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authorNils Thuerey <nils@thuerey.de>2008-04-08 20:56:43 +0400
committerNils Thuerey <nils@thuerey.de>2008-04-08 20:56:43 +0400
commit006d4d1176d87ff03446665436ace2c1d31eeaf3 (patch)
treef7fa14813c514d42ed640b547d912f89a9334684 /intern/elbeem/SConscript
parent5606cb156ed59dd3593e4f7ea342c7cc72b8984f (diff)
This version now includes the fluid control sources, however the Blender
interface for it is still missing. Right now there is only a simple hard coded example, that moves a single control particle with strong attraction and velocity forces through the domain. I added more detailed information about the control code to the wiki http://wiki.blender.org/index.php/SoCFluidDevelDoc#The_Fluid-Control_Branch , together with some thoughts on how a Blender integration could be done.
Diffstat (limited to 'intern/elbeem/SConscript')
-rw-r--r--intern/elbeem/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/elbeem/SConscript b/intern/elbeem/SConscript
index bdcb0507987..cea718ee737 100644
--- a/intern/elbeem/SConscript
+++ b/intern/elbeem/SConscript
@@ -5,7 +5,7 @@ Import('env')
sources = env.Glob('intern/*.cpp')
-defs = ' NOGUI ELBEEM_BLENDER=1'
+defs = 'NOGUI ELBEEM_BLENDER=1 LBM_INCLUDE_CONTROL=1'
if env['WITH_BF_OPENMP'] == 1:
defs += ' PARALLEL'