FluidDomainSettings_density_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
+ /* this is in range 0..1, and interpreted by the OpenGL smoke viewer
+ * as 1500..3000 K with the first part faded to zero density */
+ FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels) {
+ FluidDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
+ /* the RGB is "premultiplied" by density for better interpolation results */
+ FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels * 4) {
+ FluidDomainSettings_color_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
+ FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels * 3) {
+ FluidDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
+ FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels) {
+ FluidDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
+ FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
+ if (length == num_pixels) {
+ FluidDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
+ return true;
+ }
+ }
+ else {
+ fprintf(
+ stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str());
+ pixels[0] = 0.0f;
+ return false;
+ }
+#endif
+ fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
+ }
+ else {
+ /* We originally were passing view_layer here but in reality we need a
+ * a depsgraph to pass to the RE_point_density_minmax() function.
+ */
+ /* TODO(sergey): Check we're indeed in shader node tree. */
+ PointerRNA ptr;
+ RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
+ BL::Node b_node(ptr);
+ if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
+ BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
+ int length;
+ b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels);
+ }
+ }
+
+ return false;
+}
+
+void BlenderSession::builtin_images_load()
+{
+ /* Force builtin images to be loaded along with Blender data sync. This
+ * is needed because we may be reading from depsgraph evaluated data which
+ * can be freed by Blender before Cycles reads it.
+ *
+ * TODO: the assumption that no further access to builtin image data will
+ * happen is really weak, and likely to break in the future. We should find
+ * a better solution to hand over the data directly to the image manager
+ * instead of through callbacks whose timing is difficult to control. */
+ ImageManager *manager = session->scene->image_manager;
+ Device *device = session->device;
+ manager->device_load_builtin(device, session->scene, session->progress);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_light.cpp b/intern/cycles/blender/blender_light.cpp
new file mode 100644
index 00000000000..a8e28a011d7
--- /dev/null
+++ b/intern/cycles/blender/blender_light.cpp
@@ -0,0 +1,213 @@
+
+
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/light.h"
+
+#include "blender/blender_sync.h"
+#include "blender/blender_util.h"
+
+#include "util/util_hash.h"
+
+CCL_NAMESPACE_BEGIN
+
+void BlenderSync::sync_light(BL::Object &b_parent,
+ int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
+ int random_id,
+ Transform &tfm,
+ bool *use_portal)
+{
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
+ BL::Light b_light(b_ob.data());
+
+ /* Update if either object or light data changed. */
+ if (!light_map.sync(&light, b_ob, b_parent, key)) {
+ Shader *shader;
+ if (!shader_map.sync(&shader, b_light)) {
+ if (light->is_portal)
+ *use_portal = true;
+ return;
+ }
+ }
+
+ /* type */
+ switch (b_light.type()) {
+ case BL::Light::type_POINT: {
+ BL::PointLight b_point_light(b_light);
+ light->size = b_point_light.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Light::type_SPOT: {
+ BL::SpotLight b_spot_light(b_light);
+ light->size = b_spot_light.shadow_soft_size();
+ light->type = LIGHT_SPOT;
+ light->spot_angle = b_spot_light.spot_size();
+ light->spot_smooth = b_spot_light.spot_blend();
+ break;
+ }
+ /* Hemi were removed from 2.8 */
+ // case BL::Light::type_HEMI: {
+ // light->type = LIGHT_DISTANT;
+ // light->size = 0.0f;
+ // break;
+ // }
+ case BL::Light::type_SUN: {
+ BL::SunLight b_sun_light(b_light);
+ light->angle = b_sun_light.angle();
+ light->type = LIGHT_DISTANT;
+ break;
+ }
+ case BL::Light::type_AREA: {
+ BL::AreaLight b_area_light(b_light);
+ light->size = 1.0f;
+ light->axisu = transform_get_column(&tfm, 0);
+ light->axisv = transform_get_column(&tfm, 1);
+ light->sizeu = b_area_light.size();
+ switch (b_area_light.shape()) {
+ case BL::AreaLight::shape_SQUARE:
+ light->sizev = light->sizeu;
+ light->round = false;
+ break;
+ case BL::AreaLight::shape_RECTANGLE:
+ light->sizev = b_area_light.size_y();
+ light->round = false;
+ break;
+ case BL::AreaLight::shape_DISK:
+ light->sizev = light->sizeu;
+ light->round = true;
+ break;
+ case BL::AreaLight::shape_ELLIPSE:
+ light->sizev = b_area_light.size_y();
+ light->round = true;
+ break;
+ }
+ light->type = LIGHT_AREA;
+ break;
+ }
+ }
+
+ /* strength */
+ light->strength = get_float3(b_light.color());
+ light->strength *= BL::PointLight(b_light).energy();
+
+ /* location and (inverted!) direction */
+ light->co = transform_get_column(&tfm, 3);
+ light->dir = -transform_get_column(&tfm, 2);
+ light->tfm = tfm;
+
+ /* shader */
+ vector<Shader *> used_shaders;
+ find_shader(b_light, used_shaders, scene->default_light);
+ light->shader = used_shaders[0];
+
+ /* shadow */
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
+ light->cast_shadow = get_boolean(clight, "cast_shadow");
+ light->use_mis = get_boolean(clight, "use_multiple_importance_sampling");
+
+ int samples = get_int(clight, "samples");
+ if (get_boolean(cscene, "use_square_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
+
+ light->max_bounces = get_int(clight, "max_bounces");
+
+ if (b_ob != b_ob_instance) {
+ light->random_id = random_id;
+ }
+ else {
