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authorLuca Rood <dev@lucarood.com>2017-04-12 16:24:42 +0300
committerLuca Rood <dev@lucarood.com>2017-04-13 17:57:53 +0300
commit8458ffcf5b259595734d55f3cf560b9507a4d9ae (patch)
tree32114d643e135cbf9b15910ef3fff6da83c693de /intern/elbeem
parent5a5f1dc8e495d8c3e8c4acce0f45830e968979c2 (diff)
Remove some elbeem debug functions
Some elbeem debug functions had old gl drawing calls. I removed the functions instead of converting, because Blender doesn't even build with them enabled anymore, because some elbeem debug libs got removed at some point. Part of T49043
Diffstat (limited to 'intern/elbeem')
-rw-r--r--intern/elbeem/intern/solver_control.cpp152
-rw-r--r--intern/elbeem/intern/solver_util.cpp217
2 files changed, 0 insertions, 369 deletions
diff --git a/intern/elbeem/intern/solver_control.cpp b/intern/elbeem/intern/solver_control.cpp
index c3015b82f0a..d7ed1a5a7ef 100644
--- a/intern/elbeem/intern/solver_control.cpp
+++ b/intern/elbeem/intern/solver_control.cpp
@@ -873,156 +873,4 @@ LbmFsgrSolver::handleCpdata()
// warning, may return before
}
-#if LBM_USE_GUI==1
-
-#define USE_GLUTILITIES
-#include "../gui/gui_utilities.h"
-
-void LbmFsgrSolver::cpDebugDisplay(int dispset)
-{
- for(int cpssi=0; cpssi<(int)mpControl->mCons.size(); cpssi++) {
- ControlParticles *cparts = mpControl->mCons[cpssi]->mCparts;
- //ControlParticles *cpmotion = mpControl->mCons[cpssi]->mCpmotion;
- // display cp parts
- const bool cpCubes = false;
- const bool cpDots = true;
- const bool cpCpdist = true;
- const bool cpHideIna = true;
- glShadeModel(GL_FLAT);
- glDisable( GL_LIGHTING ); // dont light lines
-
- // dot influence
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glPointSize(mpControl->mDebugCpscale * 8.);
- glBegin(GL_POINTS);
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
- //LbmFloat halfsize = 0.5;
- LbmFloat scale = cparts->getParticle(i)->densityWeight;
- //glColor4f( scale,scale,scale,scale );
- glColor4f( 0.,scale,0.,scale );
- glVertex3f( org[0],org[1],org[2] );
- //errMsg("lbmDebugDisplay","CP "<<i<<" at "<<org); // DEBUG
- }
- glEnd();
- }
-
- // cp positions
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glPointSize(mpControl->mDebugCpscale * 3.);
- glBegin(GL_POINTS);
- glColor3f( 0,1,0 );
- }
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
- LbmFloat halfsize = 0.5;
- LbmFloat scale = cparts->getRadiusAtt() * cparts->getParticle(i)->densityWeight;
- if(cpCubes){ glLineWidth( 1 );
- glColor3f( 1,1,1 );
- ntlVec3Gfx s = org-(halfsize * (scale));
- ntlVec3Gfx e = org+(halfsize * (scale));
- drawCubeWire( s,e ); }
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glVertex3f( org[0],org[1],org[2] );
- }
- }
- if(cpDots) glEnd();
-
- if(mpControl->mDebugAvgVelScale>0.) {
- const float scale = mpControl->mDebugAvgVelScale;
-
- glColor3f( 1.0,1.0,1 );
- glBegin(GL_LINES);
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
-
- //errMsg("CPAVGVEL","i"<<i<<" pos"<<org<<" av"<<cparts->getParticle(i)->avgVel);// DEBUG
- float dx = cparts->getParticle(i)->avgVel[0];
