diff options
author | Nils Thuerey <nils@thuerey.de> | 2006-05-11 12:09:02 +0400 |
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committer | Nils Thuerey <nils@thuerey.de> | 2006-05-11 12:09:02 +0400 |
commit | 6d935aee423c1dd9dfc16adb3049cf571a038ee3 (patch) | |
tree | 1e30a936590a27b18558c3af3cf031223b4117ad /intern/elbeem/extern/LBM_fluidsim.h | |
parent | 66f0950d34d16d21d2457a7a38eb05b5c70658c4 (diff) |
- New options for mesh voxelization: shell only (also
works for non closed objects), volume ("normal"/old way of
doing it), and a combination of both:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg
- Finally included bjornmose MSVC6 fixes
- Added support for animated meshes, e.g. meshes with
parented skeletons. Is enabled for obstacles with a new button.
A simple example with Bassam's mancandy can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend
(Warning - keep meshes as simple as possible, e.g. turn off subsurf
for baking. Export probably shoulb be further optimized.)
- Changed handling of no/free/part slip obstacles, see:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg
- Removed surface particle option for upcoming release,
needs more testing & tweaking
- Added tracer particles instead (swimming along in the fluid)
- Updated wiki (description of IPOs still missing).
Diffstat (limited to 'intern/elbeem/extern/LBM_fluidsim.h')
-rw-r--r-- | intern/elbeem/extern/LBM_fluidsim.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/elbeem/extern/LBM_fluidsim.h b/intern/elbeem/extern/LBM_fluidsim.h index c93d1292e47..a6ba16a9599 100644 --- a/intern/elbeem/extern/LBM_fluidsim.h +++ b/intern/elbeem/extern/LBM_fluidsim.h @@ -52,7 +52,7 @@ void fluidsimSettingsFree(struct FluidsimSettings* sb); void fluidsimBake(struct Object* ob); /* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */ -void writeBobjgz(char *filename, struct Object *ob); +void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time); struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh, float* bbstart, float *bbsize); /* create derived mesh for fluid sim objects */ |