+ light->random_id = hash_uint2(hash_string(b_ob.name().c_str()), 0);
+ }
+
+ if (light->type == LIGHT_AREA)
+ light->is_portal = get_boolean(clight, "is_portal");
+ else
+ light->is_portal = false;
+
+ if (light->is_portal)
+ *use_portal = true;
+
+ /* visibility */
+ uint visibility = object_ray_visibility(b_ob);
+ light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0;
+ light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0;
+ light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0;
+ light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0;
+
+ /* tag */
+ light->tag_update(scene);
+}
+
+void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
+{
+ BL::World b_world = b_scene.world();
+
+ if (b_world) {
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
+
+ enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
+ int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
+ bool sample_as_light = (sampling_method != SAMPLING_NONE);
+
+ if (sample_as_light || use_portal) {
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_world, 0, b_world, false);
+
+ if (light_map.sync(&light, b_world, b_world, key) || world_recalc ||
+ b_world.ptr.data != world_map) {
+ light->type = LIGHT_BACKGROUND;
+ if (sampling_method == SAMPLING_MANUAL) {
+ light->map_resolution = get_int(cworld, "sample_map_resolution");
+ }
+ else {
+ light->map_resolution = 0;
+ }
+ light->shader = scene->default_background;
+ light->use_mis = sample_as_light;
+ light->max_bounces = get_int(cworld, "max_bounces");
+
+ /* force enable light again when world is resynced */
+ light->is_enabled = true;
+
+ int samples = get_int(cworld, "samples");
+ if (get_boolean(cscene, "use_square_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
+
+ light->tag_update(scene);
+ light_map.set_recalc(b_world);
+ }
+ }
+ }
+
+ world_map = b_world.ptr.data;
+ world_recalc = false;
+ viewport_parameters = BlenderViewportParameters(b_v3d);
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index d3dac3c6151..00faafe29ee 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -278,54 +278,6 @@ static void mikk_compute_tangents(
genTangSpaceDefault(&context);
}
-/* Create Volume Attribute */
-
-static void create_mesh_volume_attribute(
- BL::Object &b_ob, Mesh *mesh, ImageManager *image_manager, AttributeStandard std, float frame)
-{
- BL::FluidDomainSettings b_domain = object_fluid_domain_find(b_ob);
-
- if (!b_domain)
- return;
-
- mesh->volume_isovalue = b_domain.clipping();
-
- Attribute *attr = mesh->attributes.add(std);
- VoxelAttribute *volume_data = attr->data_voxel();
- ImageMetaData metadata;
- bool animated = false;
-
- volume_data->manager = image_manager;
- volume_data->slot = image_manager->add_image(Attribute::standard_name(std),
- b_ob.ptr.data,
- animated,
- frame,
- INTERPOLATION_LINEAR,
- EXTENSION_CLIP,
- IMAGE_ALPHA_AUTO,
- u_colorspace_raw,
- metadata);
-}
-
-static void create_mesh_volume_attributes(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame)
-{
- /* for smoke volume rendering */
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_DENSITY))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_DENSITY, frame);
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_COLOR))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_COLOR, frame);
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_FLAME))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_FLAME, frame);
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_HEAT))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT, frame);
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_TEMPERATURE))
- create_mesh_volume_attribute(
- b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_TEMPERATURE, frame);
- if (mesh->need_attribute(scene, ATTR_STD_VOLUME_VELOCITY))
- create_mesh_volume_attribute(
- b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY, frame);
-}
-
/* Create vertex color attributes. */
static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, bool subdivision)
{
@@ -767,6 +719,7 @@ static void create_mesh(Scene *scene,
/* allocate memory */
mesh->reserve_mesh(numverts, numtris);
mesh->reserve_subd_faces(numfaces, numngons, numcorners);
+ mesh->geometry_flags |= Mesh::GEOMETRY_TRIANGLES;
/* create vertex coordinates and normals */
BL::Mesh::vertices_iterator v;
@@ -859,9 +812,9 @@ static void create_mesh(Scene *scene,
attr_create_uv_map(scene, mesh, b_mesh);
}
- /* for volume objects, create a matrix to transform from object space to
+ /* For volume objects, create a matrix to transform from object space to
* mesh texture space. this does not work with deformations but that can
- * probably only be done well with a volume grid mapping of coordinates */
+ * probably only be done well with a volume grid mapping of coordinates. */
if (mesh->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED_TRANSFORM);
Transform *tfm = attr->data_transform();
@@ -930,7 +883,7 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
if (scene->need_motion() == Scene::MOTION_NONE)
return;
- BL::FluidDomainSettings b_fluid_domain = object_fluid_domain_find(b_ob);
+ BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (!b_fluid_domain)
return;
@@ -963,82 +916,8 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
}
}
-Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
- bool object_updated,
- bool use_particle_hair)
+void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
{
- /* test if we can instance or if the object is modified */
- BL::ID b_ob_data = b_ob.data();
- BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
- MeshKey key(b_key_id.ptr.data, use_particle_hair);
- BL::Material material_override = view_layer.material_override;
-
- /* find shader indices */
- vector<Shader *> used_shaders;