- float dy = cparts->getParticle(i)->avgVel[1];
- float dz = cparts->getParticle(i)->avgVel[2];
- dx *= scale; dy *= scale; dz *= scale;
- glVertex3f( org[0],org[1],org[2] );
- glVertex3f( org[0]+dx,org[1]+dy,org[2]+dz );
- }
- glEnd();
- } // */
-
- if( (LBMDIM==2) && (cpCpdist) ) {
-
- // debug, for use of e.g. LBMGET_FORCE LbmControlData *mpControl = this;
-# define TESTGET_FORCE(lev,i,j,k) mpControl->mCpForces[lev][ ((k*mLevel[lev].lSizey)+j)*mLevel[lev].lSizex+i ]
-
- glBegin(GL_LINES);
- //const int lev=0;
- for(int lev=0; lev<=mMaxRefine; lev++) {
- FSGR_FORIJK_BOUNDS(lev) {
- LbmVec pos = LbmVec(
- ((mvGeoEnd[0]-mvGeoStart[0])/(LbmFloat)mLevel[lev].lSizex) * ((LbmFloat)i+0.5) + mvGeoStart[0],
- ((mvGeoEnd[1]-mvGeoStart[1])/(LbmFloat)mLevel[lev].lSizey) * ((LbmFloat)j+0.5) + mvGeoStart[1],
- ((mvGeoEnd[2]-mvGeoStart[2])/(LbmFloat)mLevel[lev].lSizez) * ((LbmFloat)k+0.5) + mvGeoStart[2] );
- if(LBMDIM==2) pos[2] = ((mvGeoEnd[2]-mvGeoStart[2])*0.5 + mvGeoStart[2]);
-
- if((mpControl->mDebugMaxdScale>0.) && (TESTGET_FORCE(lev,i,j,k).weightAtt<=0.) )
- if(TESTGET_FORCE(lev,i,j,k).maxDistance>=0.)
- if(TESTGET_FORCE(lev,i,j,k).maxDistance<CPF_MAXDINIT ) {
- const float scale = mpControl->mDebugMaxdScale*10001.;
- float dx = TESTGET_FORCE(lev,i,j,k).forceMaxd[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceMaxd[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceMaxd[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0,1,0 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- if((mpControl->mDebugAttScale>0.) && (TESTGET_FORCE(lev,i,j,k).weightAtt>0.)) {
- const float scale = mpControl->mDebugAttScale*100011.;
- float dx = TESTGET_FORCE(lev,i,j,k).forceAtt[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceAtt[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceAtt[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 1,0,0 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- // why check maxDistance?
- if((mpControl->mDebugVelScale>0.) && (TESTGET_FORCE(lev,i,j,k).maxDistance+TESTGET_FORCE(lev,i,j,k).weightVel>0.)) {
- float scale = mpControl->mDebugVelScale*1.;
- float wvscale = TESTGET_FORCE(lev,i,j,k).weightVel;
- float dx = TESTGET_FORCE(lev,i,j,k).forceVel[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceVel[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceVel[2];
- scale *= wvscale;
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0.2,0.2,1 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- if((mpControl->mDebugCompavScale>0.) && (TESTGET_FORCE(lev,i,j,k).compAvWeight>0.)) {
- const float scale = mpControl->mDebugCompavScale*1.;
- float dx = TESTGET_FORCE(lev,i,j,k).compAv[0];
- float dy = TESTGET_FORCE(lev,i,j,k).compAv[1];
- float dz = TESTGET_FORCE(lev,i,j,k).compAv[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0.2,0.2,1 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- } // att,maxd
- }
- glEnd();
- }
- } // cpssi
-
- //fprintf(stderr,"BLA\n");
- glEnable( GL_LIGHTING ); // dont light lines
- glShadeModel(GL_SMOOTH);
-}
-
-#else // LBM_USE_GUI==1
