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authorBrecht Van Lommel <brecht@blender.org>2021-09-22 16:37:06 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-22 17:08:45 +0300
commit53e7c64be7f1c7aebf65aa6082ec51146da387f5 (patch)
tree00011256c972d206abf641cc31e773c426ed7906 /intern/cycles
parent368b56c9a132f7a37c638d16fc4c263d211bc4ed (diff)
Fix T91597: Cycles volume scatter visibility on lights not working
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/integrator/integrator_shade_volume.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_shade_volume.h b/intern/cycles/kernel/integrator/integrator_shade_volume.h
index d44890f800e..095a28ac505 100644
--- a/intern/cycles/kernel/integrator/integrator_shade_volume.h
+++ b/intern/cycles/kernel/integrator/integrator_shade_volume.h
@@ -726,6 +726,10 @@ ccl_device_forceinline void integrate_volume_direct_light(INTEGRATOR_STATE_ARGS,
}
}
+ if (ls->shader & SHADER_EXCLUDE_SCATTER) {
+ return;
+ }
+
/* Evaluate light shader.
*
* TODO: can we reuse sd memory? In theory we can move this after