-
- BL::Object::material_slots_iterator slot;
- for (b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
- if (material_override) {
- find_shader(material_override, used_shaders, scene->default_surface);
- }
- else {
- BL::ID b_material(slot->material());
- find_shader(b_material, used_shaders, scene->default_surface);
- }
- }
-
- if (used_shaders.size() == 0) {
- if (material_override)
- find_shader(material_override, used_shaders, scene->default_surface);
- else
- used_shaders.push_back(scene->default_surface);
- }
-
- /* test if we need to sync */
- int requested_geometry_flags = Mesh::GEOMETRY_NONE;
- if (view_layer.use_surfaces) {
- requested_geometry_flags |= Mesh::GEOMETRY_TRIANGLES;
- }
- if (view_layer.use_hair) {
- requested_geometry_flags |= Mesh::GEOMETRY_CURVES;
- }
- Mesh *mesh;
-
- if (!mesh_map.sync(&mesh, b_key_id, key)) {
- /* if transform was applied to mesh, need full update */
- if (object_updated && mesh->transform_applied)
- ;
- /* test if shaders changed, these can be object level so mesh
- * does not get tagged for recalc */
- else if (mesh->used_shaders != used_shaders)
- ;
- else if (requested_geometry_flags != mesh->geometry_flags)
- ;
- else {
- /* even if not tagged for recalc, we may need to sync anyway
- * because the shader needs different mesh attributes */
- bool attribute_recalc = false;
-
- foreach (Shader *shader, mesh->used_shaders)
- if (shader->need_update_mesh)
- attribute_recalc = true;
-
- if (!attribute_recalc)
- return mesh;
- }
- }
-
- /* ensure we only sync instanced meshes once */
- if (mesh_synced.find(mesh) != mesh_synced.end())
- return mesh;
-
- progress.set_sync_status("Synchronizing object", b_ob.name());
-
- mesh_synced.insert(mesh);
-
- /* create derived mesh */
array<int> oldtriangles;
array<Mesh::SubdFace> oldsubd_faces;
array<int> oldsubd_face_corners;
@@ -1046,152 +925,64 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
oldsubd_faces.steal_data(mesh->subd_faces);
oldsubd_face_corners.steal_data(mesh->subd_face_corners);
- /* compares curve_keys rather than strands in order to handle quick hair
- * adjustments in dynamic BVH - other methods could probably do this better*/
- array<float3> oldcurve_keys;
- array<float> oldcurve_radius;
- oldcurve_keys.steal_data(mesh->curve_keys);
- oldcurve_radius.steal_data(mesh->curve_radius);
-
- /* ensure bvh rebuild (instead of refit) if has_voxel_attributes() changed */
- bool oldhas_voxel_attributes = mesh->has_voxel_attributes();
+ mesh->subdivision_type = Mesh::SUBDIVISION_NONE;
- mesh->clear();
- mesh->used_shaders = used_shaders;
- mesh->name = ustring(b_ob_data.name().c_str());
-
- if (requested_geometry_flags != Mesh::GEOMETRY_NONE) {
+ if (view_layer.use_surfaces) {
/* Adaptive subdivision setup. Not for baking since that requires
* exact mapping to the Blender mesh. */
- if (scene->bake_manager->get_baking()) {
- mesh->subdivision_type = Mesh::SUBDIVISION_NONE;
- }
- else {
+ if (!scene->bake_manager->get_baking()) {
mesh->subdivision_type = object_subdivision_type(b_ob, preview, experimental);
}
/* For some reason, meshes do not need this... */
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
-
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob, b_depsgraph, need_undeformed, mesh->subdivision_type);
if (b_mesh) {
/* Sync mesh itself. */
- if (view_layer.use_surfaces && !use_particle_hair) {
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE)
- create_subd_mesh(scene, mesh, b_ob, b_mesh, used_shaders, dicing_rate, max_subdivisions);
- else
- create_mesh(scene, mesh, b_mesh, used_shaders, false);
-
- create_mesh_volume_attributes(scene, b_ob, mesh, b_scene.frame_current());
- }
-
- /* Sync hair curves. */
- if (view_layer.use_hair && use_particle_hair &&
- mesh->subdivision_type == Mesh::SUBDIVISION_NONE) {
- sync_particle_hair(mesh, b_mesh, b_ob, false);
- }
+ if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE)
+ create_subd_mesh(
+ scene, mesh, b_ob, b_mesh, mesh->used_shaders, dicing_rate, max_subdivisions);
+ else
+ create_mesh(scene, mesh, b_mesh, mesh->used_shaders, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
- mesh->geometry_flags = requested_geometry_flags;
/* mesh fluid motion mantaflow */
- if (!use_particle_hair) {
- sync_mesh_fluid_motion(b_ob, scene, mesh);
- }
+ sync_mesh_fluid_motion(b_ob, scene, mesh);
/* tag update */
bool rebuild = (oldtriangles != mesh->triangles) || (oldsubd_faces != mesh->subd_faces) ||
- (oldsubd_face_corners != mesh->subd_face_corners) ||
- (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius) ||
- (oldhas_voxel_attributes != mesh->has_voxel_attributes());
+ (oldsubd_face_corners != mesh->subd_face_corners);
mesh->tag_update(scene, rebuild);
-
- return mesh;
}
-void BlenderSync::sync_mesh_motion(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
- Object *object,
- float motion_time)
+void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
+ BL::Object b_ob,
+ Mesh *mesh,
+ int motion_step)
{
- /* ensure we only sync instanced meshes once */
- Mesh *mesh = object->mesh;
-
- if (mesh_motion_synced.find(mesh) != mesh_motion_synced.end())
- return;
-
- mesh_motion_synced.insert(mesh);
-
- /* ensure we only motion sync meshes that also had mesh synced, to avoid
- * unnecessary work and to ensure that its attributes were clear */
- if (mesh_synced.find(mesh) == mesh_synced.end())
- return;
-
- /* Find time matching motion step required by mesh. */
- int motion_step = mesh->motion_step(motion_time);
- if (motion_step < 0) {
+ /* Skip if no vertices were exported. */
+ size_t numverts = mesh->verts.size();
+ if (numverts == 0) {
return;
}
- /* skip empty meshes */
- const size_t numverts = mesh->verts.size();
- const size_t numkeys = mesh->curve_keys.size();
-