void LbmFsgrSolver::cpDebugDisplay(int dispset) { }
-#endif // LBM_USE_GUI==1
-
-
diff --git a/intern/elbeem/intern/solver_util.cpp b/intern/elbeem/intern/solver_util.cpp
index 6eca427c787..5e112eb3f29 100644
--- a/intern/elbeem/intern/solver_util.cpp
+++ b/intern/elbeem/intern/solver_util.cpp
@@ -1673,223 +1673,6 @@ LbmFloat& LbmFsgrSolver::debRAC(LbmFloat* s,int l) {
* GUI&debugging functions
*****************************************************************************/
-
-#if LBM_USE_GUI==1
-#define USE_GLUTILITIES
-#include "../gui/gui_utilities.h"
-
-//! display a single node
-void LbmFsgrSolver::debugDisplayNode(int dispset, CellIdentifierInterface* cell ) {
- //debugOut(" DD: "<<cell->getAsString() , 10);
- ntlVec3Gfx org = this->getCellOrigin( cell );
- ntlVec3Gfx halfsize = this->getCellSize( cell );
- int set = this->getCellSet( cell );
- //debugOut(" DD: "<<cell->getAsString()<<" "<< (dispset->type) , 10);
-
- bool showcell = true;
- int linewidth = 1;
- ntlColor col(0.5);
- LbmFloat cscale = 1.0; //dispset->scale;
-
-#define DRAWDISPCUBE(col,scale) \
- { glLineWidth( linewidth ); \
- glColor3f( (col)[0], (col)[1], (col)[2]); \
- ntlVec3Gfx s = org-(halfsize * (scale)); \
- ntlVec3Gfx e = org+(halfsize * (scale)); \
- drawCubeWire( s,e ); }
-
- CellFlagType flag = this->getCellFlag(cell, set );
- // always check types
- if(flag& CFInvalid ) { if(!guiShowInvalid ) return; }
- if(flag& CFUnused ) { if(!guiShowInvalid ) return; }
- if(flag& CFEmpty ) { if(!guiShowEmpty ) return; }
- if(flag& CFInter ) { if(!guiShowInterface) return; }
- if(flag& CFNoDelete ) { if(!guiShowNoDelete ) return; }
- if(flag& CFBnd ) { if(!guiShowBnd ) return; }
-
- // only dismiss one of these types
- if(flag& CFGrFromCoarse) { if(!guiShowCoarseInner ) return; } // inner not really interesting
- else
- if(flag& CFGrFromFine) { if(!guiShowCoarseBorder ) return; }
- else
- if(flag& CFFluid ) { if(!guiShowFluid ) return; }
-
- switch(dispset) {
- case FLUIDDISPNothing: {
- showcell = false;
- } break;
- case FLUIDDISPCelltypes: {
- cscale = 0.5;
-
- if(flag& CFNoDelete) { // debug, mark nodel cells
- ntlColor ccol(0.7,0.0,0.0);
- DRAWDISPCUBE(ccol, 0.1);
- }
- if(flag& CFPersistMask) { // mark persistent flags
- ntlColor ccol(0.5);
- DRAWDISPCUBE(ccol, 0.125);
- }
- if(flag& CFNoBndFluid) { // mark persistent flags
- ntlColor ccol(0,0,1);
- DRAWDISPCUBE(ccol, 0.075);
- }
-
- if(flag& CFInvalid) {
- cscale = 0.50;
- col = ntlColor(0.0,0,0.0);
- }
- else if(flag& CFBnd) {
- cscale = 0.59;
- col = ntlColor(0.4);
- }
-
- else if(flag& CFInter) {
- cscale = 0.55;
- col = ntlColor(0,1,1);
-
- } else if(flag& CFGrFromCoarse) {
- // draw as - with marker
- ntlColor col2(0.0,1.0,0.3);
- DRAWDISPCUBE(col2, 0.1);
- cscale = 0.5;
- showcell=false; // DEBUG
- }
- else if(flag& CFFluid) {
- cscale = 0.5;
- if(flag& CFGrToFine) {
- ntlColor col2(0.5,0.0,0.5);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- }
- if(flag& CFGrFromFine) {
- ntlColor col2(1.0,1.0,0.0);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- } else if(flag& CFGrFromCoarse) {
- // draw as fluid with marker
