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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 17:40:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 23:26:29 +0300 |
commit | 1c4f21f85e17ac557c9867a7764a31d5ebe74eb0 (patch) | |
tree | 72ea537d6624e43e452ce7465f25f92832b88e4f /intern/ffmpeg | |
parent | b5171e250c6816ecce26227615d53cf6f6339892 (diff) |
Cycles: Initial support of 3D textures for CUDA rendering
Supports both smoke/fire and point density textures now.
Reduces number of textures available for sm_20 and sm_21, but you have
to compromise somewhere on such a limited hardware.
Currently limited to linear interpolation only, and decoupled ray
marching is not supported yet. Think those could be considered just a
further improvement.
Some quick example:
https://developer.blender.org/F282934
Code is minimal and we can fully consider it a fix for missing
support of 3D textures with CUDA.
Reviewers: lukasstockner97, brecht, juicyfruit, dingto
Reviewed By: brecht, juicyfruit, dingto
Subscribers: mib2berlin
Differential Revision: https://developer.blender.org/D1806
Diffstat (limited to 'intern/ffmpeg')
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