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authorNils Thuerey <nils@thuerey.de>2006-05-11 12:09:02 +0400
committerNils Thuerey <nils@thuerey.de>2006-05-11 12:09:02 +0400
commit6d935aee423c1dd9dfc16adb3049cf571a038ee3 (patch)
tree1e30a936590a27b18558c3af3cf031223b4117ad /intern/elbeem/extern/LBM_fluidsim.h
parent66f0950d34d16d21d2457a7a38eb05b5c70658c4 (diff)
- New options for mesh voxelization: shell only (also
works for non closed objects), volume ("normal"/old way of doing it), and a combination of both: http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg - Finally included bjornmose MSVC6 fixes - Added support for animated meshes, e.g. meshes with parented skeletons. Is enabled for obstacles with a new button. A simple example with Bassam's mancandy can be found here: http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend (Warning - keep meshes as simple as possible, e.g. turn off subsurf for baking. Export probably shoulb be further optimized.) - Changed handling of no/free/part slip obstacles, see: http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg - Removed surface particle option for upcoming release, needs more testing & tweaking - Added tracer particles instead (swimming along in the fluid) - Updated wiki (description of IPOs still missing).
Diffstat (limited to 'intern/elbeem/extern/LBM_fluidsim.h')
-rw-r--r--intern/elbeem/extern/LBM_fluidsim.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/elbeem/extern/LBM_fluidsim.h b/intern/elbeem/extern/LBM_fluidsim.h
index c93d1292e47..a6ba16a9599 100644
--- a/intern/elbeem/extern/LBM_fluidsim.h
+++ b/intern/elbeem/extern/LBM_fluidsim.h
@@ -52,7 +52,7 @@ void fluidsimSettingsFree(struct FluidsimSettings* sb);
void fluidsimBake(struct Object* ob);
/* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */
-void writeBobjgz(char *filename, struct Object *ob);
+void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time);
struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh, float* bbstart, float *bbsize);
/* create derived mesh for fluid sim objects */