- if (!numverts && !numkeys)
- return;
-
- /* skip objects without deforming modifiers. this is not totally reliable,
- * would need a more extensive check to see which objects are animated */
+ /* Skip objects without deforming modifiers. this is not totally reliable,
+ * would need a more extensive check to see which objects are animated. */
BL::Mesh b_mesh(PointerRNA_NULL);
-
- /* manta motion is exported immediate with mesh, skip here */
- BL::FluidDomainSettings b_fluid_domain = object_fluid_domain_find(b_ob);
- if (b_fluid_domain)
- return;
-
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
}
- if (!b_mesh) {
- /* if we have no motion blur on this frame, but on other frames, copy */
- if (numverts) {
- /* triangles */
- Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr_mP) {
- Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
- Attribute *attr_N = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *P = &mesh->verts[0];
- float3 *N = (attr_N) ? attr_N->data_float3() : NULL;
-
- memcpy(attr_mP->data_float3() + motion_step * numverts, P, sizeof(float3) * numverts);
- if (attr_mN)
- memcpy(attr_mN->data_float3() + motion_step * numverts, N, sizeof(float3) * numverts);
- }
- }
-
- if (numkeys) {
- /* curves */
- Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr_mP) {
- float3 *keys = &mesh->curve_keys[0];
- memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
- }
- }
-
- return;
- }
-
/* TODO(sergey): Perform preliminary check for number of vertices. */
- if (numverts) {
+ if (b_mesh) {
+ /* Export deformed coordinates. */
/* Find attributes. */
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
@@ -1256,14 +1047,24 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph &b_depsgraph,
}
}
}
+
+ free_object_to_mesh(b_data, b_ob, b_mesh);
+ return;
}
- /* hair motion */
- if (numkeys)
- sync_particle_hair(mesh, b_mesh, b_ob, true, motion_step);
+ /* No deformation on this frame, copy coordinates if other frames did have it. */
+ Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- /* free derived mesh */
- free_object_to_mesh(b_data, b_ob, b_mesh);
+ if (attr_mP) {
+ Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
+ Attribute *attr_N = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
+ float3 *P = &mesh->verts[0];
+ float3 *N = (attr_N) ? attr_N->data_float3() : NULL;
+
+ memcpy(attr_mP->data_float3() + motion_step * numverts, P, sizeof(float3) * numverts);
+ if (attr_mN)
+ memcpy(attr_mN->data_float3() + motion_step * numverts, N, sizeof(float3) * numverts);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index c397a95fa71..13dfd0867ba 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -88,207 +88,6 @@ bool BlenderSync::object_is_light(BL::Object &b_ob)
return (b_ob_data && b_ob_data.is_a(&RNA_Light));
}
-static uint object_ray_visibility(BL::Object &b_ob)
-{
- PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
- uint flag = 0;
-
- flag |= get_boolean(cvisibility, "camera") ? PATH_RAY_CAMERA : 0;
- flag |= get_boolean(cvisibility, "diffuse") ? PATH_RAY_DIFFUSE : 0;
- flag |= get_boolean(cvisibility, "glossy") ? PATH_RAY_GLOSSY : 0;
- flag |= get_boolean(cvisibility, "transmission") ? PATH_RAY_TRANSMIT : 0;
- flag |= get_boolean(cvisibility, "shadow") ? PATH_RAY_SHADOW : 0;
- flag |= get_boolean(cvisibility, "scatter") ? PATH_RAY_VOLUME_SCATTER : 0;
-
- return flag;
-}
-
-/* Light */
-
-void BlenderSync::sync_light(BL::Object &b_parent,
- int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
- int random_id,
- Transform &tfm,
- bool *use_portal)
-{
- /* test if we need to sync */
- Light *light;
- ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
- BL::Light b_light(b_ob.data());
-
- /* Update if either object or light data changed. */
- if (!light_map.sync(&light, b_ob, b_parent, key)) {
- Shader *shader;
- if (!shader_map.sync(&shader, b_light)) {
- if (light->is_portal)
- *use_portal = true;
- return;
- }
- }
-
- /* type */
- switch (b_light.type()) {
- case BL::Light::type_POINT: {
- BL::PointLight b_point_light(b_light);
- light->size = b_point_light.shadow_soft_size();
- light->type = LIGHT_POINT;
- break;
- }
- case BL::Light::type_SPOT: {
- BL::SpotLight b_spot_light(b_light);
- light->size = b_spot_light.shadow_soft_size();
- light->type = LIGHT_SPOT;
- light->spot_angle = b_spot_light.spot_size();
- light->spot_smooth = b_spot_light.spot_blend();
- break;
- }
- /* Hemi were removed from 2.8 */
- // case BL::Light::type_HEMI: {
- // light->type = LIGHT_DISTANT;
- // light->size = 0.0f;
- // break;
- // }
- case BL::Light::type_SUN: {
- BL::SunLight b_sun_light(b_light);
- light->angle = b_sun_light.angle();
- light->type = LIGHT_DISTANT;
- break;
- }
- case BL::Light::type_AREA: {
- BL::AreaLight b_area_light(b_light);
- light->size = 1.0f;
- light->axisu = transform_get_column(&tfm, 0);
- light->axisv = transform_get_column(&tfm, 1);
- light->sizeu = b_area_light.size();
- switch (b_area_light.shape()) {
- case BL::AreaLight::shape_SQUARE:
- light->sizev = light->sizeu;
- light->round = false;
- break;
- case BL::AreaLight::shape_RECTANGLE:
- light->sizev = b_area_light.size_y();
- light->round = false;
- break;
- case BL::AreaLight::shape_DISK:
- light->sizev = light->sizeu;
- light->round = true;
- break;
- case BL::AreaLight::shape_ELLIPSE:
- light->sizev = b_area_light.size_y();
- light->round = true;
- break;
- }
- light->type = LIGHT_AREA;
- break;
- }
- }
-
- /* strength */
- light->strength = get_float3(b_light.color());
- light->strength *= BL::PointLight(b_light).energy();
-
- /* location and (inverted!) direction */
- light->co = transform_get_column(&tfm, 3);
- light->dir = -transform_get_column(&tfm, 2);
- light->tfm = tfm;
-
- /* shader */
- vector<Shader *> used_shaders;
