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author | Nils Thuerey <nils@thuerey.de> | 2008-04-08 20:56:43 +0400 |
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committer | Nils Thuerey <nils@thuerey.de> | 2008-04-08 20:56:43 +0400 |
commit | 006d4d1176d87ff03446665436ace2c1d31eeaf3 (patch) | |
tree | f7fa14813c514d42ed640b547d912f89a9334684 /intern/elbeem/SConscript | |
parent | 5606cb156ed59dd3593e4f7ea342c7cc72b8984f (diff) |
This version now includes the fluid control sources, however the Blender
interface for it is still missing. Right now there is only a simple hard coded
example, that moves a single control particle with strong attraction
and velocity forces through the domain.
I added more detailed information about the control code to the wiki
http://wiki.blender.org/index.php/SoCFluidDevelDoc#The_Fluid-Control_Branch ,
together with some thoughts on how a Blender integration could be done.
Diffstat (limited to 'intern/elbeem/SConscript')
-rw-r--r-- | intern/elbeem/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/elbeem/SConscript b/intern/elbeem/SConscript index bdcb0507987..cea718ee737 100644 --- a/intern/elbeem/SConscript +++ b/intern/elbeem/SConscript @@ -5,7 +5,7 @@ Import('env') sources = env.Glob('intern/*.cpp') -defs = ' NOGUI ELBEEM_BLENDER=1' +defs = 'NOGUI ELBEEM_BLENDER=1 LBM_INCLUDE_CONTROL=1' if env['WITH_BF_OPENMP'] == 1: defs += ' PARALLEL' |