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authorLukas Stockner <lukasstockner97>2019-12-08 23:19:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-12-12 15:04:43 +0300
commit3437c9c3bf3d16a5ae070226d927a3a329239c8c (patch)
treef7ad2b332a4200caa8d57ac85199ac760fc6bfeb /intern/elbeem/COPYING
parent85b7d397f7620b57ce4014ee7b0119eef64578d9 (diff)
Cycles: perform clamping per light contribution instead of whole path
With upcoming light group passes, for them to sum up correctly to the combined pass the clamping must be more fine grained. This also has the advantage that if one light is particularly noisy, it does not diminish the contribution from other lights which do not need as much clamping. Clamp values on existing scenes will need to be tweaked to get similar results, there is no automatic conversion possible which would give the same results as before. Implemented by Lukas, with tweaks by Brecht. Part of D4837
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