- find_shader(b_light, used_shaders, scene->default_light);
- light->shader = used_shaders[0];
-
- /* shadow */
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
- light->cast_shadow = get_boolean(clight, "cast_shadow");
- light->use_mis = get_boolean(clight, "use_multiple_importance_sampling");
-
- int samples = get_int(clight, "samples");
- if (get_boolean(cscene, "use_square_samples"))
- light->samples = samples * samples;
- else
- light->samples = samples;
-
- light->max_bounces = get_int(clight, "max_bounces");
-
- if (b_ob != b_ob_instance) {
- light->random_id = random_id;
- }
- else {
- light->random_id = hash_uint2(hash_string(b_ob.name().c_str()), 0);
- }
-
- if (light->type == LIGHT_AREA)
- light->is_portal = get_boolean(clight, "is_portal");
- else
- light->is_portal = false;
-
- if (light->is_portal)
- *use_portal = true;
-
- /* visibility */
- uint visibility = object_ray_visibility(b_ob);
- light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0;
- light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0;
- light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0;
- light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0;
-
- /* tag */
- light->tag_update(scene);
-}
-
-void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
-{
- BL::World b_world = b_scene.world();
-
- if (b_world) {
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
-
- enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
- int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
- bool sample_as_light = (sampling_method != SAMPLING_NONE);
-
- if (sample_as_light || use_portal) {
- /* test if we need to sync */
- Light *light;
- ObjectKey key(b_world, 0, b_world, false);
-
- if (light_map.sync(&light, b_world, b_world, key) || world_recalc ||
- b_world.ptr.data != world_map) {
- light->type = LIGHT_BACKGROUND;
- if (sampling_method == SAMPLING_MANUAL) {
- light->map_resolution = get_int(cworld, "sample_map_resolution");
- }
- else {
- light->map_resolution = 0;
- }
- light->shader = scene->default_background;
- light->use_mis = sample_as_light;
- light->max_bounces = get_int(cworld, "max_bounces");
-
- /* force enable light again when world is resynced */
- light->is_enabled = true;
-
- int samples = get_int(cworld, "samples");
- if (get_boolean(cscene, "use_square_samples"))
- light->samples = samples * samples;
- else
- light->samples = samples;
-
- light->tag_update(scene);
- light_map.set_recalc(b_world);
- }
- }
- }
-
- world_map = b_world.ptr.data;
- world_recalc = false;
- viewport_parameters = BlenderViewportParameters(b_v3d);
-}
-
/* Object */
Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
@@ -393,7 +192,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->mesh)
- sync_mesh_motion(b_depsgraph, b_ob, object, motion_time);
+ sync_geometry_motion(b_depsgraph, b_ob, object, motion_time, use_particle_hair);
}
return object;
@@ -406,7 +205,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object_updated = true;
/* mesh sync */
- object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair);
+ object->mesh = sync_geometry(
+ b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair);
/* special case not tracked by object update flags */
diff --git a/intern/cycles/blender/blender_object_cull.cpp b/intern/cycles/blender/blender_object_cull.cpp
index 74f8fb1dc53..bebecb364eb 100644
--- a/intern/cycles/blender/blender_object_cull.cpp
+++ b/intern/cycles/blender/blender_object_cull.cpp
@@ -19,6 +19,7 @@
#include "render/camera.h"
#include "blender/blender_object_cull.h"
+#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index 335d4daf09c..816b4552fff 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -21,6 +21,7 @@
#include "blender/blender_device.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
+#include "blender/blender_util.h"
#include "render/denoising.h"
#include "render/merge.h"
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index e2dea24fdd1..663f3d72110 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -1112,341 +1112,6 @@ void BlenderSession::test_cancel()
session->progress.set_cancel("Cancelled");
}
-/* builtin image file name is actually an image datablock name with
- * absolute sequence frame number concatenated via '@' character
- *
- * this function splits frame from builtin name
- */
-int BlenderSession::builtin_image_frame(const string &builtin_name)
-{
- int last = builtin_name.find_last_of('@');
- return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
-}
-
-void BlenderSession::builtin_image_info(const string &builtin_name,
- void *builtin_data,
- ImageMetaData &metadata)
-{
- /* empty image */
- metadata.width = 1;
- metadata.height = 1;
-
- if (!builtin_data)
- return;
-
- /* recover ID pointer */
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
- /* image data */
- BL::Image b_image(b_id);
-
- metadata.builtin_free_cache = !b_image.has_data();
- metadata.is_float = b_image.is_float();
- metadata.width = b_image.size()[0];
- metadata.height = b_image.size()[1];
- metadata.depth = 1;
- metadata.channels = b_image.channels();
-
- if (metadata.is_float) {
- /* Float images are already converted on the Blender side,
- * no need to do anything in Cycles. */
- metadata.colorspace = u_colorspace_raw;
- }
- }
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::FluidDomainSettings b_domain = object_fluid_domain_find(b_ob);
-
- metadata.is_float = true;
- metadata.depth = 1;
- metadata.channels = 1;
-
- if (!b_domain)
- return;
-
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
- metadata.channels = 1;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
- metadata.channels = 4;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
- metadata.channels = 3;
- else
- return;
-
