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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-07-01 21:51:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-07-01 21:51:48 +0400
commit51f0717a783f1120884ad6a648ee9ec1d3da04c1 (patch)
tree81d064ad765e39a40523d0ba5dc89f97cc6db179 /intern/decimation
parent1eb2724983b7f92fdd38a8dc40b469de5b670cfd (diff)
Fix for bug #4425:
- Assert was causing blender to crash on non-manifold meshes with a decimation modifier. Even in a debug build, there's no reason to crash blender then, because the modifier handles this ok and displays a warning message. Part of the problem is NDEBUG not being set in scons/linux for release builds, but always enabled for makefiles even in debug builds.
Diffstat (limited to 'intern/decimation')
-rw-r--r--intern/decimation/intern/LOD_MeshPrimitives.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/decimation/intern/LOD_MeshPrimitives.cpp b/intern/decimation/intern/LOD_MeshPrimitives.cpp
index a8328a9adbe..42707252a45 100644
--- a/intern/decimation/intern/LOD_MeshPrimitives.cpp
+++ b/intern/decimation/intern/LOD_MeshPrimitives.cpp
@@ -199,8 +199,6 @@ SwapFace(
if (old_f == m_faces[1]) {
m_faces[1] = new_f;
} else {
- MT_assert(false);
-
LOD_MeshException e(LOD_MeshException::e_search_error);
throw(e);
}