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authorNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
commit2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch)
treef3ca98b664398919872220c566256e118776c28f /intern/elbeem
parent730f3191302b17e665524190b23381e1bd550792 (diff)
SCons
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
Diffstat (limited to 'intern/elbeem')
-rw-r--r--intern/elbeem/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/elbeem/SConscript b/intern/elbeem/SConscript
index 92e80c36cea..0900ab1db5c 100644
--- a/intern/elbeem/SConscript
+++ b/intern/elbeem/SConscript
@@ -10,7 +10,7 @@ defs = 'NOGUI ELBEEM_BLENDER=1'
if env['WITH_BF_OPENMP']:
defs += ' PARALLEL'
-if env['OURPLATFORM']=='win32-vc':
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
defs += ' USE_MSVC6FIXES'
incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC']
incs += ' extern '