- int3 resolution = get_int3(b_domain.domain_resolution());
- int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
- }
-
- metadata.width = resolution.x * amplify;
- metadata.height = resolution.y * amplify;
- metadata.depth = resolution.z * amplify;
- }
- else {
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- metadata.channels = 4;
- metadata.width = b_point_density_node.resolution();
- metadata.height = metadata.width;
- metadata.depth = metadata.width;
- metadata.is_float = true;
- }
- }
-}
-
-bool BlenderSession::builtin_image_pixels(const string &builtin_name,
- void *builtin_data,
- int tile,
- unsigned char *pixels,
- const size_t pixels_size,
- const bool associate_alpha,
- const bool free_cache)
-{
- if (!builtin_data) {
- return false;
- }
-
- const int frame = builtin_image_frame(builtin_name);
-
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::Image b_image(ptr);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
- unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
- const size_t num_pixels = ((size_t)width) * height;
-
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
- }
- else {
- if (channels == 1) {
- memset(pixels, 0, pixels_size * sizeof(unsigned char));
- }
- else {
- const size_t num_pixels_safe = pixels_size / channels;
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
- cp[0] = 255;
- cp[1] = 0;
- cp[2] = 255;
- if (channels == 4) {
- cp[3] = 255;
- }
- }
- }
- }
-
- if (image_pixels) {
- MEM_freeN(image_pixels);
- }
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- if (associate_alpha) {
- /* Premultiply, byte images are always straight for Blender. */
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels; i++, cp += channels) {
- cp[0] = (cp[0] * cp[3]) >> 8;
- cp[1] = (cp[1] * cp[3]) >> 8;
- cp[2] = (cp[2] * cp[3]) >> 8;
- }
- }
- return true;
-}
-
-bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
- void *builtin_data,
- int tile,
- float *pixels,
- const size_t pixels_size,
- const bool,
- const bool free_cache)
-{
- if (!builtin_data) {
- return false;
- }
-
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
- /* image data */
- BL::Image b_image(b_id);
- int frame = builtin_image_frame(builtin_name);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
- float *image_pixels;
- image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
- const size_t num_pixels = ((size_t)width) * height;
-
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(float));
- }
- else {
- if (channels == 1) {
- memset(pixels, 0, num_pixels * sizeof(float));
- }
- else {
- const size_t num_pixels_safe = pixels_size / channels;
- float *fp = pixels;
- for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
- fp[0] = 1.0f;
- fp[1] = 0.0f;
- fp[2] = 1.0f;
- if (channels == 4) {
- fp[3] = 1.0f;
- }
- }
- }
- }
-
- if (image_pixels) {
- MEM_freeN(image_pixels);
- }
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- return true;
- }
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::FluidDomainSettings b_domain = object_fluid_domain_find(b_ob);
-
- if (!b_domain) {
- return false;
- }
-#if WITH_FLUID
- int3 resolution = get_int3(b_domain.domain_resolution());
- int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
- }
-
- const int width = resolution.x * amplify;
- const int height = resolution.y * amplify;
- const int depth = resolution.z * amplify;
- const size_t num_pixels = ((size_t)width) * height * depth;
-
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
- FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_density_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
- /* this is in range 0..1, and interpreted by the OpenGL smoke viewer
- * as 1500..3000 K with the first part faded to zero density */
- FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
- /* the RGB is "premultiplied" by density for better interpolation results */
- FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 4) {
- FluidDomainSettings_color_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
- FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 3) {
- FluidDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
- FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else {
- fprintf(
- stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str());
- pixels[0] = 0.0f;
- return false;
- }
-#endif
- fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
- }
- else {
- /* We originally were passing view_layer here but in reality we need a
- * a depsgraph to pass to the RE_point_density_minmax() function.
- */
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- int length;
- b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels);
- }
- }
-
- return false;
-}
-
-void BlenderSession::builtin_images_load()
-{
- /* Force builtin images to be loaded along with Blender data sync. This
- * is needed because we may be reading from depsgraph evaluated data which
- * can be freed by Blender before Cycles reads it.
- *
- * TODO: the assumption that no further access to builtin image data will
- * happen is really weak, and likely to break in the future. We should find
- * a better solution to hand over the data directly to the image manager
- * instead of through callbacks whose timing is difficult to control. */
- ImageManager *manager = session->scene->image_manager;
- Device *device = session->device;
- manager->device_load_builtin(device, session->scene, session->progress);
-}
-
void BlenderSession::update_resumable_tile_manager(int num_samples)
{
const int num_resumable_chunks = BlenderSession::num_resumable_chunks,
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 07dccdc5a73..295d9d2e307 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -22,7 +22,7 @@
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