- ntlColor col2(0.0,1.0,0.3);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- } else {
- col = ntlColor(0,0,1);
- }
- }
- else if(flag& CFEmpty) {
- showcell=false;
- }
-
- } break;
- case FLUIDDISPVelocities: {
- // dont use cube display
- LbmVec vel = this->getCellVelocity( cell, set );
- glBegin(GL_LINES);
- glColor3f( 0.0,0.0,0.0 );
- glVertex3f( org[0], org[1], org[2] );
- org += vec2G(vel * 10.0 * cscale);
- glColor3f( 1.0,1.0,1.0 );
- glVertex3f( org[0], org[1], org[2] );
- glEnd();
- showcell = false;
- } break;
- case FLUIDDISPCellfills: {
- cscale = 0.5;
- if(flag& CFFluid) {
- cscale = 0.75;
- col = ntlColor(0,0,0.5);
- }
- else if(flag& CFInter) {
- cscale = 0.75 * this->getCellMass(cell,set);
- col = ntlColor(0,1,1);
- }
- else {
- showcell=false;
- }
-
- if( ABS(this->getCellMass(cell,set)) < 10.0 ) {
- cscale = 0.75 * this->getCellMass(cell,set);
- } else {
- showcell = false;
- }
- if(cscale>0.0) {
- col = ntlColor(0,1,1);
- } else {
- col = ntlColor(1,1,0);
- }
- // TODO
- } break;
- case FLUIDDISPDensity: {
- LbmFloat rho = this->getCellDensity(cell,set);
- cscale = rho*rho * 0.25;
- col = ntlColor( MIN(0.5+cscale,1.0) , MIN(0.0+cscale,1.0), MIN(0.0+cscale,1.0) );
- cscale *= 2.0;
- } break;
- case FLUIDDISPGrid: {
- cscale = 0.59;
- col = ntlColor(1.0);
- } break;
- default: {
- cscale = 0.5;
- col = ntlColor(1.0,0.0,0.0);
- } break;
- }
-
- if(!showcell) return;
- if(cscale==0.0) return; // dont draw zero values
- DRAWDISPCUBE(col, cscale);
-}
-
-//! debug display function
-// D has to implement the CellIterator interface
-void LbmFsgrSolver::lbmDebugDisplay(int dispset) {
- // DEBUG always display testdata
-#if LBM_INCLUDE_TESTSOLVERS==1
- if(mUseTestdata){
- cpDebugDisplay(dispset);
- mpTest->testDebugDisplay(dispset);
- }
-#endif // LBM_INCLUDE_TESTSOLVERS==1
- if(dispset<=FLUIDDISPNothing) return;
- //if(!dispset->on) return;
- glDisable( GL_LIGHTING ); // dont light lines
-
-#if LBM_INCLUDE_TESTSOLVERS==1
- if((!mUseTestdata)|| (mUseTestdata)&&(mpTest->mFarfMode<=0)) {
-#endif // LBM_INCLUDE_TESTSOLVERS==1
-
- LbmFsgrSolver::CellIdentifier cid = this->getFirstCell();
- for(; this->noEndCell( cid );
- this->advanceCell( cid ) ) {
- this->debugDisplayNode(dispset, cid );
- }
- delete cid;
-
-#if LBM_INCLUDE_TESTSOLVERS==1
- } // 3d check
-#endif // LBM_INCLUDE_TESTSOLVERS==1
-
- glEnable( GL_LIGHTING ); // dont light lines
-}
-
-//! debug display function
-// D has to implement the CellIterator interface
-void LbmFsgrSolver::lbmMarkedCellDisplay() {
- //fluidDispSettings dispset;
- // trick - display marked cells as grid displa -> white, big
- int dispset = FLUIDDISPGrid;
- glDisable( GL_LIGHTING ); // dont light lines
-
- LbmFsgrSolver::CellIdentifier cid = this->markedGetFirstCell();
- while(cid) {
- this->debugDisplayNode(dispset, cid );
- cid = this->markedAdvanceCell();
- }
- delete cid;
-
- glEnable( GL_LIGHTING ); // dont light lines
-}
-
-#endif // LBM_USE_GUI==1
-
//! display a single node
void LbmFsgrSolver::debugPrintNodeInfo(CellIdentifierInterface* cell, int forceSet) {
//string printInfo,