-#include "blender/blender_util.h"
+#include "blender/blender_id_map.h"
#include "blender/blender_viewport.h"
#include "render/scene.h"
@@ -118,19 +118,13 @@ class BlenderSync {
void **python_thread_state);
void sync_film(BL::SpaceView3D &b_v3d);
void sync_view();
+
+ /* Shader */
void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
- void sync_curve_settings();
-
void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree);
- Mesh *sync_mesh(BL::Depsgraph &b_depsgrpah,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
- bool object_updated,
- bool use_particle_hair);
- bool object_has_particle_hair(BL::Object b_ob);
- void sync_particle_hair(
- Mesh *mesh, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
+
+ /* Object */
Object *sync_object(BL::Depsgraph &b_depsgraph,
BL::ViewLayer &b_view_layer,
BL::DepsgraphObjectInstance &b_instance,
@@ -139,6 +133,39 @@ class BlenderSync {
bool show_lights,
BlenderObjectCulling &culling,
bool *use_portal);
+
+ /* Volume */
+ void sync_volume(BL::Object &b_ob, Mesh *mesh);
+
+ /* Mesh */
+ void sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
+ void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
+
+ /* Hair */
+ void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
+ void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
+ void sync_particle_hair(
+ Mesh *mesh, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
+ void sync_curve_settings();
+ bool object_has_particle_hair(BL::Object b_ob);
+
+ /* Camera */
+ void sync_camera_motion(
+ BL::RenderSettings &b_render, BL::Object &b_ob, int width, int height, float motion_time);
+
+ /* Geometry */
+ Mesh *sync_geometry(BL::Depsgraph &b_depsgrpah,
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
+ bool object_updated,
+ bool use_particle_hair);
+ void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
+ BL::Object &b_ob,
+ Object *object,
+ float motion_time,
+ bool use_particle_hair);
+
+ /* Light */
void sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BL::Object &b_ob,
@@ -147,14 +174,8 @@ class BlenderSync {
Transform &tfm,
bool *use_portal);
void sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal);
- void sync_mesh_motion(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
- Object *object,
- float motion_time);
- void sync_camera_motion(
- BL::RenderSettings &b_render, BL::Object &b_ob, int width, int height, float motion_time);
- /* particles */
+ /* Particles */
bool sync_dupli_particle(BL::Object &b_ob,
BL::DepsgraphObjectInstance &b_instance,
Object *object);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 6d6dd75db6b..cb7d1c62f60 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -531,7 +531,7 @@ static inline bool object_use_deform_motion(BL::Object &b_parent, BL::Object &b_
return use_deform_motion;
}
-static inline BL::FluidDomainSettings object_fluid_domain_find(BL::Object &b_ob)
+static inline BL::FluidDomainSettings object_fluid_liquid_domain_find(BL::Object &b_ob)
{
BL::Object::modifiers_iterator b_mod;
@@ -539,8 +539,28 @@ static inline BL::FluidDomainSettings object_fluid_domain_find(BL::Object &b_ob)
if (b_mod->is_a(&RNA_FluidModifier)) {
BL::FluidModifier b_mmd(*b_mod);
- if (b_mmd.fluid_type() == BL::FluidModifier::fluid_type_DOMAIN)
+ if (b_mmd.fluid_type() == BL::FluidModifier::fluid_type_DOMAIN &&
+ b_mmd.domain_settings().domain_type() == BL::FluidDomainSettings::domain_type_LIQUID) {
return b_mmd.domain_settings();
+ }
+ }
+ }
+
+ return BL::FluidDomainSettings(PointerRNA_NULL);
+}
+
+static inline BL::FluidDomainSettings object_fluid_gas_domain_find(BL::Object &b_ob)
+{
+ BL::Object::modifiers_iterator b_mod;
+
+ for (b_ob.modifiers.begin(b_mod); b_mod != b_ob.modifiers.end(); ++b_mod) {
+ if (b_mod->is_a(&RNA_FluidModifier)) {
+ BL::FluidModifier b_mmd(*b_mod);
+
+ if (b_mmd.fluid_type() == BL::FluidModifier::fluid_type_DOMAIN &&
+ b_mmd.domain_settings().domain_type() == BL::FluidDomainSettings::domain_type_GAS) {
+ return b_mmd.domain_settings();
+ }
}
}
@@ -573,248 +593,20 @@ static inline Mesh::SubdivisionType object_subdivision_type(BL::Object &b_ob,
return Mesh::SUBDIVISION_NONE;
}
-/* ID Map
- *
- * Utility class to keep in sync with blender data.
- * Used for objects, meshes, lights and shaders. */
-
-template<typename K, typename T> class id_map {
- public:
- id_map(vector<T *> *scene_data_)
- {
- scene_data = scene_data_;
- }
-
- T *find(const BL::ID &id)
- {
- return find(id.ptr.owner_id);
- }
-
- T *find(const K &key)
- {
- if (b_map.find(key) != b_map.end()) {
- T *data = b_map[key];
- return data;
- }
-
- return NULL;
- }
-
- void set_recalc(const BL::ID &id)
- {
- b_recalc.insert(id.ptr.data);
- }
-
- void set_recalc(void *id_ptr)
- {
- b_recalc.insert(id_ptr);
- }
-
- bool has_recalc()
- {
- return !(b_recalc.empty());
- }
-
- void pre_sync()
- {
- used_set.clear();
- }
-
- bool sync(T **r_data, const BL::ID &id)
- {
- return sync(r_data, id, id, id.ptr.owner_id);
- }
-
- bool sync(T **r_data, const BL::ID &id, const K &key)
- {
- return sync(r_data, id, id, key);
- }
-
- bool sync(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
- {
- T *data = find(key);
- bool recalc;
-
- if (!data) {
- /* add data if it didn't exist yet */
- data = new T();
- scene_data->push_back(data);
- b_map[key] = data;
- recalc = true;
- }
- else {
- recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
- if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
- recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
- }
- }
-
- used(data);
-
- *r_data = data;
- return recalc;
- }
-
- bool is_used(const K &key)
- {
- T *data = find(key);
- return (data) ? used_set.find(data) != used_set.end() : false;
- }
-
- void used(T *data)
- {
- /* tag data as still in use */
- used_set.insert(data);
- }
-
- void set_default(T *data)
- {
- b_map[NULL] = data;
- }
-
- bool post_sync(bool do_delete = true)
- {
- /* remove unused data */
- vector<T *> new_scene_data;
- typename vector<T *>::iterator it;
- bool deleted = false;
-
- for (it = scene_data->begin(); it != scene_data->end(); it++) {
- T *data = *it;
-
- if (do_delete && used_set.find(data) == used_set.end()) {
- delete data;
- deleted = true;
- }
- else
- new_scene_data.push_back(data);
- }
-
- *scene_data = new_scene_data;
-
- /* update mapping */
- map<K, T *> new_map;
- typedef pair<const K, T *> TMapPair;
- typename map<K, T *>::iterator jt;
-
- for (jt = b_map.begin(); jt != b_map.end(); jt++) {
- TMapPair &pair = *jt;
-
- if (used_set.find(pair.second) != used_set.end())
- new_map[pair.first] = pair.second;
- }
-
- used_set.clear();
- b_recalc.clear();
- b_map = new_map;
-
- return deleted;
- }
-
- const map<K, T *> &key_to_scene_data()
- {
- return b_map;
- }
-
- protected:
- vector<T *> *scene_data;
- map<K, T *> b_map;
- set<T *> used_set;
- set<void *> b_recalc;
-};
-
-/* Object Key */
-
-enum { OBJECT_PERSISTENT_ID_SIZE = 16 };
-
-struct ObjectKey {
- void *parent;
- int id[OBJECT_PERSISTENT_ID_SIZE];
- void *ob;
- bool use_particle_hair;
-
- ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_, bool use_particle_hair_)
- : parent(parent_), ob(ob_), use_particle_hair(use_particle_hair_)
- {
- if (id_)
- memcpy(id, id_, sizeof(id));
- else
- memset(id, 0, sizeof(id));
- }
-
- bool operator<(const ObjectKey &k) const
- {
- if (ob < k.ob) {
- return true;
- }
- else if (ob == k.ob) {
- if (parent < k.parent) {
- return true;
- }
- else if (parent == k.parent) {
- if (use_particle_hair < k.use_particle_hair) {
- return true;
- }
- else if (use_particle_hair == k.use_particle_hair) {
- return memcmp(id, k.id, sizeof(id)) < 0;
- }
- }
- }
-
- return false;
- }
-};
-
-/* Mesh Key */
-
-struct MeshKey {
- void *id;
- bool use_particle_hair;
-
- MeshKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
- {
- }
-
- bool operator<(const MeshKey &k) const
- {
- if (id < k.id) {
- return true;
- }
- else if (id == k.id) {
- if (use_particle_hair < k.use_particle_hair) {
- return true;
- }
- }
-
- return false;
- }
-};
-
-/* Particle System Key */
-
-struct ParticleSystemKey {
- void *ob;
- int id[OBJECT_PERSISTENT_ID_SIZE];
-
- ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE]) : ob(ob_)
- {
- if (id_)
- memcpy(id, id_, sizeof(id));
- else
- memset(id, 0, sizeof(id));
- }
+static inline uint object_ray_visibility(BL::Object &b_ob)
+{
+ PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
+ uint flag = 0;
- bool operator<(const ParticleSystemKey &k) const
- {
- /* first id is particle index, we don't compare that */
- if (ob < k.ob)
- return true;
- else if (ob == k.ob)
- return memcmp(id + 1, k.id + 1, sizeof(int) * (OBJECT_PERSISTENT_ID_SIZE - 1)) < 0;
+ flag |= get_boolean(cvisibility, "camera") ? PATH_RAY_CAMERA : 0;
+ flag |= get_boolean(cvisibility, "diffuse") ? PATH_RAY_DIFFUSE : 0;
+ flag |= get_boolean(cvisibility, "glossy") ? PATH_RAY_GLOSSY : 0;
+ flag |= get_boolean(cvisibility, "transmission") ? PATH_RAY_TRANSMIT : 0;
+ flag |= get_boolean(cvisibility, "shadow") ? PATH_RAY_SHADOW : 0;
+ flag |= get_boolean(cvisibility, "scatter") ? PATH_RAY_VOLUME_SCATTER : 0;
- return false;
- }
-};
+ return flag;
+}
class EdgeMap {
public:
diff --git a/intern/cycles/blender/blender_volume.cpp b/intern/cycles/blender/blender_volume.cpp
new file mode 100644
index 00000000000..87fb9620725
--- /dev/null
+++ b/intern/cycles/blender/blender_volume.cpp
@@ -0,0 +1,95 @@
+
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/colorspace.h"
+#include "render/mesh.h"
+#include "render/object.h"
+
+#include "blender/blender_sync.h"
+#include "blender/blender_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame)
+{
+ BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
+ if (!b_domain) {
+ return;
+ }
+
+ ImageManager *image_manager = scene->image_manager;
+ AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
+ ATTR_STD_VOLUME_COLOR,
+ ATTR_STD_VOLUME_FLAME,
+ ATTR_STD_VOLUME_HEAT,
+ ATTR_STD_VOLUME_TEMPERATURE,
+ ATTR_STD_VOLUME_VELOCITY,
+ ATTR_STD_NONE};
+
+ for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
+ AttributeStandard std = attributes[i];
+ if (!mesh->need_attribute(scene, std)) {
+ continue;
+ }
+
+ mesh->volume_isovalue = b_domain.clipping();
+
+ Attribute *attr = mesh->attributes.add(std);
+ VoxelAttribute *volume_data = attr->data_voxel();
+ ImageMetaData metadata;
+ bool animated = false;
+
+ volume_data->manager = image_manager;
+ volume_data->slot = image_manager->add_image(Attribute::standard_name(std),
+ b_ob.ptr.data,
+ animated,
+ frame,
+ INTERPOLATION_LINEAR,
+ EXTENSION_CLIP,
+ IMAGE_ALPHA_AUTO,
+ u_colorspace_raw,
+ metadata);
+ }
+
+ /* Create a matrix to transform from object space to mesh texture space.
+ * This does not work with deformations but that can probably only be done
+ * well with a volume grid mapping of coordinates. */
+ if (mesh->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) {
+ Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED_TRANSFORM);
+ Transform *tfm = attr->data_transform();
+
+ BL::Mesh b_mesh(b_ob.data());
+ float3 loc, size;
+ mesh_texture_space(b_mesh, loc, size);
+
+ *tfm = transform_translate(-loc) * transform_scale(size);
+ }
+}
+
+void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh)
+{
+ bool old_has_voxel_attributes = mesh->has_voxel_attributes();
+
+ /* Smoke domain. */
+ sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current());
+
+ /* Tag update. */
+ bool rebuild = (old_has_voxel_attributes != mesh->has_voxel_attributes());
+ mesh->tag_update(scene, rebuild);
+}
+
+CCL_NAMESPACE_END